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Abducted_Cow

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  • Location
    In an odd spacecraft. Help.
  • Interests
    Not bring abducted. Eating grass. Interacting with homo-sapiens.

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  1. I feel it'd actually give addition to the colonialisation aspect of the game; It would give another incentive to form a colony in the first place if you can explore inside the ships you've build, possibly doing internal interactive experimentations. Would add some immersion and make a very interesting multiplayer experience as well. That being said, i wonder if it will be compatible with however colonies might be planed to work in the first place.
  2. Mooo My parallax installation is making these weird yellow rectangles, I think the kraken is sending me a message
  3. Dropbox file: https://www.dropbox.com/s/vjg41tv2ayxop15/Player.log?dl=0 I think it should work.
  4. Erm, here is my log download if it helps. I am new to troubleshooting mods and navigating kerbal files so sorry if I do anything dumb: https://www.dropbox.com/s/vjg41tv2ayxop15/Player.log?dl=0
  5. Thanks so much! Should I copy and paste the log file, or... is there another way?
  6. I don't have too much experience navigating KSP files outside of mods, nor experience in using the forums, so sorry for dumb questions like these, but where is the log file specifically and how should I send it?
  7. I got this error. I swear, b9 worked well before, along with all the other mods which I install with ckan usually. Now I am getting weird bugs for ckan and manual installment, including with this mod.
  8. Crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap crap It's be working perfectly fine before along with other mods, I installed KSP interstellar extended and then it started acting out weirdly. Keep in mind that KSPIE has worked well before with this mod, and I installed it both on ckan and manually and none worked this time. I also got a different type of error on ckan, I'll see if I can screenshot that aswell. Thanks for any sort of help!
  9. I agree on the visual improvement part. Keeping the kerbal universe interesting and immersive will keep people wanting to walk around and check the place out. If planets had better and more unique terrain and modes of traversal, I think the game would boost in need for exploration. The planets also can't be uniform through out or the player will get bored quickly and as you said they would've "seen it all now". If the planets have many hotspots with different features scattered about that would probably numb the effect of boredom in already seeing it.
  10. In my opinion, I feel for this to reach full potential the awe of exploration and discovery as a whole will come hand in hand with colonization. The progression would probably take a toll in parts as you said, but also traveling to other planets, and finding new spots in the new systems. Though KSP 2 isn't just some DLC to KSP, It will probably keep the same core elements, but in a newer fashion or with a twist, though I can't be sure.
  11. for some reason this makes me think of Russia
  12. So, I was kind of pondering on the insane potential we have now for colonies. Can we use colony parts with vessel parts? Will there be an inside to colonies one day? (please be yes). What special tasks and and set ups can we do and acquire in a colony? What will the kerbal have to do manually? What can you do with the colony? Would it be wise to add a sort of control system to the colony similar to how you control ships, or will it just be like a new ksc? If this has it's seperate active channel then I'm sorry for this. This sounds like a very interesting topic that would be cool if the community shares their thoughts and if devs peeked in although probably with little information.
  13. To be honest, I agree. Either aspect let it be modular or procedural would be great, each one depending on one's perspective greater than the other, but no need to get up set if the final version isn't up. The game will still be fun and worth buying, and your feature will probably be modded in.
  14. Be honest Lewie, we'll want them at some point.
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