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    I'm like a pick 'n' mix, I like a whole bunch of random non-related things....

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  1. The only thing I have issues with with this version is reEntry without using a KOS script, and a functional, non buggy, up to date canadarm. Other than that it's fine. Although updated versions are always welcomed if they improve upon the original.
  2. Canadarm looks sweet. I think the canadarm is the biggest thing needing a revamp.
  3. How does this mod benefit from a new model?
  4. I would recommend trying it with KJR to see if you get the same results. Does the station sit ok on the runway before you alt f12 it? I'm using it in 1.11.1 and have absolutely no issues with it.
  5. What version ksp are you using? And how are you putting the craft in orbit? Do you use alt f12 to place the station in orbit or have you built it in orbit? Also are you using KJR and if so which version of KJR are you using?
  6. SOCK is still being fully maintained, SSS isn't to a certain extent. But it definitely works, i'm using it in 1.11.1.
  7. you definitely have something missing or done something wrong.
  8. https://github.com/DylanSemrau/Space-Shuttle-System Use this. Ensure you have B9partswitch and KSPWheel. Make sure you are using the correct versions for your game version! Obviously you'll need the correct ModuleManager too. 4.1.4 is the latest.
  9. any way to reverse which end of a robotic arm is the root part? I'm trying to make a canadarm2 and the mesh base of a part has to be placed facing the root and the rotating end facing away from the root. The issue with this is when you have two LEE on an arm, once the opposite end has been attached to a docking port, this now becomes the root but now the rotating parts are facing the wrong way to move the arm and the nodes become detached from joining parts when you try and rotate a joint. What can I do to over come this?
  10. how so? landing gear works fine in mine. And MLP adds a node to the bottom of the external tank to attach to the shuttle launch platform...
  11. I only wanted the Runway statics mainly...
  12. yes it is the correct log file. I installed Kerbinside Remastered, noticed that I couldn't bring up my KK static menu so I then deleted Kerbinside to see if that was the issue. Booted back up and then indeed I could once again open my KK statics menu. And yes, this is an RO save so which may also explain it. I also have absolutely no idea why FAR is having such a mental breakdown in the log all the time.
  13. does this work for you? I wouldn't have the foggiest of where to start looking in this LOG https://1drv.ms/u/s!AuRAkFEm5wXghgSMNt3FzegIy2mn
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