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BlackEyedPhantom

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Posts posted by BlackEyedPhantom

  1. 10 minutes ago, Cucco-Master said:

    After running the generator you need to delete the GenerateSystem folder. That folder is only for the generator itself, it's not meant to be used by the actual KSP game.

    "generate system" in the "C:\Games\KerbalSpaceProgram\English\GameData\Infinite_Discoveries-0.9.7.1\InfiniteDiscoveries" folder?

    also there is a generate system app in the "InfiniteDiscoveries"  folder. Do i delete that too?

  2. 10 hours ago, Sushut said:

    did you delete the "GenerateSystem" folder?

    also, at what part of the loading screen?

    so step by step:

    I extracted the "Infinite_Discoveries-0.9.7.1" in the game folder
    got to "InfiniteDiscoveries" and ran "generate system" in the "GenerateSystem" folder and opened the game.
    the loading is stuck at the very beginning saying "Updating Parts" in the loading bar.
    then i exited and ran "generate system" again but this time in "InfiniteDiscoveries" folder and ran the game again and same result.

    And i didnt touch anything else yet.

  3. Hi. I have this problem where the parts are not visible in the VAB or SPH. I play science mode and have all parts unlocked and when i got to check in the Research Facility (im not sure for the correct name basically the place where u unlock parts) and i saw that Starship parts are deprecated. How can i fix that? And i dont have textures unlimited. Is it required?

  4. On 8/21/2021 at 2:45 AM, Dunbaratu said:


    The problem with trees and scatter rocks levitating in midair: Recent Kopernicus changes have this bug:

    @BlackEyedPhantom  I got it to work (I think - it's hard to prove it's fixed just because it stopped happening, since the problem was intermittent in the first place.)

    tl;dr:: Use an older version of Kopernicus.  Instead of getting the latest Kopernicus release that CKAN claims works for KSP 1.10.1, get whatever Kopernicus release existed *on the date when Beyond Home happened*.  That will be the version as it existed when the author of Beyond Home was testing things and released Beyond Home.

    Apparently Kopernicus started having this floating scatter problem a while ago, and the most recent changes in the last few months *claim* to have fixed it, but they don't entirely fix it and it's probably dependent on your computer performance whether you still have the problem.  I had a brief eyeball scan of Kopernicus's code and it seems to have something to do with the when Kopernicus creates and positions scatter objects versus when KSP populates the final fine-grain terrain polygons.  It seems to sometimes be picking where to put the trees based on a low-res approximation of the terrain, before the fully populated terrain is loaded in.

    At any rate, whether I'm right or I'm wrong about the actual cause, an older Kopernicus seems to fix it for me.

    Ok thanks :) but will the 1.10 version of Kopernikus work on 1.12.2 ?

  5. 15 hours ago, Dunbaratu said:

    I have almost the same problem, but for me it happens right away, at Rhode, near the start of the game.

    KSP 1.10.1.

    BeyondHome 1.4.0, installed via CKAN, telling CKAN to only grab KSP 1.10.x compatible versions of things.

    And yes, I have terrain detail on high.

    Here's two screenshots:

    https://imgur.com/a/BWBGO83

    Yup same problem! I also have everything on max but yea... Well the best fix so far i found is quicksave and load. I guess we will hope for @Gameslinx to update asap!

  6. 16 hours ago, JadeOfMaar said:

    No.

    Beyond Home compatibility was made with an old version of Beyond Home (before Parallax existed) so I can't help someone who's using Parallax until Linx updates his mod to use a newer, more optimized version. My PC cannot run the current BH Parallax version. All I can suggest is you make sure that your terrain detail is at maximum and not the lowest. And in case you're using rescale, the warranty is void. I don't bother testing rescaled X planet packs.

    Ow ok. So we all are waiting for Links to update. Well we will make a bit more (hopefully not too much)

  7. Ok so i play with Beyond Home and most of the space centers are underground, floating, underwater and anything in between. I thought that was because of KCSE os for Kerbin and now i read its comparable with BH how can i install or fix these issues?

  8. There is a bug that is just hyper frustrating for me. 

    The parts are jelly. Literally long rockets will just snap and destroy. And I'm not even talking super long or complicated craft. Just a regular rockets just snaps. Docking ports are not even a question since they behave like liquid and just wont hold anything. I'm talking about 1.12.0 update though! So if this is fixed please let me know!

  9. On 6/27/2021 at 10:51 PM, RyanRising said:

    StockWaterfallEffects has some plumes for the jet engines, and I believe your second thing would be a configuration issue. You can probably set up a config that uses both RealPlume and Waterfall, using some particles from RealPlume in addition to Waterfall in-atmo and making the particles get less and less frequent higher in the atmosphere. Nobody’s done it yet as far as I know, though. Good luck! 

    So first do i have to use restock waterfall configs and stock waterfall configs to get the jet plumes?

    And second well... How do i do that?

  10. is there a way of using waterfall jet engine plumes with resock? im currently running both waterfall restock and real plume so my jet engines and SRB are realplume. I dont mind the SRBs but jet engine plumes look really cool with waterfall! How can i run make jets use waterfall?

     

    Also instead of the smoke of the engines can you add fire textures at the end? I love what realplume has done with the flame effect. and since i have both mods installed i get some engines to have both the plumes! It looks good in atmosphere but in vacuum waterfall definitely wins. So just add flame particle effect at the end of the plume trail that disappears as we go higher and leave the regular vacuum waterfall plume.

  11. 11 hours ago, blackrack said:

    Sounds like you have 3 copies of scatterer installed... Are you on directx11? Post a screenshot from KSC looking towards the mountains at sunset when the sun hits the mountain edges, and your shadows and scattering config screens.

    I think i fixed it. I reinstalled the mods and it fixed itself. But thanks for the help!

    Also when is the dual sun support comming?

  12. 8 hours ago, blackrack said:

    Sounds like you have 3 copies of scatterer installed... Are you on directx11? Post a screenshot from KSC looking towards the mountains at sunset when the sun hits the mountain edges, and your shadows and scattering config screens.

    Ok i will. The thing that i did that may cause the 3 preset thing is when i installed the latest version on CKAN it replaced the "pre-realise scatter" folder that i installed manually. When i got in the game i saw that i dont have godrays. So i installed the pre-realise again but it still didnt work. So i changed the version to the previous one in CKAN. But still no godrays. I deleted the folder in Game Data and re installed pre-realise. This time i lost atmospheric effects. So i thought maybe a problem with BH scatter configs. I replaced the scatter folder in BH folder from a backup install that i keep. And it fixed the atmospheric effect but the godrays are still absent and i have 3 copies... probably.

  13. 1 hour ago, blackrack said:

    For the godrays, you need to enable them and enable terrain shadows, easiest is to pick the "very high" preset from scatterer menu in the KSC screen.

    For the other issue, check in the OP how to report an issur because that doesn't tell us much.

    I fixed the planet atmospheric effects but god rays are still absent even on the max preset. Also i have 3 times all presents. Like i have 3 lows 3 mids 3 very highs.

  14. On 5/29/2021 at 11:36 PM, Artyloo said:

    @Gameslinx any updates on when BH will support Parallax 1.2? I can't wait to play around with the new collisions!

    Same man! I really want it to be updated with KSP 1.12 update and BH 1.6? Maybe? 

    On 5/22/2021 at 9:55 PM, BlackEyedPhantom said:

    N0PNZxe.png

    I went to Gateway and i noticed that the ground was not visible. Is this how its supposed to be ? I saw some videos where it had ground. I still cam collide with "nothing" and it has hills. is this fixable?

     

    https://camo.githubusercontent.com/de538070d3df3f482f27552eb863c63e8815dc6eb3b4d779da908aba81021803/68747470733a2f2f692e696d6775722e636f6d2f707471516f39752e706e67

    I was expecting something like this.

     

    By the way this is still the same for me. Any ideas how to fix it?

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