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Hpl

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Posts posted by Hpl

  1. 4 hours ago, Jiraiyah said:

    sorry if this was asked before, didn't read 50 pages, is there any optional install that would keep stock as home planet and this one as a new system somewhere in space? if this would be possible, this amazing planet pack would become compatible with lots of packs you name as incompatible in first post. I know it would be against the original story behind the pack but hey, as ksp player, i would like to have this as planet pack no matter what side by side many others to enjoy playing with.

    Unfortunately there is not

  2. 5 hours ago, Kerbocracy said:

    For those of you using Beyond Home with Sigma Dimensions / Rescale, perhaps you can help me with the following issue:

    I've been using @Morphisor's rescale config (3.5x) and I found that the ground scatter - particularly the trees - were unnaturally huge.  I found that in the rescale config when I set "resizeScatter = 0" it brings the trees back to normalish scale. 

    However, when visiting a nearby celestial body, I found some interesting things that seemed to be bigger than they should be:

    My sense is that these were intended to be 3.5x smaller; if so there might not be the harsh clipping that is evident.  Are any of you having this issue and/or have found a fix?  Is it possible that these scatter objects do not use the same size variable as the trees/rocks etc?  The other possibility is that this was just an unlucky random scatter placement that put them too close so they clipped.  But I wonder if these are appearing as 'intended'.

    Also, they don't seem to have hit-boxes; my craft & kerbals pass through them.  I was under the impression that certain BH scatter objects of great interest can be landed on.   

    Any thoughts on these issues?  Thanks!

    Yeah that seems normal,they probably just spawned too close

    Spoiler

    Keep in mind the Lua terraformers are naturally huge, too

     

  3. 8 minutes ago, etoanrish said:

    I'll ask the question generically then.  Once the update for this mod is released, (OR another developer with a different planet mod), I'm new to this but enjoying the first download from about 3 months ago.  What is the procedure to properly combine the upgraded version with the great new planets into an existing working KSP (same mod into old version or same mod, i.e. overlay, update, upgrade? 
    ..
    I have not done this in the past.  Do I re-download the entire package and then just put it into Gamedata?  I don't want to lose the saved game with ships orbiting or landed. Thanks

    You just redownload everything and replace the previous version

  4. On 9/3/2020 at 4:40 PM, R-T-B said:

    A few more release dropped (we are at 25 now) with under-the-hood changes, and something kinda big happened as a result:

    https://github.com/R-T-B/KittopiaTech/releases

    Yep, a KittopiaTech release that actually works with 1.10.1 and stuff.  Requires bleeding edge build 25 or greater (basically the latest to date).  It will work with both 1.9.1 and 1.10.1 without fuss.  Report bugs, of course.  It will have issues with a Kopernicus Bleeding edge lower than 25, or the present stable build.  We hope to test and promote this to stable as rapidly as is reasonable

    Thank you

    thank you so much

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