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Everything posted by GummiRevolution

  1. Thanks! I guess what I really meant is: -Does Kerbalism change other mods' PartModules? -If I delete the NFE patch, will I get the default NFE behavior back, just without background simulation? Also, I have a question about radiation: Is it possible to edit the configs to make CMEs happen on the surface of bodies? And is there any "default" radiation outside of solar storms and radiation belts?
  2. Hi, I'm interested in using this mod, but I don't want the resource processing. Is there any way to make it run without messing with other mods' modules? Specifically, I want to use it with Dynamic Battery Storage, and I have configured all of the ECLSS processes to not use any EC to run for compatibility. Unfortunately it appears that it still modifies other modules even with "enforce coherency" off, and there's no way to make EC coherent like DBS does without using Kerbalism's custom PartModules. Is there any way that I could still use Kerbalism without having to edit the code and compi
  3. My updated STS-1a submission: After this I hope to try the Skylab boost mission. But it turns out Halo solar panels are too heavy for Kerbals to lift, so I'm working on an MMMU (Multiple Manned Maneuvering Unit) to bring two of them without the hassle of keeping two EVA Kerbals in range at once. It's actually two modules, because otherwise it seems weird to make part of the habitation module detachable. The station will be boosted by my standard ion tug, and the whole thing will be launched in S-1, a Mk3 shuttle derived from my much older Charon. edit: the emoji are back! I wr
  4. As for the cryo and methane jets, it's just a MM patch that adds a B9 Part Switch module for switching between LH2, LF and methane. I kept the stock stats for methane, and increased the Isp a bit for the cryo versions. I can PM you the patch if you want. And it's fine I only got Pilot, I'm planning on moving the CoL forward and trying again today.
  5. Here's my entry for Kerbin STS-1a: The Charon S-0, a simple mk2 shuttle mounted atop a small cryo booster. I didn't land on the runway at first, but I did manage to land in Research and Development, taxi to the runway, and use the sloped ground to do a quick "hop" and land on it. Not sure if it counts for Commander. Also, in "preliminary testing," I found out that the fuel pod likes to explode itself unless you autostrut it. I'm currently working on STS-1b, and it involves a very big booster, a big 5-meter one that would put a Clydesdale to shame. I'm actually thinking ab
  6. I fixed it, turns out I extracted into ToolbarController. That happens to me a lot.
  7. Oh, that's fine. My old KSP install was so unstable that I wrote a batch script to copy my entire GameData folder from a backup and I literally trimmed every part I didn't think I would need. I managed to free up quite a bit of RAM using DX11, so I don't have to anymore. But I should stop before I jinx it.
  8. Thank you so much for clarifying. Based on earlier threads, I was terrified that T2 was trying to stuff YOUR game full of microtransactions, DRMs, and paid mods. You have reassured me that KSP 2 will likely be even better than the original.
  9. I think I'm going to do the Shuttle Challenge and go to Eeloo and Dres (don't tell anyone, Dres isn't supposed to exist), then I can probably work on this 2 or 3 days a week. Now that I realized I could do the writing offline, I have Chapter 5 written. I just need the screenshots, which I have to redo because my screenshots folder got eaten by the Kraken. Thanks for understanding!
  10. It might be a while. I have way too much to do and not much time to do it, so for now I've been working on my sandbox save. And I need more RAM. 8 GB probably isn't gonna cut it.
  11. I'm having the same problem, running on KSP 1.9.1. I'll try a clean install if it's any mods I have, but I don't think it's mod interaction. The modules just disappeared.
  12. Chapter 5 coming next week. This is the last week that I don't have very much time, and next week I should be able to finish it. Some progress: You will not go to space today. Here's a better banner I just made with Pixlr.
  13. THIS IS NOT DEAD! I just needed to fix a bunch of errors and now I have no time. Chapter 5 coming probably in 2 weeks with the amount of time I have.
  14. In case anyone wants to see the rover, here it is. I have absolutely no idea why I mounted SRBs on it, but here is a Kerbal pushing them off. A rather weird wheel setup, but it works. preparing to drop in the pool. Unfortunately, I couldn't get it out again. I eventually figured it out and turned down the gravity, flipping it out of the pool with its reaction wheels and breaking at least three wheels doing it. Chapter 5 is still going to take a while, especially since I only just figured out the sequence of events. I decided to take a bit of a break
  15. I'm sorry I haven't updated in like a week, but I am seriously running out of time. I'll have more next week, but expect Chapter 5 to take a while. Anyway, here it is. It takes place in a different universe, told from a different perspective. They aren't as advanced as the Athena Initiative is, but they have NTRs and have been to Duna a few times. Chapter 4 Leo Kerman It was a beautiful day at the KSC, and the sun shone brightly overhead. Near the launchpad, a rover quietly drove on the grass, unaware of anything amiss. In the bed of the rover were twelve kerb
  16. Well, they were already pretty terrified about something else... And it has to do with mysterious signals, their interstellar probe project, and... hackers! I'm really hoping I don't run out of time, but so far this has been going great! Here's a preview: Unfortunately, formatting everything is really buggy and takes a while. I should be able to release it tomorrow.
  17. Thanks! I just needed to explain why the IXS Command Module in KSP Interstellar has "KSS Manley" written in the airlock. I'm sorry I haven't updated this in a while, but I have a lot less time than I previously thought. Chapter 4 should be done on Friday, but Chapter 5 will take a while, possibly up to two weeks. I somehow need to learn how to use GIMP (I'll be needing much better image edits than I can get with the lowly Google Drawings I've been using) and use it to "create" a nonexistent planet. And sometime soon I'm planning to redo my first few posts to fix all the crazy formatting issues
  18. If any of the KIS folks are reading this, I know that the 'drill' is actually called an electric screwdriver. Sorry. Chapter Two Malcolm Kerman Jool was now a visible green dot, swirling with writhing storms and yanking Dresteroids our of their orbits. I looked up from my computer and stared at it out the main window of the centrifuge."It's amazing, isn't it?" Newtop walked over and sat beside me."You see that bright dot over there? That's Vall. And the smaller one beside it is Pol.""What's that bluish one in the corner?", I asked."That's Laythe. Tylo is
  19. Sorry that took so long. Here it is. Chapter One Malcolm Kerman I'm going to space!!!I mean, seriously. I AM GOING TO SPACE!!!After being grounded too many times to count, I finally convinced Val to give me a mission. And not just any mission, but an INTERSTELLAR mission! I was on the Artemis Multi-Purpose Krew Capsule, which is powered by a gas-core nuclear thermal rocket engine. I wasn't so jazzed about the nuclear part, but at least it was better than lying around the Kerbal Space Center with nothing to do. Over the radio, the CapCom said, "KSC,
  20. Unfortunately, I didn't have any time yesterday and most of my time on Saturday was spent cleaning out my 98% full OneDrive. I will post Chapter One later today.
  21. Sorry, I lied about it being out in an hour. Here it is. Prologue Now that the Backyardigan had reached Jool, Jeb was prancing around the centrifuge like it was Kristmas. He had been so excited reaching Jool's SOI, he almost didn't notice the anomaly. Unfortunately, his joy was cut short when the alarm started blaring."What's going on?""I don't know!", replied his crewmate Thompgun, an astrophysical engineer.They both rushed to the command module. He could have sworn he saw the lights flicker. They both stared at the displays."It appears that we have come a
  22. I've been working on this for a while now, and decided I wanted to share this with the KSP community. It takes place in the far future, where all of Kerbin has united and started a planetwide space program, the Athena Initiative. There are also other universes with other space programs. I already have the prologue and the first three chapters, but I have to spend most of my time writing and the formatting is a nightmare here. I should be able to put each chapter up a few days apart, but when all this craziness is over I won't have as much time and will hopefully be able to do a cha
  23. This is my main LKO station, originally intended for tourism. It took me six launches of my Theta 6R super-heavy lifter to assemble, and I had to use KIS to remove a bunch of ports so my PC didn't shudder at the part count. The timer already turns yellow every time I try to dock a tourist shuttle to it. The thing at the front is my ion tug, intended to transport six tourists to the Mun and with over 10km/s Delta-V. It really has way too much lithium.
  24. Here is my nonfunctional 16-kerbal Laythe SSTO failing to orbit Kerbin. I eventually replaced the LANTRs with nuclear lightbulbs, but that didn't look as cool.
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