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Profiremu23

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Posts posted by Profiremu23

  1. 17 hours ago, OhioBob said:

    But there's actually a logic behind 6.4x.  It is generally accepted that the scale of stock parts is about 1:1.6 in comparison to real life parts.  That is, stock 2.5 m parts compare favorably to real life 4 m parts.  It has been common in RSS to multiply all the parts dimensions by 1.6.  The logic behind 6.4x is that instead of resizing the parts to fit the universe, the universe is resized to fit the parts.  In other words, 2.5 m parts are to 6.4x as 4 m parts are to RSS.

    It might make sense to go with something like this...
    1.585^0 = 1
    1.585^1 ≈ 1.6 (probably not needed)
    1.585^2 ≈ 2.5
    1.585^3 ≈ 4
    1.585^4 ≈ 6.4
    1.585^5 ≈ 10

    1, 2.5, 6.4 and 10 are already commonly used scales, only 4x is new in place of the old 3.2x.

    ** The 1.585 number comes from, 10^(1/5).

    I will readd the 6.4x scale opinion to replace the 7.6x scale opinion at 1.1

  2. On 10/4/2020 at 2:16 PM, Br0nson said:

    when will there be a version for 1.10?

    If Kopernicus and Sigma Dimensions has 1.10 support, then the mod will work

    On 10/6/2020 at 8:42 PM, Sanic said:

    @Profiremu23 Thank you for putting your time into creating this. Galileo's mod has terrain collider issues that make it semi-unplayable, so I'd guess the majority of downloads are going to come from people with broken installs.

    It would probably be wise to add 3.2x and 6.4x scales, since people with the old rescale normally play on those. You might also want to keep an eye on terrain colliders since those broke old rescale saves. 

    Thanks :D

    3.5x and 5.4x and the 7.6x scale opinions are the replacements of the old Rescale 3.2x and 6.4x opinions, plus if i had free time, i will work on planetary mod support

    3.5x, 5.4x, and 7.6x opinions are more logical steps towards Earth-scale, (3.5x = 33%, 5.4x = 50%, 7.6% is 75% Earth scale)

  3. 2 minutes ago, OhioBob said:

    @Profiremu23, I have a suggestion.  For atmosphere rescaling, use atmoTopLayer instead of Atmosphere.  For instance, for 2.5x Kerbin, change your settings to,

         Atmosphere = 1
         atmoTopLayer = 1.214285714285714
     

    The exception would be for the 10x and 10.618x, in which case I recommend the following for Kerbin,

         Atmosphere = 1.25
         atmoTopLayer = 1.6

    Note that the product of those two numbers is, 1.25*1.6 = 2, which is the same multiplier that you're currently using.

    Below is the detailed explanation for this:

      Reveal hidden contents

    There's a distinct difference between what the Atmosphere and atmoTopLayer settings do.  Atmosphere rescales the existing pressure and temperature curves, while atmoTopLayer extrapolates the curves beyond where they left off (or truncates them if <1).

    So for instance, let's say we have Atmosphere = 1.5.  In this example the existing atmosphere will be stretched to 1.5x its original height.  The atmospheric pressure will drop more slowly with increasing height, and the conditions at the top of the atmosphere will be essentially the same as the original.  This could have some detrimental effects.  For instance, the lower rate of pressure drop would be unnatural and make the atmosphere thicker than it should be.  Also, with the larger scale, we have higher entry speeds.  So a vessel is going to hit the upper atmosphere going faster while the atmospheric density is unchanged.  This could result in an undesirably rapid onset of drag and heating effects (the "wall of air" effect).

    If instead we use atmoTopLayer = 1.5, then the lower part of the atmosphere is unchanged from the original.  Instead the atmosphere is extended by adding on a thinner upper atmosphere.  Sigma Dimensions uses the existing pressure curve to estimate how it should be extrapolated, and can continue the curve out to whatever height is desired.  In this case fight behavior in the lower atmosphere will be just the same as everyone is familiar with.  But we now have a thin upper atmosphere that we must get above to achieve orbit.  And the thinner upper air provides an additional buffer that the faster reentering vessels must pass through before reaching the familiar lower atmosphere.

    If both Atmosphere and atmoTopLayer are used, then the existing curves are both stretched and extrapolated.  The final height of the atmosphere will be increased by the product of the two multipliers, i.e. Atmopshere*atmoTopLayer.

    The reason I suggest using Atmosphere = 1.25 for the 10x and 10.618x versions is because of the way Kerbin's stock atmosphere is made.  Kerbin's atmosphere is based on the U.S. Standard Atmosphere, but the temperature and pressure curves were compressed using a 0.8 multiplier.  Using an Atmosphere multiplier of 1.25 reverses the compression factor and makes Kerbin's lower atmosphere 100% Earthlike.  After that, atmoTopLayer will extrapolate the atmosphere further up to its final desired height.  This will produce the most realistic atmosphere possible for the larger scales.

     

    Intresting, maybe i can make the change in 1.1, and i will start to work a Rescale Coutinued-JNSQ config

  4. Rescale Continued

    About the mod:

    Are you ever thinked about stock scaled Kerbol system is too easy? Or stock engines are overpowered in the default scale? Do you tired from planets are too small to even be called planets? Do you ever wished for larger planets? Some players may remember the Rescale! mod made by Gallieo88, but is outdated, so i decided to convert Rescale to the modern versions of Kerbal Space Program. The Rescale Continued is a small mod used with Sigma Dimensions to change the universal scale, and you can select 2x, 2.5x, 3.5x, 5.4x, 7.6x, and even 10x scale to make the planets larger!

     

    Scale examples:

    2x Scale: Is for a simple taste for advanced players to try larger stock planets.

    2.5x and 3.5x Scale: is for players to play the stock system larger than 2x scale, but still want to use stock parts.

    5.4x Scale: 50% Earth scale, if you want to play on this scale with stock parts, i recommend to use Real Fuels or SMURFF to balance the stock parts.

    7.6x Scale: 70% Earth scale, this scale is really hard to play with unmodified stock parts.

    10.0x and 10.618x Scale: On this scale, every stock planet is 1:1 copies of real life counterparts.

     

    How to install?

    To install, you need to install the required mods. Select ONLY one of scale configs, for example to play 2.5x scaled system, you only need the Rescale 2.5x folder. After downloading finished, unzip the Rescale folder to your GameData folder.

     

    Requirements

    Kerbal Space Program 1.8 or 1.9 (1.10 in correctly unsupported because Kopernicus dont have a 1.10 release)

    Kopernicus for 1.8: https://github.com/Kopernicus/Kopernicus

    For 1.9 Kopernicus, download link: https://github.com/prestja/Kopernicus/releases/tag/release-1.9.1-4

    Kronometer (not required, but i recommend for setting the date display accurate): https://github.com/Kopernicus/Kronometer

    Module Manager: https://github.com/sarbian/ModuleManager

    ModularFlightIntegrator: https://github.com/sarbian/ModularFlightIntegrator

    Sigma Dimensions: https://github.com/Sigma88/Sigma-Dimensions/releases

    And Rescale Continued's download link: https://github.com/Profiremu23/RescaleCoutinued/releases/tag/master

     

    Special Thanks for:

    Profiremu23 for making and testing the mod.

    This addon licensed by GNU General Public License: https://www.gnu.org/licenses/why-not-lgpl.html

    Wishlist:

    -Support for planet packs

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