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Yakez

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    Veni, vidi, volare

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  1. Props for mentioning contributors. Should have been this way for every mod creator contributing to KSP2 fixes. Otherwise to useless and to slow to say anything.
  2. Dear Nate, can your drop Kerbal speak and type as a normal human being. Preferably in American Ingles that majority of us understand. I want see patch note reports on development and not philological puzzle each time cReAtIvE DiReCtOr post. Time for being funny was 5 month ago before releasing 50 USD product.
  3. Whatever years in development + 114 days is not enough to fix basic issue with the game like wobble. It is not fun. It is fun 1st time around. After that it is either 0 or 1. Fun just like reading forum blog posts in the age of social media. It was fun in 1999. Well at least transparency is obvious. This train is moving nowhere. Word of Goo my valves... Major chunk of KSP audience (40.5%) is 18-25 years old, I highly doubt that they were all early adopters of iPad1 and played that game like 13 years ago...
  4. Made Isk Sunflare to function in former glory with current Scatterer, probably applicable to any other. Just unpack desired sunflare contents into gamedata as before. Go to SUN.cfg inside of sunflareofMaar folder add !syntaxVersion = 2 before %assetPath and change %flareSettings = 0.7,1,0.5 to %flareSettings = 1,1,0.5 should look like this after edit. @Scatterer_sunflare:AFTER[scatterer] { author = JadeOfMaar // Config for Isk sunflare @Sun { !syntaxVersion = 2 %assetPath = SunflaresOfMaar/Stock/Isk %flareSettings = 1,1,0.5 %spikesSettings = 0.5,1,0.5 %sunGlareFadeDistance = 250000 !ghost1SettingsList1 {} !ghost1SettingsList2 {} !ghost2SettingsList1 {} !ghost2SettingsList2 {} !ghost3SettingsList1 {} !ghost3SettingsList2 {} ghost1SettingsList1 { Item = 0.4,0.56,2.5,0.3 } ghost2SettingsList1 { Item = 0.3,0.56,1,0.95 } } } Works for me with Eve backtrack volumetric clouds alpha and bundled scatterer without disturbing scatterer files.
  5. Any timeline on Borderless Window being working feature? Game do not really work with multiple monitor setups... like at all.
  6. I feel people miss the hype of Rusk twins. On one hand we have 2 body system everywhere just like in KSP1. But this small 3 body interaction addition for only one instance is still huge chunk of code done (maybe even bigger chunk than everything else). I bet it would be relatively easy to implement as mod for everything else in the game. But what stopping it to be just an extra difficulty toggle? Default game with 2 body interactions and hard mode with 3 body interactions for people who have "beaten" Rusk twins in their playthrough?
  7. Rule number 3 allow it outside atmospheres. So on Kerbin, Eve, Duna, Laythe it is all mk1 eyeball. bla bla All atmospheric flight should be handled manually, with the exception of self scripted autopilot programs and "attitude hold" instruments during reentry. Mechjeb etc. are fine for on orbit procedures.
  8. Hey hey. Simple task ballooned into a video, first time doing KSP stuff, can do better in visual department next time. Left quite a bit on a cutting floor. If you need some extra screens of subassemblies just say. So here are my submissions for STS-6T and all Minmus STS challenges. Mods used are visual only. Mech Jeb used to create nodes and to land tanker 5 times during Minmus STS-6. Outside that everything is stock and should apply to commander level. Craft totally functional without Kerbal Joint Reinforcement https://kerbalx.com/Yakez/ASS-strutted hoewer used it to record video and have better FPS.
  9. You can just make Skylon layout with the same amount of fuel up front and in the back. This way you just forget about all of those issues altogether. Like after flying bunch of shuttles in "normal" shape I just ended going for those cigar-shaped-skylon like crafts for the sake of stability. Cant beat the physics.
  10. Wow. That have been a while! Back at KSP xD. This challange have been a real mood saver back in the day. Actually was flying first missions while having COVID! If I only knew back then... Got it two more times since then anyway. It is really nice to see that some of my Minmus proposals that are now an actual part of this challange! And the extra part with LKO fuel hub and tanker is a neat addition on top! Actually I was thinking about something-something fancy like LKO Asteroid restaurant serving Minmus fueled ice-cream deserts. XD But hauling 140+ tons sounds like a good challenge. Busy fine-tuning my Minmus payloads. Will fly them soon tm. Keep up the good work! Keeping this challenge alive and kicking is a challenge in itself! xD
  11. Like I would not be a youtuber with my 220 subs made in last 4 month, but I definitely have some tips. And I am totally not doing KSP content, I am doing Path of Exile, so it is gaming. https://socialblade.com/youtube/channel/UCssdrokzKxDfUVxkPOK-4WA Maybe one day I would do KSP xD 1. Youtube do not care. Youtube started to "push" one of my new videos (250+ browse feature views a day), when I already had around 15 "passable" videos with 50K total views. And they came from YouTube search, Google Search, Reddit, Another Reddit and mainly from official forums (40%). 2. The key to rapid growth actually doing something specific to cater to people desires to blow up on social media platforms. So for the most part it is social media game outside Youtube, witch is not totally pretty sometimes. 3. Learn to video edit like a pro. PRO. This is somewhat transferrable skill into outside world. And people generally really like good stuff. Helps quite a bit. Nobody cares about 30m powerpoint presentations, only 2-5% watch that. While snappy well edited 10 min video is watched until end by 30-40%. 4. if you present something. Do not talk about downsides until end. Best way to lose chunk of viewers on spot (20-30%). 5. You can encounter strange people on your way. (I had a person DMing me and saying that he would downvote every single post made by me ever... and bunch of other things). Also I highly recommend Davicnhi Resolve for video editing! It is godlike free software!
  12. some station porn xD https://imgur.com/a/kaOpx9o - STS-6 https://imgur.com/a/IJTIS7h - STS 7-8 As before full stock STS and station commander entries. Now I know that one can use vanilla flags as stickers. Love that current KSP addition. Since I am in Soviet mood named my two shuttles after Soviet sweets: Barbaris candy and Montpensier candy. Станция Рокот (Thunder Station in English) is sitting at 309 km orbit. Core module feature Science lab with Hitchhiker container and docking adaptor that can be accessed by up to 3 shuttles. Launched second is Habitation module with two Hitchhiker containers, solar array and communication antenna that was birthed to one of two sockets on top. Third addition was Service module featuring additional solar array and radiators coupled with Communication module, that first served as spacer to clear solar panels and later was repositioned at the bottom of Habitation module. And the last launched brought second Science module with single lab to distance Service module from main solar array and additional communication array to install on Communication module.
  13. Thanks! I think I am doubletracking a bit. Made whole different shuttle with insane balanse... since it technically have the same amount fuel and weight on both ends of cargo bay. Faring and white flags is really cool way to build a hull xD My STS-1T full stock entry
  14. Went for modless commander STS-2b, recovering fuel pod and had an excuse to start building modless station (STS-5). I want shiny silver station xD Landing was a bit harder that usual since I no linger use large landing gear in front. But after several attempts I now can deal with medium landing gear not snapping. Shoots for the style do not really need them xD https://imgur.com/a/3riB5W4
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