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Everything posted by KeaKaka
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Read above, the mod author has taken it down to prevent conflicts when combining this with another mod they're working on, although a download is still available through the Internet Archive which is also linked above EDIT: oop, new page, "above" now means previous page
- 1,600 replies
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- planet
- kopernicus
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This thread is under KSP 1 Mod Development, therefore it's for KSP 1 The download details are clearly explained in the OP so just go back there and you should find them
- 3,078 replies
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- parts
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[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
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@Beale I've submitted a pull request on the TantaresLV github to add waterfall configs to Tsyklon
- 21,800 replies
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Still seems to work well for me, what sort of problems are you having?
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- paint job
- texture pack
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
KeaKaka replied to Gameslinx's topic in KSP1 Mod Releases
Make sure your terrain shader quality is set to Ultra- 2,826 replies
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'nuff said is an abbreviation of enough said, and if you'd take the time to read the post that @jost linked, hopefully you'll understand why some on this forum don't share your same urgency in getting the mods you've mentioned updated. And to once again restate what many people have already said, there is no need for these mods to be updated to 1.12.5 if they work perfectly without it.
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how to port a mod that's not compatible with 1.12.5?
KeaKaka replied to Xaned Kerman's topic in KSP1 Mods Discussions
@Xaned Kerman -
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
KeaKaka replied to Gameslinx's topic in KSP1 Mod Releases
Depends on the RSS devs. I'm pretty sure Parallax support is in the works, it's just not available yet- 2,826 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
KeaKaka replied to tony48's topic in KSP1 Mod Releases
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Taking the Diamant-BP4 out for a spin
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[1.12.x] Intercolor | CRE Recolors & Tantares Recolors
KeaKaka replied to Zarbon44's topic in KSP1 Mod Releases
Flashback to 2017 -
If you're making Soyuz at 1.25m diameter, would you consider adding a patch to scale it up to 1.5m?
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It's got inline decouplers but no radial ones, that's left to the player to decide what's best
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