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Misguided Kerbal

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Everything posted by Misguided Kerbal

  1. Yeah, I was wondering if there was a 'cleaner' way to do it, like if someone else had already had the same thought as me and there was some preexisting patch. Anyway, to get the IVA to point to the Mk3 Passenger internal I just grab that filename from the Mk3 cfg, right?
  2. Prelude "We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard." - John F. Kennedy
  3. STARBOUND Introduction Oh boy, here we go again. I'm Misguided Kerbal, and here I am starting another mission report (hopefully we'll finish this one.) Anyway, I've been meaning to do a full JNSQ playthrough for quite a while now so I'm quite excited for this. This is going to be in JNSQ - sandbox mode, but with my own personal restrictions, as I really hate the grind of Career and Science mode and just want to do my own thing. All of this is my own interpretation, of course - though you will see strong inspiration from things such as BDB and Raptor9's craft catalog and the likes. So, what exactly are we doing here? Good question, imaginary voice in my head. The end goal - land a kerbal on every single body in the JNSQ system. We'll see how it goes. Restrictions Modlist Completed Missions Chapters Prelude Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15
  4. I've wanted to make a variant of the Mk 1-3 Command Pod to carry 5 Kerbals instead of just 3, but I'm not quite sure how to approach this. Ideally it would be another part using the same model but Mk 1-5 instead of Mk 1-3. I'm not sure how exactly to do this, and was wondering if maybe there are better alternatives out there. Thanks.
  5. Welp, after deleting the MM cache everything is showing up turns out i forgot to install the KSC extended folder Thanks for your help!
  6. Welp I seem to have a new problem. I've had the suits being weird and stuff problem, so I did this. However, it's decided to not work anymore and even Kerbals who by default are hero = False have the suit mangling. Edit: I spoke too early again - I turned off personalise suits and that fixed it.
  7. I did that and an issue I had with TextureReplacer is now working, but Kerbal Konstructs still doesn't seem to be working. Edit: The regular JNSQ launchsites are all working, it's just KSC extended that doesn't show up.
  8. Hello, I'm not quite sure if this is a Kerbal Konstructs problem or a KSC extended problem, but since Kerbal Konstructs is showing up ingame, I'm going to assume the problem stems from here. So I've been attempting to get KSC extended working in my 1.12.3 JNSQ install but to no avail. Kerbal Konstructs shows up in-game, but no statics ever appear. I was wondering what I could do to fix this? Player.log:
  9. Not yet, I'll try that Edit: The problem has been fixed, turns out some unrelated mod problem was breaking TextureReplacer. Everything's working now.
  10. Hi, I've been working on a new 1.12 install specifically with JNSQ, and ground scatter is simply refusing to work. It just doesn't show up, but if you zoom out you can see the shadows where scatter is supposed to be. I also have parallax installed, so I was wondering if this was simply an existing mod conflict. I can upload logs and stuff if necessary, thanks.
  11. I'm trying to get TextureReplacer to work on an 1.12.3 install but it simply just refuses to switch on. It appears in game, but it never activates. I've tried both the default TR head pack and Benjee10's Head pack but they both don't apply anything to the kerbals.
  12. I did downgrade to the latest v0.07xx and removed Ad Astra and it's working, but there's some weird flickering at Jool and Lindor.
  13. I've decided to finally move to 1.12.3, so I've been working on a new mod install and I've been having some issues with (what I think) is scatterer. This is a heavily modded install, using JNSQ and Ad Astra. I'm not quite sure of the root cause of this problem. Also, it's not just the orbit rendering, from the ground rendering is like this too. There's a similar issue without Ad Astra, where Jool and Eve just become outlines. Mods: I'm on a Macbook Pro M1, and using the latest freshly downloaded versions of all these mods (I think). Player.log: https://drive.google.com/file/d/160t8TM-hn24gfWn6YSRS1Ii1WIHlqd9p/view?usp=sharing
  14. I personally feel like KSP is one of those games where you buy the base game, and that's really it. Maybe a few paid DLCs, sure, but KSP is definitely not suited for stuff like, I don't know, buying skins or something.
  15. On boy have I been busy (procrastinating). But I'm back, with plenty of more image spam missions and stories to talk about! (all conveniently shortened and put in a spoiler to not invoke the wrath of the mods).
  16. Oh boy, it's been a while eh? But in the pursuit of documenting the history of my save, I shall continue on my quest of uploading to imgur albums and copy pasting links. And boy, have I been busy. Really busy. I don't think I've ever had this many pictures (I had 705 items in my screenshot folder before the usual cleanup, which is translated into 21 imgur albums of screenshots. They could be consolidated into less, but I split them up into missions/parts of missions. Mods, if you have a problem with all these images, please let me know. Anyway, here's a quick recap of what happens: - Voyager Station, Molniya Station, and the KISS all get deorbited. They've been in orbit in a long time (look back through the pages, everything has been documented here). - The Koviets finally land on the mun (for reals this time). - Kerbin Station, and the Koviet counterpart Molniya II are constructed and brought to full operational capacity. - A new crew shuttle is designed, tested, and flown, and subsequently used for Kerbin Station. - The Koviets construct Nauka station, a station in a highly inclined Munar orbit. (Soon they'll also build one at Minmus). Jeez even that quick recap seemed long. Let's get on with it. (Everything below will be in chronological order). First, probably the most minor thing, a quick rover excursion. (I was inspired after reading some of @king of nowhere's delightful mission reports) Next up, Voyager Station is deorbited. We're only getting started. Next up, the assembly of Molniya II. Of course, with its successor in place and fully operational, the original Molniya Station can now be decommissioned and deorbited. Now let's get to arguably the most exciting stuff here, the Lunik campaign. Not to be outdone by the Koviets, the KEC presents their latest project: Kerbin Station. Due to Kerbin Station having an unprecedented crew capacity, the KEC debuts its next spacecraft: the falcon. With Kerbin Station completed, the KISS is decommissioned and deorbited, to befall the same fate as its cousin Molniya. With the new generation of Kerbin space stations complete, the Koviets launch a new station.. to the Mun. If you somehow read through all of that (or just didn't bother to read everything), then wow, thank you for making it down here. I've been wondering if maybe I should turn this into an actual mission report, if the two people that read this think that's a good idea. Anyway, that's it to probably my longest ever forum post. More will come soon (and in much shorter amounts).
  17. If I can't think of names, I usually go with acronyms such as MMEV, or Munar Multipurpose Exploration Vehicle.
  18. Holy- I didn't realize that until now. There's only one sun in the solar system, what the??
  19. I finally stopped procrastinating and tried something new, compiling all my recent missions into a mission report-esque thing. Obligatory eye candy: Mm, nice weather outside.
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