Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by cukkoo

  1. New update coming ,And it is the biggest one .Space explosion,Air explosion,Underwater explosion and more nuke coming.I just need sometime to create the space explosion and all the effect.This should come altogether in the twenty fifth of the december as i need to practice for the middle exam and other real life situation.
  2. You should thank harpwner for the mod,i just make it work for the latest version.
  3. is there a way to well multiply BD blast power with weapon velocity or mass with velocity
  4. @Next_Star_Industriesok jsut i want to use cc by 4.0 instead as it is the original license form harpwner
  5. @Next_Star_IndustriesThen you need to change the cfg file path
  6. hey do you know @Next_Star_Industriesso the code is going smooth but i want each power to be seperated because dedtonatorRadius = weapon.blastRadius; mean that it will use missile launcher power instead
  7. also i invited you on github because i publish a code (similar to your's)and you really need to be in the credit also how to make custom loading screen (great mod BTW by korean friend even use the little boy for https://en.wikipedia.org/wiki/National_Liberation_Day_of_Korea)
  8. @Next_Star_IndustriesI thought it not NSI code.Oh i forgot the in,stupid me.also i know some c# so i am going to create plugin that will check for nuclear core if the nuclear detonator are present there will be a button to detonate only the detonator,if the primary core are present there will be a button to detonate the nuclear fission and if the secondary core are present there will be a button to detonate the secondary core both will have different FX and you can determine the power.because when the detonator compress the uranium it explode then the uranium explosion force crush the heavy h
  9. how about pressure checker like you know on jool it is 200 km so you should use pressure instead.also i want to say
  10. ok i thought you says it not my codeAlso i try to make a space explosion but the particle effect look worse when use the plugin
  11. then who's code is this @Next_Star_Industriesi try to make a space explosion but the particle effect look worse when use the plugin
  12. ok i am new to C# but i know the basic since i create a simple game in unity.green work red don't work [KSPAction("Explode")] public void DetonateAG(KSPActionParam param) { { Explode(); } } so when i press explode it should explode but it didn't public void Explode() { Color white = new Color(1, 1, 1, 1); Color whitef = new Color(1, 1, 1, 0); weapon.vessel.GetHeightFromTerrain(); blastRadius = weapon.blastRadius; bl
  13. I download NKD and it seem that EXPLspace 340 and EXPLAirbust,mirv,b-61,tallboy,Kinetic bombardment weapon is the example
  14. how to make custom particle effect for BDA.simple question long answer
  15. @SnarkPls delete this topic since i am creating a new one because i post it in the wrong section.
  16. yah and i am stuck at it for 3 month now and i am dreaming about the solution.
  17. I ask it twice and I am on risk of being ban by spamming but no one answer both.
  18. No it has texture but no color over life time
  19. so i make a particle effect for BDA i know i ask this for many time BUT ALWAYS THE PART TURN INVISIBLE OR THERE IS NO EXPLOSION pls help
  • Create New...