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Redneck

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Posts posted by Redneck

  1. 18 hours ago, Periple said:

    Would you be happy with “I have no idea” as an answer? 

    There are a few people there who would be able to give you educated guesses with an emphasis on “guesses.” How do you think you and the community would react if they said “six weeks” and then it turned out to be two months?

    What kind of answer to the “why was it released” question do you think would satisfy you? 

    In any AMA questions need to be curated. Some of them will be directed at the wrong person: you can’t expect an artist to answer engineering questions, or an engineer to answer publishing questions. Some will be repetition. Some will be unanswerable. Some will be just trolling.

    I’d like to see less hostility from the fans. I’d change it by tolerating less of it. Connections go both ways and if you’ve got half the audience ready to use anything you say against you it’s not really conducive to a relaxed, open chat.

    I think by now IG are doing great given the circumstances and don’t see anything much they need to change in the way they communicate. They’ve improved a LOT over the past months — as has the game. And the atmosphere will continue to improve as the game gets better, although I expect there will always be a few loud people who won’t put down their pitchforks no matter what!

     

    ok so the question @Dakotaasked me was "As the one who has been championing these and produced the new video version, what would make you want to tune in?" And i gave my answer.  If you disagree with my answer thats fine. But I am not the topic here. @Dakotawas asking how the AMA could be improved or changed for someone with my views would tune in. Again this isnt about me but me trying to give @Dakotasome insight. So I am trying to help by answering the question. Your comments have been noted and thank you for your reply

    11 hours ago, Scarecrow71 said:

    Agreed...but I'll take it a step further and say I'd like to see less hostility from the fans towards other fans who don't share the same opinion.

    NOW this statement right here......BRAVO @Scarecrow71well said! We are all entitled to our opinions. They are just that opinions. No wrong or right answer.

  2. 16 minutes ago, kdaviper said:

    What good is it if the answer will be "we don't know" or "that's not my area of expertise?"

     

    you tell me. What would you like to see not see or change? And how would you change it?

  3. 3 hours ago, Dakota said:

    As the one who has been championing these and produced the new video version, what would make you want to tune in?

    Honestly, we did it because we think Ness is great and wanted her to have a platform to talk about her art and how things work behind-the-scenes - not really for any PR reason.

    well  @Dakota nothing against the host or anybody in particular but i would like to see a honest non PR fluff true AMA (ask me anything) ksp 2 type questions that are on the fly or asked in a chat room during the live event. I dont think a bunch of users in a discord asking questions and those questions going into a pool of sorts where they are then cherry-picked and only the "good ones" are addressed is the way to go and just seems a bit dishonest or fake. To me a true AMA event should be exactly that "Ask me anything" in regards to KSP2. And that includes the hard questions as well such as "When is the next patch due out ?" "Why was the game released in the condition it was ?" When will This bug or that bug be fixed ?" THESE are the REAL questions people want to ask. Now granted if some of those are covered by NDA then be honest and say "NDA, I cant talk about that !" people respect that more than PR double-speak and evasion of the question OR the question not being asked at all. And to solve the problem of multiple questions of the same topic being answered repeatedly perhaps when each question is asked AND answered then the question with the answer should be posted or pinned in the chat for late joining people or people that refuse to read can see it. And after that if someone does come in the chat asking a question that has been asked and is pinned then you can expect the other people in the chat to correct that person at which time the moderators of the chat will take care of the punishments of repeat offenders just trying to troll. Other people may add more to this if they like i just thinking off the top of my head. Perhaps this question or topic deserves its own thread. Ill leave that to the very capable moderators in this forum to decide. Lets see how it goes.

    EDIT:  After thinking about it i came up with an example. Have you ever watched sitcom on tv and its not in front of a live audience? They add that what they call "canned laughter' to the program and you get the sound of laughter when the joke they telling wasnt even funny. THATS what im talking about. We need something more genuine. More down to earth. A REAL connection between the people at IG and its player base. Anyways yeah umm if more people want to add to this agree or disagree or better ideas please respond to this. They want to hear from us. Tell em nows your chance 

  4. 17 hours ago, Nate Simpson said:

    image.png

    Good afternoon, intrepid Kerbonauts!

    Lots of stuff to talk about today! As many of you know, a couple of new bugs were introduced with last week’s v0.1.3.0 patch. The most significant of these bugs relates to a loss of atmospheric drag (and physics in general) when capsules are decoupled. For the first time ever, we issued a hotfix to correct that issue yesterday morning.

    Yesterday’s v0.1.3.1 hotfix also contained a fix for a VAB bug in which fairing editor UI elements were drawing on top of one another.

    We discovered after yesterday’s hotfix that people were unable to launch the game outside of the Private Division launcher. This was not intentional, and has been fixed — due to a configuration error on our end, we accidentally included Steam’s built-in DRM. KSP2 is DRM-free, just like KSP1. The fixed update was pushed to Steam this morning. Sorry for the headache!

    We’re testing a second hotfix (timing TBD) that corrects the blurry navball issue. And because we’re sneaky little devils, we’re also doing some testing around a fix for the SOI transition trajectory bug. If these fixes prove stable and low-risk, we’ll release a second hotfix. Fingers crossed! The work that’s gone into the SOI transition issue — number 2 on our top-ten most wanted bugs list — deserves a special mention. Engineers David Tregoning, Mark Jones, and Shalma Wegsman put in colossal efforts to both track down the cause of the issue and to craft a solution. This one has been a long time coming, and it’s great to be able to knock such a big item off the list.

    The credit for the fast turnaround on all the latest fixes goes to a well-coordinated joint effort between engineers, production, and QA. We’re still learning as we go, but things are feeling good.

    Bugs: The Next Generation

    Based on the Bug Reports subforum, these are the community’s 10 most-upvoted bugs:

    1. Orbital Decay [25 votes]
    2. Incorrect Maneuver on Inclination Change [10 votes]
    3. Cannot Change Craft/Vessel Name in Tracking Station [9 votes]
    4. AIRBRAKES Deploying on Roll [9 votes]
    5. Camera Resets Position Map View [8 votes]
    6. Graphic Glitches on AMD [8 votes]
    7. Engine Sound Effects Not Playing [7 votes]
    8. Cannot Change Symmetry While Holding Strut [7 votes]
    9. Center of Mass/Thrust/Pressure Vectors sitting on VAB Floor [6 votes]
    10. UI Artifacting [6 votes]

    Note: Navball Blurry [18 votes] and SOI Trajectory Line Issues [18 votes] have been left out of the above list since we're considering them for the second hotfix.

    Thank you to everyone who took the time to submit bugs in the subforum. Even if you don’t have a new issue to report, your upvotes help us determine the relative priority of the bugs that have already been posted. While we investigate the bugs above, two other non-feature items also feature in our top ten:

    • Rockets are still too wobbly
    • SAS causes runaway pitch oscillation for aircraft in flight

    Lots to do! Thanks again for submitting such detailed and well-documented bug reports. It’s going to be a busy month!

    Art Director Kristina Ness AMA

    Did you catch our Art Director’s AMA yesterday? She was asked lots of interesting questions, many of which ranged well beyond the domain of art. She gave fantastic and detailed answers, and if you missed the stream, it’s definitely worth watching here. With the help of streaming-wizard Dakota, she even got to show off some visuals as well! You can find a transcript of the AMA here as well. Thanks, Ness!

    KSP2 Steam Sale

    This is the second week of Private Division’s 20% off sale for KSP2, which ends on July 13th. If you’ve got any friends who you think might enjoy the last little bit of heat-free reentry during Early Access, now’s a great time to tell them about the sale!

    Weekly Challenge

    Last week’s Jool 5 challenge produced some of the coolest, most ambitious craft designs we’ve seen in KSP2. Check out this absolute unit from DarlesChickens:

    image.png

    Or this beauty from Razorback:
    image.png

    And here’s a unique one from Tr1gonometry:
    image.png

    We know that in the Wobbly Rocket Era, missions of this kind can be extra challenging. Kudos to everybody who braved the bugs and slipped the surly bonds of Kerbin regardless!

    This week’s challenge? You’re putting on an air show! Build a maneuverable stunt plane and show off your fancy flying skills. Buzz the tower! Under the bridge! Do some barrel rolls! To get specific:

    • Primary goal: Fly an inside loop, an Immelmann turn, and a split-s turn
    • Secondary goal: Fly an outside loop, a barrel roll, and a hammerhead stall turn
    • Jeb-level goal: Fly under the R&D Bridge as fast as you can
    • Val-level goal: Fly under the parking garage bridges (from the water), under the R&D bridge, and then back through the parking bridges
    • Tim C-level goal: Fly a loop arouund the R&D bridge so that you pass under it twice in one maneuver

    Don’t forget to wear your G-suit — you’re about generate some wing loads that’ll make your crew chief very grumpy! While your screenshots are always welcome, video capture will be the best way to show off your maneuvering prowess. Good luck!

    Summer Changes

    Now that summer’s here, with all its vacation-related comings and goings, I’ll be letting other parts of our team handle forum posting for a while. In the coming month, you’ll still see the following on the forums:

    • Bug report updates
    • More AMAs
    • Challenges

    In addition, we’ll be uploading more gameplay clips to our social channels.

    I’ll still be lurking both here and on Discord, so you’ll see me in the comments from time to time. We’ve got a lot of good momentum coming off the last update and we’re already making great headway on the next one. I’m looking forward to sharing our progress with you soon.

    @Nate Simpsonthank you sir! Buy a round of beers for the devs! :cheers:  Ill pass on the PR fluff AMA . As far as recommending the game ill pass on that as well game is not in a state yet worth recommending its close but not yet. After the second hotfix and after reentry VFX imo the game will have a solid foundation i will then recommend the game AND change my steam review

  5. 5 minutes ago, Dakota said:

    Yesterday's v0.1.3.1 Hotfix that was released on Steam accidentally included Steam's built-in DRM due to a misconfiguration on our end. KSP2 is DRM-free, just like KSP1.

    An update was just pushed Steam to address this. Sorry for the headache!

    Thanks for clearing that up! 

  6. 4 minutes ago, Anth12 said:

    As long as they aren't taking my personal information I am fine with them taking all my game play data, system specs, logfiles. It all helps to make the game better.

    I am the opposite. I prefer to opt out or at least an option to do so

  7. 4 minutes ago, Scarecrow71 said:

    How this is still not fixed months after initial reporting is beyond me.  I wish I could tell my boss "Hey, I know there's a critical bug affecting our code, but I just can't get it fixed for several months".  I'd be escorted out of the building if I tried pulling that.

    I am honestly not sure whether I applaud you pushing release dates or am angry about you doing that.  You have already slowed the cadence for fixes down, and several people - myself included - have indicated that we simply won't even fire up KSP2 until after these bugs are fixed because EVERYTHING WE WANT TO DO IN KSP2 IS IMPACTED BY THESE BUGS.  I can't put it any more plain or clear than that.  These bugs are preventing some of us from playing a game we paid you for.

    Orbital decay, SOI trajectory issues, and losing control of decoupled probes are the 3 most impactful and important issues right now.  Personally, nothing beyond these three should be getting any attention until they are fixed.

    Several months?  You yourself stated several years ago that the game was almost ready for release.  How can this still be months away?

    Can you explain how the timing of this sale isn't fishy considering the lack of players prior to the patch, coupled with dwindling - if any - sales of the game?  I believe the next earnings call is probably coming up, right?

    Dude i agree with you on your arguments. I dont like how the state of this game was released either or the price they chose to release it at. But it was. No taking that back now. Lets try encouraging the devs and cheering them on it makes imo a better working environment and thus better quality  patches when you dont have all that animosity hovering over you. I understand keeping their feet held to the fire but ive chosen to give them some breathing room. 

  8. These guys are making progress lets give them some breathing room and continue to point out what works and what needs improvement. I expect nate will point out more tomorrow. Lets try to keep the pitchforks at a minimum, they still working on some things lets give em lil break guys they working on it

  9. On 6/12/2023 at 1:06 PM, Wheehaw Kerman said:

    Three-four months isn’t a lot of time.  Give the modding community a decade or so, and we might have as many mods.  I say “might”, because I expect that KSP2 1.0 is going to be much more complete and far broader in scope than KSP, and won’t need as much modding.

    broader in scope yes. But not need as much modding? Yeah there will ALWAYS be something to mod. Very creative people here and I expect they will come up with all kinds of stuff. Think of it in terms of there will be more stuff in the game therefore more things to tweak and mod and then some! Every aspect of this game will be changed or altered in some way sooner or later!

    On 6/12/2023 at 4:31 PM, kanabeach83 said:

    ils n'arrivent même pas à faire tourner le jeu convenablement, autant dire que des ajouts de réalisme comme le système thermique risque de prendre des mois, voir des années avant leur implantation.

    ne rêvez pa, le jeu est déjà mort. c'est un "early access" tamponné à vie.

    Translation:  They can't even run the game properly, so realism additions like the thermal system may take months or even years before they are implemented.

    Don't dream, the game is already dead. It is an "early access" stamped for life.

    have a little faith my friend. They working on it. Im salty to but I like what ive been reading recently. I think its going in the right direction

  10. On 6/12/2023 at 10:15 AM, Alexoff said:

    Where is this transparency? What will science look like? Does anyone work with thermal effects?

    Have you seen the letter from the modders?

    WOW! That letter was spot on! First time ive seen it! THAT needs to be pinned or something. Bravo @Poodmund and the modding community! 

  11. I still think if they were to open up modding now it could help spot some of these bugs. In essence you would have a whole modding community testing and not just a handful of engineers. And yes i know what all is involved with modding and modders not keeping up with development. This is not about a debate on that aspect . imagine modders being able to call out red flags on individual methods or functions. I know i know that just makes to much sense!  And when I referred modding i mean a API

  12. Just now, jost said:

    I'm not ok with the publishers pricing and communication politics.  But it's not a big issue since the game can be refunded. 

    At this point I wouldn't buy KSP2: Too buggy and it wouldn't even run on my potato. I'm fine with buying a new rig but at the moment I wouldn't even know what Hardware I should take ( because the recommended is way over my budget).

    I'm also not ok with entitled gamers who want the developers to risk their job or working "full hardcore" for a video game. Several times in my career I told my boss when I wasn't happy with a decision. Never ever did I complain about it to the public since I wouldn't risk my income on it. Thus I don't blame KSP2 developers for doing the same.

    Both opinions are not mutually exclusive.

    you didnt answer my question. its a simple yes or no

     

  13. On 6/2/2023 at 2:59 PM, Nate Simpson said:

    Engines
    After posting footage of the three new deep space methalox engines that will be arriving in update v.0.1.3.0, we’ve been asked by a few people what those engines can really do. Our Lead Producer Nestor Gomez (of KSP1 fame) suggested that we share some stats in the time-honored old-school way - with cool blueprint-style graphics!
    Without further ado, here are the three new engines (with special thanks to Matt Poppe, who continues to do amazing work on everything he touches):

    image.png

    image.png

    image.png

     

     

    good info nate and yes keep doing the blueprints looks good

  14. On 5/31/2023 at 3:42 AM, jost said:

    Well people have bills to pay. I think it's quite entitled to assume that people would risk their job because of such a thing.

    oh so you are ok with them selling you a game that didnt work? Hang on a sec let me start up unity i got some games to sell you. You ok with that right?

  15. 16 minutes ago, MechBFP said:

    That is easily the funniest thing I have read in this sub forum. I actually laughed out loud. Thank you. 

    im glad you were amused. let me know if you ever create a game ill make sure i think twice before buying it

  16. On 5/28/2023 at 9:44 AM, The Aziz said:

    You're an high level employee in a company that answers to a company that answers to a bigger company that decides that the game must be out before certain date, even if it means early access. You plan your next steps including stripping the game out of unfinished features to meet release date few months prior because you have to, and all the fluff that's related, including events, marketing etc.

    In the meantime, software, being software, doesn't cooperate as nicely as you would want it to and your target deadline slips. You're not allowed to pull a CDProjektRed and post yet another apology letter explaining why it's late because it must be out there and then. What do you do? Make the right call.

    you do the right thing and delay it until it is in a more presentable state. Thats how you do that.  You push back against them and say "no, its not ready!" If that means your job then so be it.  in other words you do the right moral thing

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