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si2504

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Posts posted by si2504

  1. So basically a parachute I have configured for RealChute deploys upside down, without Realchute it doesn't. I have posted this issue in the RealChute thread also but had no response as of yet and I've wasted nearly a full day trying to find what is causing this issue. I can't see anything obvious in the configuration file and the RealChute module doesn't have a line for "invertCanopy" so that one is out. Anybody know of a solution or a config line that can be added to @RealChuteModule to resolve this? It would be greatly appreciated and save the last few locks of hair I have left in my head. Thanks!

    vM5k0w6.png

  2. 13 hours ago, stupid_chris said:

    Make sure the canopy and cap names are the correct ones, as well as the correct animation names. For the ProceduralChute module, don't use texture libraries unless you configured one for these parachutes.

    Cool. I have the module now working via the actions group, but is there a config line that can be added to RealChuteModule to flip the parachute? Basically my parachute is deploying inverted below the craft. There is a line for this in ModuleParachute but it appears not in RCM. Can one be added to perform this action and how should I write it that RealChute will recognise? thanks.

    vM5k0w6.png

  3. 2 hours ago, xian1 said:

     

    Just drop the GameData file in your ksp's file,make sure there is no RSSVE file in your GameData before insall,and delete the \GameData\RealSolarSystem\RSSKopernicus\Cache folder at the same time

    link:

     

    What is the difference between the configs in RSSVE and EVO that causes the shadows not to work though? It would be better to correct the configs in EVO rather than installing a dll that isn't needed.

  4. Hi, i'm trying to add a Realchute/Procedural chute MODULE to a non-RC configured part. What is the correct way to do this? In VAB the part info tells me that the part has a Realchute module and Procedural chute, but when I try to open the options via action group, The Realchute window doesn't pop up, and also if i just place the part on a pod and drop it from a set altitude and arm/deploy chute, nothing happens and the chute doesn't open.

    Any help on configuring parts for realchute would be greatly appreciated. If it helps, the part i am trying to add realchute to is https://github.com/Tantares/Tantares/blob/master/GameData/Tantares/parts/core_soyuz/_tantares_parachute_s0_1.cfg

    Thankyou

  5. 3 hours ago, Beale said:

    There have been some configs people posted, but I don't think any got completion enough to make a pull request and be integrated in the mod, so I don't know if any are up-to-date.

    If you are able to provide a config, make a pull request and I will integrate it fully in the mod. It's ideal though if somebody is able to maintain it a little more long term, because these configs fall out of date really fast I think from the past.

     

     

    more hatches in batches

    1D8OewX.jpeg
    KDUJP4u.jpg

     

    By the way, this update will kill all the neutral grey parts for good, considering the dark ages where every part was that colour, it's a nice step.

    Parts that still have a grey colour scheme (e.g. Soyuz) will get the Dark Grey, already in use on for example VA capsule.

    anvXzDp.jpeg

    I have TAC LS for Soyuz TM, Zarya & Zvezda. Along with RO/RF configs for them. All part of the RO configs I have been working on for your ISS russian segments as well as RO/TAC LS for HT2 ISS modules.

    OrlXYjg.jpg

    mouJQrX.jpg

  6. 6 hours ago, Xavier513 said:

    It WORKS! Thank you! @si2504

    With some minor changes though, appending following config node in "RealismOverhaul\Engine_Configs\EngineVariants_Config.cfg":

    
    @PART[*]:FOR[RealismOverhaulEnginesPost]
    {
    	@MODULE[ModuleEngineConfigs]
    	{
    		@CONFIG,*
    		{
    			@minThrust = 0
    		}
    	}
    }

     

    Ah I didn't realize you was using RO

     

  7. 3 hours ago, Xavier513 said:

    Hi, how can I change "Min Throttle" to all engines to "0%"?

    I have already set "simulateUllage" and "limitedIgnitions" in RealSettings.cfg to false, this is the last "stocklike" thing I need in RSS.

    @PART[*]
    {
    	@MODULE[ModuleEngines*]
    	{
    		@minThrust = 0
    	}
    }

    Try placing this config into your Gamedata. It 'Should' give ALL parts with an engine config full throttle control from zero to maximum.

  8. 16 minutes ago, JacobPF9 said:

    Hello. Where do I go to find the RO configs for Crew Dragon? I have the RO configs for the Falcon already installed. Are the configs in that file?

    Was it the RO configs from pmborg? If so those configs aren't fully RO compatible and are still a WIP, hence why the Dragon capsule is still configured for Monopropellant. I don't know if he is working on completing his configs for KK Space X pack or not, and as far as I know, there isn't any other configs for KK's pack atm. I'm currently working on RO configs for Tantares Russian ISS modules and Habtech2 ISS modules, but once I have those wrapped up, I'm going to have a play with some RO configs for Falcon/Dragon if pmborg doesn't plan on getting his out of a WIP state. 

  9. Just now, macc92 said:

    It rescaled the diameter of the Soyuz upper stage and upper cone stage to a size about 1.5m across, since the real thing is right between the 1.25 and 1.875 sizes the mod sticks to

    My configs scale the FGB, Service module, Soyuz and Progress all to real life scale. They do incorporate Realfuels and life support systems also though. I'm currently in the process of putting all my rescaled RSS/RO configs for Tantares, Habtech and a few other mods onto my Github page. If @Bealewould like any of the configs for rescaled parts for RSS/RO configs, maybe he could link them for people in the OP?

  10. 10 hours ago, macc92 said:

    Sorry if I'm going over old ground here but I've tried looking through the thread and looking on github, but whats the status with the Soyuz rescale patch? The last thing I saw on it was septemberWaves' testing on it back on page 805

    What exactly was the rescale patch supposed to scale it to? I have a bunch of rescaled and RO configs for Tantares that I created for my ISS build project.

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