Pyro_doughnut
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I REALLY HOPE THEY FREAKING FINISH THE GAME SOONER... IT LOOKS SO COOL AND WELL DONE THAT OH YEAH WE'RE GOING TO LEARN INTERSTELLAR MANOEUVRES GUYS IN STOCK!!!!
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List of new propulsion systems
Pyro_doughnut replied to bartekkru99's topic in Prelaunch KSP2 Discussion
I'd love to see many of the different systems talked about in the atomic rockets site... http://www.projectrho.com/public_html/rocket/ Not only do many of them make sense... Many of them are completely kerbal and should be a part of the game... Just to name a few: - Beer rockets: you got it using beer as your propellant - mass drivers: an interstellar engine that is powered by simply flinging rocks out the back of the rocket... after accelerating them with a electromagnetic accelerator of course... - nuclear ramjets: yep those ramjets the us developed which could fly in the atmosphere ready for months but decided not to make as they would irradiate the earth way too much - and many more you get the idea... but it think as this site has been a source of sci fi fun for so long many of the engines featured in it should be a part of the game... -
interplanetary transfers (moho)
Pyro_doughnut replied to Pyro_doughnut's topic in KSP1 Gameplay Questions and Tutorials
for the really long burns what is the best mod to use to warp through the burn? I tend to use the nuclear engines for the dV and often get 10 - 15 minute burns and don't often have that much patience (or time really sometimes)... -
interplanetary transfers (moho)
Pyro_doughnut replied to Pyro_doughnut's topic in KSP1 Gameplay Questions and Tutorials
That makes total sense now... so i have to do the escape burn at the 110 degrees and at a node... gotcha thanks man -
Was getting transfers to moho from orbit and then getting there to moho, but was having some trouble... I use my transfer windows (thank you Matt Lowne) but can't seem to get an encounter unless i do a course correction after leaving kerbin orbit... Any ideas on how to get a better encounter so I don't have to waste fuel on a course correction mid transfer? I also had some trouble slowing down into a moho orbit... I know the burns are notoriously large but I'm getting hour long game time burns (part of it is probably due to the use of nuclear engines) any ideas on how i can time warp during the burns or get burns that are slightly shorter? Thanks