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Everything posted by cukkoo
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ok
- 104 replies
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- bd armory
- north kerbin dynamics
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I post it in to wrong category so here the new one
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North Kerbin Dynamics Renewed Credit FOLLOW INSTRUCTION LISTED IN THE INSTRUCTION FILE Supported version: 1.12.X REQUIRE CONFIGURED BDA+ (INCLUDED IN 0.1.0) The original NKD mod adds an arsenal of new weapon, Bomb, Missile, Gun Turret and more, But sadly, the mod has since not been updated, And I was the one who once wanted to test these nuke, But sadly could not, So After I figured out how to fix all of the bomb and guns, I decided to publish it! DOWNLOAD HERE Discord https://discord.gg/EguWxXw Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Support Harpwner(It make Jeb happy that he will get more nuke to test) Original Topic Changelog All the file are from harpwner and some bomb model were from uprise951 Source https://github.com/dogevspenguin/NKDR north-kerbin-dynamic
- 104 replies
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- bd armory
- north kerbin dynamics
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North Kerbin Dynamic B-83,Castle bravo,FOAB,MOAB and lastly Tsar bomba North kerbin dynamic is now ported to 1.9.1 This mod add plenty of bomb including nuclear one,and some conventional bomb is also in this mod.Originally developed by harpwner this mod hasn't been update in a while and some bomb are not working so i decide to update it.Now there are plenty of bomb working including Tsar bomba,Castle bravo,B-83,Moab and all other that i haven't mention(All the gun and turret are still not working).Currently all bomb are in the missile tab i will change that later.Mirv and B-61 are deleted due to malfunction i will re-introduced them soon.All the hard work came from harpwner so please support him. Direct download link https://drive.google.com/file/d/1k6ykdfyrAxpUuAqHwH7YET2Jw1gcAWyp/view?usp=sharing Discord https://discord.gg/EguWxXw Debug Discord https://discord.gg/6WuePMa
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rotation,attachment and node
cukkoo replied to cukkoo's topic in KSP1 Modelling and Texturing Discussion
Here th image for highligning https://ibb.co/RjGPx3C -
rotation,attachment and node
cukkoo replied to cukkoo's topic in KSP1 Modelling and Texturing Discussion
Well how about rotation my part just wont rotate correctry so do my part need to point Z+ X+ Y+X-or Y-another thing is when you hover house over part it turn slightly green on the edge but my part with custom model don't do that and when you first click a part to put it in to your rocket it is slightly transparent red when is is not connected and i want that effect to. -
When i try create engine particle i already set up every thing but when i export the particle there is no texture file.I try the same when i try to create custom explosion but it didn't work also i want to create color animation for particle effect and i am on mac.PLS help
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here link for discord https://discord.gg/C8zscN
- 2,034 replies
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- 1
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- nuclear bombs
- weaponry
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Do you want to test here the link https://drive.google.com/file/d/1k6ykdfyrAxpUuAqHwH7YET2Jw1gcAWyp/view?usp=sharing,and the development discord
- 2,034 replies
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- nuclear bombs
- weaponry
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so i create a model in blender and i don't know how to rotate it up left or right,and i seem to don't understand the attachment node.because i found node stack top and node stack bottom but i test it but i don't understand what value do what can you please tell me.PLS tell me what number do what 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
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OK
- 5,661 replies
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- plugin
- life support
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Write button dissapear KSP parttool
cukkoo posted a topic in KSP1 Modelling and Texturing Discussion
I create a engine model but the write button dissapear.Here the image -
Thankyou.But how to compile file
- 5,661 replies
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- plugin
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there are 2 way to make it explode first is to edit the config file and change the Nuclear explosive module to missile but change boost time to 0 and cruise time to 1(for testing) and use the specific bomb model.The second is to edit the config file and change the type to bomb and use the specific bomb model.If you don't understand the download my attempt,It was successful but it still WIP and tsar bomba explode in ten second
- 2,034 replies
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- nuclear bombs
- weaponry
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No but If i know i can't code due to all my text edit doesn't support those file and my mac converter seem to broke file
- 5,661 replies
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- plugin
- life support
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I cant seem to understand the code on USI-LS.version USILifeSupport.dll USILifeSupport.dll.mdb USILifeSupport.pdb.There some nonsense sign and other that all my text edit don't understand.I try use atom but it don't work text edit didn't work either
- 5,661 replies
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- plugin
- life support
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Can i use some of your code for my life support mod?i am realy struggling to code a life suopport
- 5,661 replies
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- plugin
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So i had all the information to create a mod about explosion but i don't know how other modder create explosion model.I try to import the model to blender through blender add-on but when i import it I see nothing but a six axis cross.Please help,here the image link https://sites.google.com/view/mod-development-debug/home
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So i had all the information to create a mod about explosion but i don't know how other modder create explosion model.I try to import the model to blender through blender add-on but when i import it I see nothing but a six axis cross.Please help,here the image link https://sites.google.com/view/mod-development-debug/home
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How to create custom resource
cukkoo replied to cukkoo's topic in KSP1 General Mod Development Help and Support
Thankyou