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SirBlob

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Everything posted by SirBlob

  1. I am still waiting for the next parallax update and even when the update is out, it might take a while on my side. Since I am currently studying which takes a lot of my free time. But I will try my best to update it as soon as possible.
  2. @Caerfinon Thank you so much, updating Kronometer fixed my problem
  3. Ok I think I found a weird issue, installing Omega's Stockalike Structures breaks Kerbal Konstructs for me and I am not able to acess the ctl + k window https://drive.google.com/file/d/1smQfD9JbPGSexPfK0W7gwYzYwtXaRlv9/view?usp=sharing
  4. Still waiting for the new Parallax update, so collisions are back and I then can also start work on the asteroids configs.
  5. Ok gonna take a look real quick, if you still want collisions I would use 1.2 parallax with the old config. But its up to you, the new texutres look realy good, like the ones in your our screenshots comrade. Edit: Started a new 1.11.2 save with 1.3 Parallax, no black mun to be seen, weird
  6. Which Parallax version are you using? I used KSP 1.12 for the preview version with Parallax 1.3 maybe thats causing the problem. Also I never had the black mun problem, gonna take a look at it [in 1.11 I always used the 1.2 Version of Parallax and never had that problem]
  7. So here is a preview version, on what I am working on, works on every planet [blank squares included, tbh I don't know how to get rid of them, just a visual glitch not game breaking] When parallax has collisions again I will reuse the old texutres from pol for huygen [if I get permission], when the new parallax update drops, I will try my best to update as soon as possible. For the next weeks I will try to get grid of the blank squares, but I won't promise anything. Would be nice to know if you guys also get blank squares or if its just on my end
  8. First of some good news, the config is nearly done, but some tweeks are still needed. Also I have encountered this problem and I dont know how to fix it. Not gonna release it yet. Also the new textures for pol and so on look really good, but the old pol textures [with collisions] looked way better on huygen I might reuse the old textures on huygen, if I get permission ofcourse. Also just some general information my exams are done but I am currently in the process of getting my drivers license which takes up a lot of my time and also working, so dont expect a lot of updates but I am trying my best to get this config to work in 1.12.
  9. I don´t want to overpromise anything, because I haven´t looked at the changes yet. But give me like this weekend (+ a few days)
  10. I think the same way as you do, this planet pack completely changed the way I play KSP, from just strapping on more boosters to designing working rockets. To even designing reusable rockets. (Took a few attempts) My latest Mun mission in JNSQ
  11. Well I searched my KSP screenshot folder and found some old screenshots: I wanted to share them because I think they look cool
  12. I designed a reusable JNSQ rocket with 17 ton payload capacity to LKO Landing burn on barge:
  13. All planets have parallax textures, some use the "stock" parallax textures huygen for example uses minmus textures but with different colors, still looks good in my opinion. Custom textures may take a while with school and all, got some exams and appointments coming up
  14. Thank you for this amazing mod, sometimes drone ship landings are off by like 10-100m but otherwise it works like a charm
  15. Explored Huygen from JNSQ planet pack today
  16. It will, BUT the 1.2 version of Parallax fixed a lot of stuttering and also the newest version of Parallax fixed a lot of issues if it works on 1.8.1 this config will, the config just applies Parallax tesselation nothing more. I highly recommend you test out the newest version of Parallax on 1.8.1 in a new test save, personally I play on 1.11.1 That happend because of the old Parallax version not very enjoyable tbh.
  17. Just a small Update Changelog: Updated Eve(the planet) and Huygen to finally have collisions Small config changes to Duna,Eve,Gilly Thats all, custom textures may take a while, internship took up the last 5 weeks of my free time and I haven´t worked on them one bit, work also takes up a lot of time hope you guys understand.
  18. Thank you guys for making JNSQ, espically love Huygen. Better 1 and 2 gif.
  19. Well I mean I could change it to Parallax_JNSQ but I am lazy and like ParallaxJNSQ. Still don´t know why you guys are getting white textures, worked for me as stated above . Maybe create a new install of KSP with just JNSQ and Parallax and their dependencies and try again maybe? I just installed everything again and still don´t have the issue you are describing.
  20. Be sure to download Kopernicus and all its dependencies, aswell as all of Parallax dependencies. Worked fine for me on KSP 1.11.1
  21. Be sure to run KSP 1.11.1 and use the stable branch of kopernicus for that verison. Also I am using an older version of parallax currently downloading the newer version now, will let you know if thats the cause . Update KSP 1.11.1 Kopernicus for 1.11.1 Parallax 1.2.2 Works fine, ground comepletly normal
  22. Well download Parallax like you would normally, then just rename the Parallax_StockTextures folder to ParallaxJNSQ.And just a quick fyi will be updating soon, still got 1 more week on my internship left and then I will update this soonish (hopefully).
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