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tremeris

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  1. Thanks for this powerful automation utility, it's making a routinous operations much easier and less time consuming . I have a question - trying to setup a maneuver with the help of Porkchop selection, i get a message "an error occured while creating a node". KSP 1.9.1, MJ 2.9.2 (even try dev build, error is the same) Mods list Log files(ksp.log & Player.log) link - https://dropmefiles.com/m10Oe Error message in the log files (as i think) [EXC 20:41:24.475] NullReferenceException: Object reference not set to an instance of an object PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) (at <55ba45dc3a43403382024deac8dcd0be>:0) MuMech.OrbitalManeuverCalculator.PatchedConicInterceptBody (Orbit initial, CelestialBody target, Vector3d dV, System.Double burnUT, System.Double arrivalUT, Orbit& intercept) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.TransferCalculator.zeroMissObjectiveFunction (System.Double[] x, System.Double[] fi, System.Object obj, Orbit initial_orbit, CelestialBody target, System.Double UT_transfer, System.Double UT_arrival) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.TransferCalculator.OptimizeEjection (System.Double UT_transfer, Orbit initial_orbit, Orbit target, CelestialBody target_body, System.Double UT_arrival, System.Double earliest_UT, System.Double target_PeR, System.Boolean includeCaptureBurn) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.OperationAdvancedTransfer.MakeNodesImpl (Orbit o, System.Double UT, MuMech.MechJebModuleTargetController target) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.Operation.MakeNodes (Orbit o, System.Double universalTime, MuMech.MechJebModuleTargetController target) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) MuMech.Operation:MakeNodes(Orbit, Double, MechJebModuleTargetController) MuMech.MechJebModuleManeuverPlanner:WindowGUI(Int32) MuMech.DisplayModule:ProfiledWindowGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Such error is caused by some of the installed mods, may be?
  2. Trying to setup a maneuver with the help of Porkchop selection, i get a message "an error occured while creating a node". KSP 1.9.1, MJ 2.9.2 (even try dev build, error is the same) Mods list Log files(ksp.log & Player.log) link - https://dropmefiles.com/m10Oe Error message in the log files (as i think) [EXC 20:41:24.475] NullReferenceException: Object reference not set to an instance of an object PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) (at <55ba45dc3a43403382024deac8dcd0be>:0) MuMech.OrbitalManeuverCalculator.PatchedConicInterceptBody (Orbit initial, CelestialBody target, Vector3d dV, System.Double burnUT, System.Double arrivalUT, Orbit& intercept) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.TransferCalculator.zeroMissObjectiveFunction (System.Double[] x, System.Double[] fi, System.Object obj, Orbit initial_orbit, CelestialBody target, System.Double UT_transfer, System.Double UT_arrival) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.TransferCalculator.OptimizeEjection (System.Double UT_transfer, Orbit initial_orbit, Orbit target, CelestialBody target_body, System.Double UT_arrival, System.Double earliest_UT, System.Double target_PeR, System.Boolean includeCaptureBurn) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.OperationAdvancedTransfer.MakeNodesImpl (Orbit o, System.Double UT, MuMech.MechJebModuleTargetController target) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) MuMech.Operation.MakeNodes (Orbit o, System.Double universalTime, MuMech.MechJebModuleTargetController target) (at <6a65d18893bc492a9d4cd3b57a75af14>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) MuMech.Operation:MakeNodes(Orbit, Double, MechJebModuleTargetController) MuMech.MechJebModuleManeuverPlanner:WindowGUI(Int32) MuMech.DisplayModule:ProfiledWindowGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) There is some incompatibility with other mods, may be?
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