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OnlyLightMatters

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Everything posted by OnlyLightMatters

  1. It seems we will never see the blue stripes on A6's ESR (P120C) - and this is not surprising. https://media.licdn.com/dms/image/D4E22AQG84iL2rYcqpg/feedshare-shrink_2048_1536/0/1710927166711?e=1714003200&v=beta&t=QtQh9OT8lLcskRqanuDlJB-wuqHFh2UYVJt57mccajE https://media.licdn.com/dms/image/D4E22AQFAUQ7E_kgPXQ/feedshare-shrink_1280/0/1710927148686?e=1714003200&v=beta&t=Psv-_Rm11YHSf9Mcpy1Nb-S5sm-bl99-gVpZE-63y7k
  2. I was very interested by this mod but I am a bit disappointed by the ISPs retained for Vulcain and Vinci engines which are not consistent with LF/LOX propulsion but rather solid boosters. A 3,75m A6 rocket is maybe too big for the stock game. Same issue with the Knes mod though, plus with insane ISPs for some monoprop engines.
  3. Not exactly playing KSP1 but preparing a new flag for my games. Old CNES flag: Reviving this oldie:
  4. Hiiiiiii! I'm back! I've just installed the mod from CKAN. OMG that's a really better user experience I can see you kept a few propositions I've made Thanks for the work provided !
  5. I don't know whether it's a bug or a lacking functionality because I have not much played the game since it went out, but I second this report. 2nd major issue to me after the heating parts inside a fairing.
  6. I agree. This is the most annoying bug I've encountered so far. I have to deactivate the heating management before each launch.
  7. Same bug here (batteries, solar panels) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 up to date | CPU: Ryzen 5600X | GPU: 6700XT | RAM: 48GB
  8. First mod I installed for KSP1 after KER. Got quickly fed up with the stock science management system.
  9. Hi! well this quite a lovely cockpit for sure, I think I'm going to adopt it for the long term! I have one question: Where does the cabin with the door comes from? Don't think I saw it in NF mods nor in Station parts redux. Last, one remark, personal opinion. The KJ-10 orbital engine looks nice but seems to be poorly balanced regarding stock standards: It's heavier than the Terrier 0.5t/0.8t but is smaller, delivers half its thrust in vacuum 60kN/30kN, has a significant lower ISP 345s/316s although the nozzle is longer, does not produce electricity when working... To its benefit I can only notice 1° more gimbal and far less pack volume 1300L/350L. This later benefit is really expensive regarding the rest. The mass disadvantage is the hardest to swallow
  10. Thank you so much for having adopted this mod! I am personally not a big fan of all the micro management requested by the stock science gameplay.
  11. Hi all. Sorry, I did not have much time to work on the subject and I won't have any before at least several months. I am resigning of my current occupation because I am finally joigning a space agency! I still don't understand how they were foolish enough to accept me I should get to Kourou in November. So, I have a lot of work to find a successor and train him/her to my activities. My work is here : https://github.com/OnlyLightMatters/SrcZTheme You are more than welcome to use, fork, steal it, whatever.
  12. Tried in two steps first navball.png then NavBall.png after a double check with the debug mode and it works! Quality is really better with a higher texture size, numbers are a bit blurry with the stock texture.
  13. Yes I already use Texture Replacer for a MilkyWay Skybox, for my KSRSS x2.7 game.
  14. Hi all. I did not understand whether this mod is able to replace the Navball Texture without using the NavBallTextureChanger mod. Is it?
  15. I'm looking for ideas, for the Career icon. I thought that using the helmet to display a growth symbol idea would be a good idea but I am not that convinced about the result. I had another idea though, making a sort of vitrivius kerbalish drawing... However with such small arms and legs it sounds very difficult to achieve.
  16. Yes it is amazing to notice we can have completely different tastes What is the most important is that the UI is coherent among the different screens. Details come afterwards by order of importance, I would say.
  17. Well why not. I do work with PSD files and I have a dedicated repo to store them.
  18. I play on a 28" UHD monitor at home. Bigger tiles/icons should be more readable (even though I play with a 140-150% UI). I will test your theme on my laptop, it may be more a personnal issue than a general one.
  19. Well I like the shapes you pre-designed very much and I carefully repected their sizes. However I will have to pay attention to the icons on the top left because if nothing is done there will be no separator between them as they share the same color.
  20. Work is still in progress. Arrows for Load and Save icons will be shortened, I find them too long, but you get the mood. I'm using the polygon and circle shapes in Photoshop, they are dynamic objects so I can rework the icons I design anytime.
  21. Hi zapsnh! Yes exactly, these very tiles. For instance a ks25 vector is a pretty dark part. For the altimeter buttons yes i was talking of the right buttons (gear, light,...) but these are minor details :p
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