Exo's Lab

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About Exo's Lab

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  1. No problem, thank you for getting back to me quickly! I hope you enjoy MPE!
  2. I will look into this, thank you for the bug report. Can you confirm this happens for all of my planets? Even those in the asteroid belt? Mods that add additional stars usually add a lightcurve to the sun, which stock does not have. I would've expected Soden to become quite dark under that circumstance. If this happens to objects like Vant and Zore, then there's a problem here I can get at.
  3. If you still experience this issue, it is now fixed for sure.
  4. Once Kop 1.10 drops, that is the plan! I'll need some time to figure out how comets work, hopefully they're as simple as you say they are.
  5. I admit I'm not sure how Principia works, it wasn't a major focus during development. I'm not even sure if planet mods require a Principia config or if Principia makes its own velocity calculations. I'll ask some friends. Yikes, I'll look into Edas' issues, they don't sound terribly hard to fix, so that might've been some ill configuring on my end. I'm really glad to hear it! MPE was created for the exact reason of making the stock solar system feel as populated as the real one, I hope you enjoy exploring my passion project!
  6. Hmm, that's interesting. Ervo does use Laythe as a template but Vant doesn't use a thing from Laythe. This might be an issue with your install, and maybe you should report the bug to squad.
  7. Orcus and Vanth have actually been suggested in the past, and I currently am debating whether or not I want to add more objects to MPE's already decently sized object roster. I can say that if more was to be added, it would be in a separate pack, a "MPE2" or "MPEE" or something.
  8. I can confirm that there are indeed unique surface biomes for every object in this mod! Ervo has the most with 12 unique biomes, no object has under three biomes. Unique science defs will not be found in every single biome, as not all conditions don't always change in different biomes. However, most every biome has unique Crew/EVA/Surface Sample reports. DMAGIC and Kerbalism compatibility may come in the next update, but life is really busy right now so it that probably won't come until summer. Awesome! Always love seeing people's missions to MPE's objects! If you encounter any issues please be sure to notify me! Have fun out there! This is an extremely interesting request, and one I have never considered before. I wouldn't count on it, but such an alternate config might not be too hard to whip up. I seem to recall there being a minor planets pack for RSS already, which includes things like the real Vesta, Ida Eros, ect. I would look into that pack first. This was the most exciting thing I've woken up to in a very long time! I am more than honored that MPE has been included in KSA! If you encounter any issues (like the notorious spherical-Zore, which I believe was fixed in release 1.0.2), please tell me ahead of an objects discovery so that they can be presented as intended! I hope that you are enjoying MPE as much as I enjoyed making it!
  9. I would do the quickloading that @mabdi36 suggested, I never had an issue like that while testing the mod, if quickloading doesn't solve the issue I'll have to consult some of my more experienced friends.
  10. Ok, my bad I forgot the last step. Go to Gamedata>MPE>Cache and delete Zore.bin, that will rebuild the object. Spacecraft on the surface and in some cases even orbit will be at risk of exploding.
  11. Of course! MPE was actually built on and for 1.7.3 originally! Hmm, Zore is supposed to be irregular, something seems wrong... I checked and the shape map seems to work on my end, perhaps something was wrong with the version uploaded? If you want to have a proper Psyche, the fix shouldn't be hard, just go to Gamedata>MPE>KopConfigs and find Zore.cfg, and find this: VertexHeightMap { map = MPE/MPE_Textures/PluginData/Zore_shape.png name = shape offset = 0 deformity = 12000 scaleDeformityByRadius = False order = 1 enabled = True } Make sure that enabled = True, and if it still isn't working I'll have to look into this further...
  12. Unfortunately Kottabos' review of my mod seems to be his laziest planet mod review yet.
  13. I'm happy to hear it! This mod was a lot of fun to make, and I'm glad you share my feelings in respects to minor planets! Nice Edas landing by the way! Or- should I use the word docking?
  14. Thanks! Though I can't take credit for the idea itself, I realized it was possible thanks to GregroxMun's Whirligig World, which uses asteroid icons for its asteroids and minor moons. I couldn't resist asking him to help set up asteroid icons for my mod too!
  15. My advice would be to do a mid course correction burn to change inclination while on the way assuming a transfer window. However you might want to try changing inclination with an assist off Eve, Mun, or Duna before moving to intercept Edas. These small bodies can require out-of-the-box thinking!