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Everything posted by Redneck

  1. did is been done did! Yes sir! lol well said! :fistbump: i hope they dont port it over to ANY console game myself! They are just asking for a bunch of needless headaches
  2. the man, the legend, Rover "The blender Shredding" Dude!!!!
  3. @Nate Simpsonwhat unity asset you guys use for crater creation on the planet?
  4. @dr dodd you definitely got your hands full tackling this one and its not a easy one. Good luck
  5. LMP only fails because its limited to KSP fails such as the games positioning system. Darklight has pointed this out many times. Requests by the LMP and other devs have fallen on KSP devs deaf ears. Have you ever wondered why a parked craft on a runway tends to slowly slide one way with brakes on? Remember all the problems with the landing gears and tires? Ever wonder why the game trys to freak out when transitioning from surface (packed and unpacked) to orbit? Or how the craft freaks out when doing a atmospheric reentry? Yeah......thats all on KSP! But hey we got planet/part revamps and plushie toys
  6. oh it has EVERYTHING to do with how KSP1 was built. The code is/was a nightmare!
  7. just curious because the positioning system in KSP1 caused ALOT of issues for the multiplayer mod. Jitter,orbits and trajectories off, etc. Thanks for replying
  8. no mach/shock diamonds in the exhaust stream?
  9. just as long as this works with multiplayer positioning then whatevs. You guys did consider multiplayer positioning when thinking about this correct?
  10. lol why does that not surprise me? smh what a joke nothing posted in here since a year. This thing is dead folks. dont let them fool you EDIT: I did not see the other recent posts in dev diary. I hereby humbly recant my statement above in favor of a wait and see approach
  11. yeah....its methane those mach/shock diamonds are not easy to recreate. Been trying to get just the right look and feel in blender for starship raptors engines is a challenge
  12. im not holding out hope for this game. i dont think its going to happen honestly
  13. i almost felt sorry for the little guy panicking. Good stuff though thanks for the sneak peek
  14. thank you for this. Ive been wondering how they would handle the positioning. To bad they cant add that into KSP 1. Prolly to late into development to change all that might break some mods as well. But if they did we could have a very precise multiplayer mod in KSP 1
  15. I dont understand why people would be against a separate map window. If you dont want to use it then dont. Its that simple. You loose NOTHING! But why try to shoot down the idea for the rest of us that do want it? They did the same thing for ksp 1 when we mentioned multiplayer. If you dont like it then dont use it. Why is that concept so hard to comprehend? Does the idea of a separate map window ruin your day? Does it put you in a bad mood? What seems to be the problem?
  16. i still think its a bad idea. And yes if you want to play the game a pc is always an option. Those consoles are not cheap and there is no modding. New Cell phones? those are not cheap either. So why is a pc not an option?
  17. i could care less about the console version. Why, after alllllllllll the trouble porting to console in KSP1, would they even, for a split second, consider KSP2 on console? Money! thats the only reason. It means nothing but trouble down the line. Ive said it before and ill say it again DONT DO IT!!!!!!!! "mission control" If its web-based then anyone can simply goto player 4 web address (permissions) and all can see the same map and tracking and telemetry If its web based you could have the map on a cell phone or tablet. All im saying is for people with one screen the map will look the same but if you have more than one screen give us the abilty to "pop-out" (undock/resize) the map and drag it to another screen.
  18. exactly right. This is why back in 2012/2013/2014 when squad said they would add multiplayer later in KSP1 i called BS as soon as i read it.
  19. forcing bloated code on you in what way? If you dont want a undocked map view then dont use the damm thing. :shrug: If you worried about a couple more lines of code to undock a window your computer prolly wont run the game anyways. Oh Hey Mr Dev guys. Yeah ummmm AlamoVampire cant run the game on his 10 year old computer. Would you guys mind dumbing down the game and leaving out some features because some of us, for whatever reason, choose to run your new state-of-the-art game on a dinosaur computer? Thanks bottom line is this. It will have multiplayer. If you dont want it then dont use it. If it has multimonitor support if you dont want it then dont use it. Why would you sit here and type out, in front of god and everybody, reasons to not add features to the game? Features mind you that you dont have to use BTW. Why would you advocate for that? If you cant use it then nobody should be able to use it? If its all about efficiency well then lets just get the devs to make atari's "pong". I have since 2011 never understood your way or others that advocate for same thing, reasons to dumb down the game. They did that with KSP1 multiplayer and here you guys are trying to do it with KSP2. I got news for you guys. Nate Simpson comes off (to me anyways) as a guy that will push the coding envelope. I have a feeling he will cram as much believable, realistic stuff into KSP2 as he can possibly do so i guess you guys will be the first ones crying in the support threads "KSP2 keeps crashing!" Right? Or on steam giving the bad reviews. Get with the times man!
  20. I hope the KSP2 devs allows pc players to undock the map view and have it on a separate monitor or even have a web-based map view in a web browser.
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