-
Posts
336 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by catloaf
-
What’s the first thing you’ll do in ksp2?
catloaf replied to Lewie's topic in Prelaunch KSP2 Discussion
Search the files and make sure T2 hasn't been sneaky and put redshell back in. Find redshell and rant inform people about it. -
Thou shalt not annoy others with thy Comic Sans MS.
-
Granted, everyone hates you for "fixing" perfection Minecraft 1.9 style. I WISH PEOPLE WOULD STOP TYPING FONT SIZE 72 ALL CAPS. And stop using comic sans while we're at it. I mean this is disgustingly hard to read.
-
Correction, 2.5.
-
Thou shalt be mad at NASA for throwing away RS-25's on the hated SLS.
-
One sentence you could say to annoy an entire fan base?
catloaf replied to Fr8monkey's topic in Forum Games!
I feel bad about killing Bob and Bill, but not Jeb. He likes dying. -
One sentence you could say to annoy an entire fan base?
catloaf replied to Fr8monkey's topic in Forum Games!
Gaming in 720 p on max settings is far better than gaming in 4k on good settungs. Minecraft rtx is better than the continuum shader. -
Doesn't burn that much.
-
Perseverance Rover Replica Challenge!
catloaf replied to DRAG0Nmon's topic in KSP1 Challenges & Mission ideas
Nice, I sorta gave up on a working system because of the pitch issue you fixed. I like it! -
Ok then 20 parts. 10 is way to little to build anything that isn't useless or ugly. 15 is the bare minimum. Maybe a way we could manage it is 25 part maximum, but try to keep it as low as possible. Alternatively we could have two cores and two stations, since we're getting to the point where the number of people are starting to affect the potential quality of people's modules. Maybe an orbiting station and a surface base, or allowing people to do modules that compliment the station but aren't part of it (relay network, for example.) I think that maybe having two stations may even be necessary, with 33 people. Plus this would allow more complementary modules and ensure the longevity of the project. Why do a collaborative station when you can do a collaborative exploration project, or a collaborative sandbox save? Plus, if it was successful enough we might even get totm!
-
Can we raise the part limit to ~ 30 parts. With 10 parts you have to choose between compromising functionality for aesthetics or vice versa. Even with the 30 part limit the station will still have less than 1000 parts, so if people with slower computers dock first it won't be a problem. Also, @VoidCosmos, may I create a thread with a poll to help us understand wars going on, the questions are: Can you do interplanetary transfers? Can you dock? Who's building a tug (to transport the modules of those who cannot get it to Laythe.) Who's docking other people's modules (same reason as above.) Assuming we increase the part limit, who needs to go dock earlier because of there pc. The questions will be yes/no or me/not me depending on the question. Once everyone has voted, we can figure out the order in the eighth and start on the ninth. Also, will it be in 1.10.0 or 1.10.1?
-
Waiter, there's a stale thread in my soup.
-
The master race of tea:
-
Thou shalt have scientist Kerbal sit in command chair next to mystery goo and science jr. Thou shalt sacrifice 1 in every 10 recruits to the great kraken.
-
Kerbal Space Program 3D animations [New release October 31st]
catloaf replied to AnimatedK's topic in KSP Fan Works
That shelf looks exactly like on that I have! -
Kerbal Space Program 3D animations [New release October 31st]
catloaf replied to AnimatedK's topic in KSP Fan Works
Perfection. Also, how is a trash can useful for a Duna mission. -
But Eve's inclination makes it harder, plus Ike is much closer to Minmus than Gilly (in terms of landing procedure.) As you can see though, it doesn't really matter which you pick, especially if you don't plan to land. Once you do either a mission to Eeloo or one of Jool's moons is I your grasp and you can complete the tech tree, however, I think Ike is better for beginners because it's simpler even though it may require a little more dV. Although it may be unnecessary, once you unlock the nerv a mission Eeloo or Bop is very much possible, and even a Jool 5 for a skilled player. Also it depends on if you can dock or not, if you can you can do Gilly, Ike, Dres, Duna or Bop, and if not it's best to do Gilly.
-
I actually prefer doing Ike to Gilly, you can still build a very small lander, but getting to Duna is easier, because you can safely aerobreak, the mission profile I use is having all my science on the Ike lander, as well as my Kerbin re-entry capsule, and only leave tanks in low Ike orbit, and use two radial nerv engines as my propulsion for the entire mission beyond lko. Wow, a textbook run on sentence! I will keep it (because I'm lazy!)
-
Yeah, much like the 1.3 people, I will probably stick to 1.8.1 or 1.9.1 until ksp2 comes out. Although I will admit that jumping to 1.10.0 may have tainted the update for me (although I was smart enough to move 1.8.1 and 1.9.1 installs out of steam,) but the esa missions were just too cool. Actually, the esa missions were the one good part of the update, but breaking restock and a ton of stupid bugs don't make up for it. Plus, I can get better esa stuff with mods.
-
I believe this is it: https://www.reddit.com/r/TheWeeklyKerman
-
Kerbal Space Program 3D animations [New release October 31st]
catloaf replied to AnimatedK's topic in KSP Fan Works
So this is the third mouth rig! Any images.