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MalneyKerman

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Posts posted by MalneyKerman

  1. I consider hours, days, small months (munations,) great months, and years.

    It appears that the kerbals would attach special significance to the number six: sixty seconds per minute, sixty minutes per hour, six hours per day, six days per munation, 71 munations per year. (71=2×6×6-1)

    Therefore, I suppose the kerbals for convenience would group 71 small months into 12 great months: 11 of 6 munations, and 1 of 5.

    I imagine that the great months would be named after figures from kerbal mythology, as our months are: in no particular order, Jool, Tylo, Laythe, Eve, Neidon, Bop, Moho, Dres, Eeloo, Vall, Duna, Minmus (which would be the short great month).

    The six phases of the Mun might be named thus: new Mun, waxing crescent, first third, full Mun, last third, waning crescent.

  2. On 12/25/2022 at 12:45 PM, MalneyKerman said:

    I have a similar problem on Ubuntu 22.10.  Also, the window is immovable, and I see a complaint in KSP.log of "DllNotFoundException" regarding SDL.  I have SDL2 installed, and I can set controls and axes from the stock Input menu.  I couldn't before I installed AFBW Linux.  I will edit this comment with a screenshot and a link to KSP.log.

    KSP.log: https://drive.google.com/file/d/1MGLzCjR5ZyqyH_eVC_A6t8vCq7G_oG22/view?usp=share_link

    Screenshot: https://drive.google.com/file/d/1M7Hx6GoWMM_fMmAPXRTN-mpidPTPzQk9/view?usp=share_link

    I solved this problem by making a symlink called /usr/lib/x86_64-linux-gnu/libSDL2-2.14.so, pointing to one of the SDL2 files I had.  Now my complaint is my window is too small to accommodate without difficulty the three controllers I have hooked up, and it's not resizeable.

  3. 2 hours ago, Kerbman said:

    Hi, I am trying to use this mod on a 2020 intel MacBook Pro with macOS 13.1. When I try to open it, I get a window with nothing in it except the title of the mod. What should I do to fix this?

     

    I have a similar problem on Ubuntu 22.10.  Also, the window is immovable, and I see a complaint in KSP.log of "DllNotFoundException" regarding SDL.  I have SDL2 installed, and I can set controls and axes from the stock Input menu.  I couldn't before I installed AFBW Linux.  I will edit this comment with a screenshot and a link to KSP.log.

    KSP.log: https://drive.google.com/file/d/1MGLzCjR5ZyqyH_eVC_A6t8vCq7G_oG22/view?usp=share_link

    Screenshot: https://drive.google.com/file/d/1M7Hx6GoWMM_fMmAPXRTN-mpidPTPzQk9/view?usp=share_link

  4. Try subtracting 0.(9) from 1.

    1.0000000000000....

    0.9999999999999....

    0.0000000000000....

    Although subtraction is traditionally done from right to left, we can't do that here, because there is no right end.  So we will start from the left.  In doing this, we have to create all the borrows before doing any subtraction.

    1 - 0.9 = 0.1.  But there yet remains 0.0(9) to subtract.  So 0.1 - 0.0(9) = ?  We perform a similar step: 0.1 - 0.09 = 0.01.  But there yet remains 0.00(9) to subtract.  This process continues forever.  If 0.(9) were finite, there would be a 1 in the least significant digit of the difference.  But 0.(9) has no least significant digit.  There is therefore no 1 in the least significant digit of the difference, and the difference is 0.  So, 1 - 0.(9) = 0, which implies 1 = 0.(9), Q.E.D.

  5. 3 hours ago, SkyFall2489 said:

    Quick question,

    How many days is one "kerbal-month"?

    If we divide the 426 day year into 12 sections, we get 35.5 days.

    Human months aren't all the same length, and we have less days/year compared to kerbals.

    Or is it the orbital period of the mun?

    The Kerbal month is 30 Kerbin days.  So there are 426÷30=14.2 Kerbal months in a year.

  6. I understand the rationale (so they can't be knocked over) but it impairs my ability to use the stock inventory system.

    Here is an example: I take a Micro ISRU from the Pathfinder mod out of my lander and put it on the ground.  I can't pick it up again, either in the stock construction mode or with KAS/KIS.  I go to see why, and apparently it weighs 20 tons.  I tried editing the save file to give it a reasonable mass, but it reverted to 20 tons again.

  7. My Pathfinder boxes, like the Ponderosa or any of the larger box buildings, are said by KSP (in flight and in the VAB) to weigh only 100 grams.  This would be only a curiosity, if it weren't that when I have one of my astronauts take one of these boxes onto their back and try to walk, they are flung at high speeds (over 10 m/s) across the planet or moon.  Once, my astronaut was flung straight up at 100 m/s, to an altitude of 5 km, on the Mun.  The save where this particular astronaut was is now unusable.

    What can I do about this?  Is this a known bug?  Is it a "feature"?  Why does this happen?

    SOLVED: It's an error in the specifications of CKAN dependencies of Pathfinder.  Required both WildBlueTools and WildBlueCore.

  8. I assume you mean the G on the altimeter.  That's Gigameters, or millions of kilometers.  You are probably in solar orbit.

    As for speed: Speed is relative.  70 km/s relative to the fixed stars is doable (sans Kraken) by getting quite a high aphelion and burning retrograde there until you have a suitably low perihelion.  Be sure your craft is heat-resistant!

    But, even sitting on the launch pad, you are probably going 70 km/s relative to something out there.

  9. "06" refers to the 62.5 cm size class.  The size classes continue from there: 1.25 m, 2.5 m, 3.75 m.  Making History adds 1.875 m and 5 m.

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