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musubk

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Everything posted by musubk

  1. The 'get a plane to space' contract isn't working because the condition it checks for is 'Situation: FLYING' above 70000m. But in KSP you can't 'fly' above 70km because there's no atmosphere, the situations change to the 'in space' situations instead of 'flying' situations. If you change the contract to check for 'Situation: SUB_ORBITAL' it works.
  2. Question: I'm trying to run the BIRDIE laboratory experiment on Kerbin, and it keeps telling me I'm missing a resource. I see in the BIRDIE description that it requires 'Intake ATM'. None of the intakes provide 'Intake ATM', they all provide 'Intake Air'. I know in a past playthrough I did with Interstellar Extended that the intakes provided both resources, but it seems that isn't true in my save file. I'm wondering if this is a problem with my install or if it's something that's been overlooked in Kerbalism? SHOULD the intakes be providing Intake ATM? As it is now, I see no way to actually run this experiment.
  3. I feel like I must be missing something obvious because no one else is asking about this, but how do you make relays work? The most explanation I can find is that 'high gain' antennas can't be used as relays but 'low gain' antennas can. There seems to be nothing in-game that tells you if an antenna is high gain or low gain, so right off the bat I'm basically just guessing based on which antennas looks like an omnidirectional and which ones look like dishes. The in-game descriptions give the antenna type as 'direct' or 'relay', and that definitely doesn't correspond to omni or dish antennas, but I've tried building a relay based on that in-game description instead and it still doesn't work. I found something online that says you have to 'flag' your low gain antenna as 'relay', but... how do you do that? There's no option for that when you right click an antenna, either in the VAB or in flight. There's nothing for the antennas that can be toggled in the planner.
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