

Zwartekop
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I'm an astrophotography and I've only gotten a starlink satelite in my frames once. It's really not a big deal. You just take the bad frame out.
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Zwartekop started following Propeller sounds and Silent Turboshaft Engines
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Well they were able to do it for normal rocket engines. Now we just need an electric whine for electric engines and chopping noises for blades. I mainly make choppers and electric contraptions to take to other planets and to be honest, it's kind of a shame that all my gameplay is dead silent. If this way is a dead end as you seem to suggest is there another way to push the developers?
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I feel like the addition of sound to a motor is just a really basic feature that should come with the Breaking Ground DLC. If the sound from engine nozzles had to be downloaded from a mod I also wouldn't be OK with that. The DLC parts are less used but are a really important part of the game for me. I'm a university student and I have to study for my finals. If I have time I would probably give it a shot.
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Are you saying there are engine sounds but only inside the cockpit? I tried that in the heli I just build and my electrical rotors are still dead silent? Is my game bugged?
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Correct me if I'm wrong but I feel like I already properly addressed this in my post: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder This means that since only the engines hum, a rover with wheels that are driven by electrical motors would also just hum. There no blades to make chopping noises. This also means that a lander with blades that are not powered also wouldn't make any humming noise. The motor is turned off and is just acting as a bearing so the hum noise
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I would like to be able to hear the signature chopping sound from the helicopter blades. It would really add to the immersion, it feels kind of weird to have a massive chopper flying around that makes no sound at all. Bonus points if the chopping sound becomes quitter on Duna and disappears in a vacuum. Here's a concrete list of additions I would like: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder I was actually really surprised when I discovered this wasn't in t
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I feel like this is a seperate bug though? Unless this is a feature and I'm somehow not getting it. (I'm talking about toggle points not working when you go over them in high increments)
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I'm trying to make my own SAS system with reaction wheels that can get saturated. Propellers won't be an option in space I'm affraid.
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I figured out why it doesn't work I think. I mapped the KAL-controller to respond to the yaw input in absolute control mode: if I'm yawing left, the KAL-controller is at 0% no input puts the controller at 50% right yaw input gives 100% Because the controller teleports in increments of 50% and doesn't roll over the marker it isn't triggered. I've noticed that it also doesn't work if the KAL-controller timeline is less then a couple seconds long: 2.5 seconds and it doesn't work, 5 seconds is fine if I remember correctly. Not sure if this is a bug or a feature. Very annoyin
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Hello, first time posting here I'd like to know if it's possible to change the direction of a motor in flight with the controller. I noticed in the KAL-1000 controller there's an option to "toggle motor direction" but I don't know how to use it. I included an image below: https://imgur.com/a/GigkXF0 I've tested it in flight and it doesn't change the motor direction when I play the rail. Any ideas?
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