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Krazy1

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Everything posted by Krazy1

  1. Thanks @Lisias Right now it seems pretty stable in-game but the log still has some issues. Linuxgurugamer fixed a missing folder used by Space Tux Library, used by Better Load Save game. The loading "fatal error" cleared now. I was using Recall to help stop vibrating and skating across the ground. On a whim, I updated my Nvidia gfx driver. sidenote: I wish I could get KER and Contracts+ working but they both have Addon Binder errors. I raised Github issues for those. I don't use S.A.V.E. but KAC saves when you change ships (I believe). I'm not attached to my latest career save - I got tech level 5 unlocked again but I'd rather focus on making it stable. I'll work on it some more this weekend.
  2. Yep Done. No more log error. Thanks! KSP 1.10.1, Win 10 Better Load Save Game Renewed 2.5.2 Space Tux Library 0.0.4
  3. I'm getting a "fatal error" in the KSP log. No obvious problem in game but it sounds bad. I have Space Tux Library. There's no folder "F:\KSP 1.10.1 modded\Logs\SpaceTux" (only ModuleManager under Logs). I suppose I could just make that folder? Logs below - exited from main menu. KSP log player log
  4. @SpaceFaringOrBustI'm certainly no expert but it looks like you're missing several dependencies: "Toolbar" and "Contract Configurator" and "KSPDev_utils" and probably some other problems but I'd start there. Are you using CKAN? It usually installs dependencies like these.
  5. I tried installing KER despite loading error mentioned above and it crashed in the VAB. It got stuck in an infinite loop. Excerpt from Player.log, which was 29 MB: KSP log
  6. OK... things were going good yesterday - no problems! But then I got greedy... Just added Distant Object Enhancement, Hanger Extender and KSP Recall (which added Module Manager dependent) I got a null reference exception displayed when I jumped to first craft. Looks like Alternate Resource Panel was involved but it was working fine before. Maybe MM? I removed Recall (and MM). Same thing. Removed DOE and HE. Same thing! I went back to what was working and it has an error now. How can it be so inconsistent? KSP log player log Removed ARP... no error shown in game, but it does still have errors in the log KSP log, no ARP Player log, no ARP What the what. Will it be something else tomorrow?
  7. Seeing a start-up error with v9.4 on KSP 1.10.1. [ERR 23:09:41.374] ADDON BINDER: Cannot resolve assembly: ContractsWindow.Unity, Culture=neutral, PublicKeyToken=null [ERR 23:09:41.420] ADDON BINDER: Cannot resolve assembly: ContractsWindow.Unity, Culture=neutral, PublicKeyToken=null https://github.com/DMagic1/KSP_Contract_Window/issues/50
  8. And I'm only running 1920x1200. If it ran out of VRAM I believe it would just use shared main RAM and run very slow but "shouldn't" crash. So I'm lucky I guess? It only crashed like this once so far since the fresh install... I'll try harder. I just saw this again in the VAB with no craft loaded. [ERR 11:16:59.383] Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.384] Screen position out of view frustum (screen pos 256.000000, 0.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.384] Screen position out of view frustum (screen pos 256.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.386] Screen position out of view frustum (screen pos 0.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) I have a guess about this. When I enter the VAB, the camera is further back than I can ever return to with the mouse wheel. Once I zoom in, I cannot back out quite as far- very close but not quite. I believe it only gives this error from that starting position that is furthest back. And not always of course. Could be a rounding error... looks like they might be doing a FLOAT >= INT check. It hasn't done this in the SPH, maybe because the camera function is different.
  9. Just tried this mod flying around Kerbin and found that when I hover the mouse over the mod's window, it neutralizes the joystick input. It's a bit disconcerting when I'm holding some elevator input or turning. v1.9.8.9 on KSP 1.10.1, Win10
  10. Well, here I am again... it was doing so well today. Played for hours no problem until I clicked the VAB from the space center overview and it crashed. KSP crash handler ran and closed KSP. Before that I was in the R&D building and exited and clicked VAB quickly. The space center may not have even had time to load completely? Not sure. This was the first time I tried to enter the VAB for this session, but I was in the SPH. KSP log player log I'll try removing recent additions: Editor Extensions Redux, Part Angle Display and Science Alert. I just don't see how I'll get done troubleshooting when the behavior is so inconsistent.
  11. FYI, I'm still seeing this error in KER 1.1.7.2 with KSP 1.10.1. I'm paranoid about mod errors... I just reinstalled fresh KSP and I'm still having rare unexplained issues after installing mods. Logged issue: https://github.com/CYBUTEK/KerbalEngineer/issues/156
  12. Thanks @kcs123. I haven't had any issues today. I'm hoping that purging the CKAN cache and reapplying mods helped. You have a point about KER: I have always seen that addon binder error when the game is loading - still does it now. I didn't even know what mod was doing it. I'll check that out. I'm learning I can't ignore mod errors... it's like a chip in your windshield- could crack any time.
  13. Already there Mystery solved... CTB has 2 modes. In "mouse" mode it blocks click-through as I expected; in "click" mode it will click through the FIU window and grab a part off the ship if the FIU window is not active. Not a bug.
  14. I ran Prime95 and it's good. I then removed all the mods again and played a couple hours with no issues. Then I purged the CKAN download cache (should have done that before) and reinstalled a few essential mods IMO: Then I played for several hours and went back to the VAB and saw an error on screen. It seemed benign but I still don't any errors at this point. Excerpt from player.log I don't know what else to do but hope it keeps working.
  15. OK... it just crashed instantly while building a small craft in the SPH. It's getting worse?! I was just trying to place a part and *poof* Windows app "not responding" crash message (and it wasn't just busy - I waited a while). For this session, I installed KAC, part angle display, hangar extender (not used), fill it up (not used) and waypoint manager. Other mods were already there from prior session. mod list KSP log My Player.log is 111,558 KB !!!!!! abridged player log OK. This is bad. I think we're at that point.... Prime95. Wish me luck.
  16. Yes. I avoid autostruts. I hate how it forces autostruts all landing gear and they're unstable on big ships.
  17. I was having a problem I assume was related to this mod where the angle snap and symmetry mode keys would be cleared. I had to go back to the main menu to reassign them. They were blank. It happened about 4 times; always those 2 keys. Anybody else?
  18. Hello @TriggerAu Thanks for making this essential mod. I was having unknown mod problems and just nuked my whole install and started fresh. I'm trying to be strict about the KSP version compatibility now. Any concerns about KSP 1.10.1 ? Can you update CKAN?
  19. OK thanks for confirming that. I nuked it, redownloaded, played several hours stock+DLC in a new career. Seems OK - no messages on screen but Steam still says there's 2 corrupted files. I'm not going to worry about it. I made a KSP copy with CKAN on a second older SSD. I have thought my main drive was having issues before but never clear so I doubt it will matter. Hope it's not much slower. I'll start putting mods back on but I'll be strict about version compatibility in CKAN. I may just abandon my other career. I switched to moderate difficulty. Transferring fuel with the claw seems silly and the economics is a little more challenging. Plan B...
  20. Off topic: My saga continues. I pulled out all mods, started a new career, and still got an error in the editor that I don't remember seeing before: I'm looking for a big hammer.
  21. History: I started debugging my modded install here: Then discussed on the TweakScale thread. I removed all mods, intending to get a good baseline to create a non-Steam managed copy for modding. So I removed all mods with CKAN. Now with zero mods, with DLC, it's still NFG. I started a fresh career game. I made and flew a couple ships without issue. Then 24 minutes into my career, in the editor, I was repositioning a Goo can on a Mk1 pod and got this error in game and in the KSP.log spammed: [ERR 02:40:20.457] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "GooExperiment/model/GooExperiment/Capsule001" [ERR 02:40:20.459] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "GooExperiment/model/GooExperiment/Collider" I've never seen this before. Any ideas? I'm really not trusting anything at this point. Files: KSP log Player log Steam still shows 1 file corrupted after playing, as always. Today (after rebooting) I launched KSP again and could not reproduce the error.
  22. This one will be interesting. The center tank is 10m dia. https://kerbalx.com/Krazy1/Cupola-Lander-2
  23. Thanks for all the info @kcs123, @Lisias Wow yeah if mods are actually changing the core files, it's hard to know what's good, bad or ugly. I'm on Win10. I'll have to look into options to make a KSP copy like ReFS. I see CKAN has options to manage instances and make a clone. My 240G drive is 90% full. I'll try to get a stable stock install working. How can anybody play stock anyway. Like career mode without KAC. Insane. I've got some work to do. So what might happen if I load a savegame with craft that use modded parts like TS? Obviously I'm going to make backup copies but I'm curious what sort of Kraken vortex might open up.
  24. Hi Lisias. I hate to bother you with my problems while you're deep into your TS 2.5 efforts but my KSP is going to hell. I have dozens of corrupted files when I check local files with Steam. I started a help thread here: The log files are in the last post. If you have "nothing else to do"
  25. Thanks Boyster. I deleted the Steam cache like you suggested. The cloud content is still there but I doubt that's it. Maybe it's the mods... but where to start. I I do have mods that do not state v1.10 compatibility. Even KAC doesn't claim it is. I just checked the local files with Steam again after getting some new null reference exceptions and I had 45 files corrupted. Does anybody actually get 0 file errors? I always get at least 1 bad - pretty sure even with stock too. Here's the game files. I don't know how to see the list of corrupted files Steam found. CKAN mod list KSP log Player log Thanks for looking.
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