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Everything posted by Starhelperdude
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There is like one person I considered about ignoring him (I won't tell his/ her name) but I didn't do it since the person didn't post that much in threads that I'm active in
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Starhelperdude replied to Nertea's topic in KSP1 Mod Releases
probably not -
[1.12.x] Far Future Technologies - August 23: new engine!
Starhelperdude replied to Nertea's topic in KSP1 Mod Releases
I pronounce it in my native language pronouncination ner-te(e spoken short)-aaaaaaaaaaaaaaaa -
I want to explode large quantities of antimatter from fft on dres
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Starhelperdude replied to Nertea's topic in KSP1 Mod Releases
I'm using 1.11 and the Twin Boar doesn't have the restock texture, but there is one with restock textures when I go for example to filter by recources and a stock one aswell -
Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
Starhelperdude replied to RJVB09's topic in KSP1 Mod Releases
now somebody needs to make a custom kylo ren EVA suit and a rey ''suit''! So they can battle on it!- 40 replies
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- rjvb09
- planet pack
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I'm making a Dawn-like Probe for dres (and other asteroids/dwarf planets because I'm using MPE), because why not!
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sry for necroing, but is this mod size optimised for JNSQ?
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Ask the Mods questions about the Forums!
Starhelperdude replied to Dman979's topic in Kerbal Network
what are the warning points/ what do they do? -
[1.12.x] SpaceTux Industries Recycled Parts
Starhelperdude replied to linuxgurugamer's topic in KSP1 Mod Releases
I tried it with 1.11, haven't seen any issues -
yeah! @Delta dart vs Delta dagger fight happening now! (not)
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''Wrong-Right?'' Lol I actually wanted to appear in this thread but I thought no one would mention me @Panzergranate I like your name/ the language the name is from ^^
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can you or somebody else create a wiki for this mod? Like on github, with all stellar objects listed with useful information?
- 1,603 replies
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- totm may 2022
- interstellar
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may the forum be with you
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it would be cool I we could see OPM and MPE in ksp2, but I would say they aren't adding new planets in the stock system, I think nate shimpson said that in an interwiew with I believe Scott Manley but I don't know exactly, please look it up yourself
- 21 replies
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- ksp solar system
- sednoid
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the ksp 1 mod called Minor planets expansion amongst other things adds a sedna equivalent. It's pretty cool! But I think ksp2 won't have new planets in the stock system (but they are revamping the existing ones)
- 21 replies
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- ksp solar system
- sednoid
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Rover mods and satellite mods
Starhelperdude replied to Orbital Velocity's topic in KSP1 Mods Discussions
(Of course IMO) Near Future Exploration (essential), Restock/Restock+ (essential, sat visual overhaul, rover part visual overhaul and 1 new wheel), RLA reborn (for the mini RTG) Near Future Electrical (for the big RTG and capacitators and more batteries), SCANSAT (for scanner parts, even if you don't scan, these parts look cool on your ships), Spacedust (for Hubble/Bubble/Kubble/...) Sadly I don't really know restockalike rover mods that add oppoturnity-like or curiosity-like rovers, but you can build them probably with restock/+ and BG (if you have it, for extending solar panels) -
where do I find this in the mod folder? Also, how can I activate the other planets (like atlas and betelgeuse b) from the extra folder? I'm bad at config/pogramming stuff
- 1,603 replies
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- totm may 2022
- interstellar
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[1.12.x] Far Future Technologies - August 23: new engine!
Starhelperdude replied to Nertea's topic in KSP1 Mod Releases
are there now custom sounds for the ''pulse engines''?