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CFYL

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Posts posted by CFYL

  1. Well... My wish is simple... Just make KSP2 "Tweakable" like KSP1. 

    For a simple example, in difficulty settings you can choose to (or choose not to):

    • Enable Commnet
      • Require signal for control
      • Enable plasma blackout
        • Tweak plasma blackout modifier
      • Enable extra ground stations
      • Tweak vac occlusion modifier
      • Tweak atm occlusion modifier

    So that people who wants to play simple can disable some "frustrating" things, and realism lovers can play with full (stock) difficulty.

    (Well yes mods naturally have this feature, it's install or not intall.)

  2.  

    As described, I'm wishing to build a craft in KSP, and somehow bring it to real life with a 3D printer. 

    I searched for "3D Printing". While sandcastle is definitely and awesome mod, its 3d priting features are in-game, not IRL. So... I'm here to ask.

    Is there an add-on or some sort of program that converts a KSP craft into a 3D model?

    Spoiler

    I found a work here:

    This could be an alternative and I'm off to try, but 3D printing just seems... cool.

    Edit: found an old thread with the same title lol. Doesn't seem to help much though.

    But that thread calms me down:lol: 

  3. v1.1.0 release!

    https://github.com/CFYL/CParts/releases

    https://spacedock.info/mod/2638/CParts

    Changelog

    Spoiler

    Moved every part except DFH-1 in V1.0 to zDeprecated.
    Added YF-1 Liquid fuel engine.
    Added YF-2 Base.
    Added Size1TankLength1, S1TL2, S1TL3 and S1TL4.
    Added YF-3 Liquid fuel engine
    Added GF-02 solid rocket booster
    Added Size1 Truss Stack Decoupler
    Added basic SAS mode (without reaction wheel) to DFH-1
    Cloned stock separatron to make a lighter and weaker spinning motor
    Added Spanish localization (half by @AtomicTech and half by machine translation)
    Updated README.txt.
    Updated LICENSE.txt by adding a human-readable version of the same license.
    Added Waterfall as dependency to make engine exhaust.
    Beginning to add descriptions in github commits ^_^

     

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