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OnlyLightMatters

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  • About me
    To test is to doubt!
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    KSP, SciFi movies, Photography

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  1. Hi community. I don't know whether this kind of material has already been shared, if yes ignore this post. KSP KSRSS 2.5 - Orbit Builder Tool for Constellations [ENG] https://docs.google.com/spreadsheets/d/1vjTgcUdSsk4i8RAypxrY-XDOIsLuUQUGFyrFRidlqEI/edit?usp=sharing With this GSheet you are able to build a constellation of X satellites. It has been adapted from an existing file for Stock KSP.
  2. Hi teylife. Of course I can give you some insights to help you understand the work to be done. We will do this in a private message to avoid polluting this thread. I suggest that you -if not already done- start with looking cfg files and the way the dds files are done with the help of the psd files located in my github repository. Make a list of questions. We will start on this basis.
  3. I had one Unity crash yesterday after playing the game for 3 houre. Can't tell whether it's related to the core of KSP or KSRSS/Kopernicus. I am playing with Kerbalism and Probe before Crew. I also installed the contract configurator. A mission to explore Minmus appeared. Do I have to disable the stock contracts before running a Career game? Did I miss something?
  4. Hi Topic. You may have followed the Texture Unlimited Recolor Depot activity these last few monthes. I now start a new recolouring project which obviously is Kerbalism. This is just the beginning, don't expect it to be finished in a few days. I will sometimes post screenshots to share some significant progress.
  5. Hi. I am trying to understand something. On the latest KSP release I have both TU and Kerbalism installed. I noticed there are side effects and about 6 parts of Kerbalism are automatically colored with a metallic shader. The detailed logs are: [LOG 13:26:59.387] Loading shader icon replacement data for: SSTU/PBR/Masked :: SSTU/MaskedIcon [LOG 13:26:59.388] Loading shader icon replacement data for: SSTU/Masked :: SSTU/MaskedIcon [LOG 13:26:59.388] Loading shader icon replacement data for: SSTU/SolarShader :: SSTU/MaskedIcon [LOG 13:26:59.388] Loading shader icon replacement data for: TU/Legacy :: TU/Icon/Legacy [LOG 13:26:59.388] Loading shader icon replacement data for: TU/Metallic :: TU/Icon/Metallic [LOG 13:26:59.388] Loading shader icon replacement data for: TU/Specular :: KSP/ScreenSpaceMaskSpecular [LOG 13:26:59.390] Loading shader icon replacement data for: TU/Transparent/Legacy :: TU/Icon/Legacy [LOG 13:26:59.390] Loading shader icon replacement data for: TU/Transparent/Metallic :: TU/Icon/Metallic [LOG 13:26:59.390] Loading shader icon replacement data for: TU/Transparent/Specular :: TU/Icon/Specular [LOG 13:26:59.390] Loading shader icon replacement data for: SSTU/PBR/Metallic :: TU/Icon/Metallic [LOG 13:26:59.401] TextureSet: Kerbalism_Metal did not have definition for mode (create/update). Using default value of: update. This may not function as desired, and may need to be corrected in the configuration file. [LOG 13:26:59.402] TexturesUnlimited -- Replacing textures on database model: KerbalismConfig/Parts/ChemicalPlant/ChemicalPlant [LOG 13:26:59.403] enabling TSMD..KerbalismConfig/Parts/ChemicalPlant/ChemicalPlant (UnityEngine.Transform) updateMode: True [LOG 13:26:59.404] Replacing empty textureslot: _MainTex with color: 0,0,0,255 [LOG 13:26:59.404] Replacing empty textureslot: _BumpMap with color: 128, 128, 128, 128 [LOG 13:26:59.404] Replacing empty textureslot: _Emissive with color: 0,0,0,0 [LOG 13:26:59.405] Replacing empty textureslot: _MetallicGlossMap with color: 255,255,255,255 [LOG 13:26:59.407] Updated material properties Can you explain what is exactly happening with the TextureSet and TexturesUnlimited. Where would Kerbalism_Metal come from?
  6. Yes. I don't know as much as Manwith Noname but I can teach what I have learned to make recolor setups. However having GIMP/Photoshop basic skills for the basic tools is required, The major requirement is still having spare time and a huge motivation to contribute.
  7. I speak for myself and myself only. I will likely never make a patch for Restock. I consider there are many more important things to do first and see little interest in making hundreds of paint masks/specular textures for an already very satisfying mod. I have clearly not enough motivation to spend hundreds of hours in Restock/+ regarding the number of part to process. I am much more interested in: giving a hand in revisiting the stock parts, some of them are not [fully] recolorizable (batteries, cupola, MK2 parts, some MK3 parts, engines like KS25, Reliant, Swivel, Nerv, Rhino) bringing a support to Kerbalism, KER, KOS, MJ. improving the work i've done / fixing my bugs training other people so that they could to the same work on other mods. And you? Are you willing to contribute and spend at least a couple of hours each night during several weeks/months?
  8. Quick feedback. About the Shielded Docking Port, it is not possible anymore to recolor it with the latest release.
  9. That's a very good news! I will spread the word in the communities I'm involved with and make a good publicity of your new release
  10. Update https://github.com/OnlyLightMatters/TURD-MH-BG/releases/tag/stable002 s1p5 and s4 fairings are now supported just like stock ones.
  11. That I understand completely. It can sometimes be difficult to focus on our personal projects I made a short video in which I present my modding work for bringing recoloration to Making History and Breaking Ground parts. You will see at the end of the video the last ships I presented here.
  12. Hi Topic. I made a short video in which I present my modding work for bringing recoloration to Making History and Breaking Ground parts. You will see at the end of the video the last ships I presented here.
  13. Could you please post a screen capture? I have spent weeks on TURD (but < v1.12.x) I did not notice that. That's a good question, but I can tell you that if it were, mine would be also. There is actually no sense for TURD-MH-BG to be available on CKAN while its dependency is not.
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