BasilTBL
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You can fix the issues with the mod by using DirectX12, to do this add -force-d3d12 to your launch options
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
BasilTBL replied to Waz's topic in KSP1 Mod Releases
"minor glitches" lol -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
BasilTBL replied to Waz's topic in KSP1 Mod Releases
yeah, compared with scatterer this is minor, in itself it is not minor, that's like saying a car with a broken engine is a minor problem because somewhere out there is a car that is totaled and burning -
not for me edit: nvm, intensity is default just too low to be noticable
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what does that mean??