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CFYL

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Everything posted by CFYL

  1. Looks like I missed this. http://www.cmse.gov.cn/gfgg/202205/t20220525_49844.html 25/05/2022 17:34 UTC+8 marked the reentry of this rocket stage. 24.2°E, 37.5°N. The official website stated that it was "In the Mediterranean", but it is really close to Greece. That point is on the ocean, but it is also only about 10km from the shores of the island of Kea, and less than 70km from the heart of Athens. But the debris, should, have fallen into the water. This point is, literally, in the middle of a circle of Greek islands and peninsulas that are rather densly populated. Previous debris has fallen in Southern Pacific and Xinjiang, both of which are sparsely populated. Has someone in Europe seen the trail of the debris? The reentry was about 10 a.m. local time on May 25. I would be shocked if I saw a meteor coming down to the sea in front of me.
  2. My profile pic is not THE Earth. It is a photo taken by a Japanese meteorology satellite. So you don't get 10000 Earths. You get 10000 Japanes satellites cluttering up GTO. Well... now the world has to buy orbit from me...
  3. I did nothing in KSP today, cuz I didn't run it. Here's something that I actually did today school stuff modding (actually, modelling and texturing and Unity-ing) setting up a KSP wiki account and getting ready to do something writing scripts for my video project which involves a lot of KSP drinking a tin of cola
  4. The rain is evaporated before it reaches the ground. (Venus)
  5. I vaguely remember there was a thread. The OP said that rocket science is just like bicycle science --- KSP Players know that they need to pitch up a little when they fly past the ap but hasn't reached orbit, and that if they overdo it they will waste fuel, without calculating everything behind it. That was a long, amazing article. But the thread just vanished. Maybe the author decided to remove it. Well we can still say that tutorials are very useful --- I have been looking at the KSP wiki for months before I actually design efficient rockets. I can't land on the Mun until I read the "Mun for dummies" for more than 10 times. A year passed before I could perform proper interplanetary transfers without Alexmoon's Transfer Window Planner. Very recently I could make use of gravity assists to lower DV requirements. Tutorials out of game don't have to be videos. I personally prefer text tutorials and I have been reading them since I first joined the KSP community. The "Stock Parts" page has been clicked, like, a hundred times by me. Even now I read some available papers about real rocket science to figure out how to go to B planet from A planet. Old fans of KSP1 will, by nature, transfer their knowledge base to KSP2. A decent amount of them may skip tutorials, while others may watch tutorial videos to support the developers or to get familiar with all the new things. But what can we see in real life? In the next decade men will be sent to the moon again. ExoMars will be launched. We will see a Mars sample return mission. We will launch probes and landers to the hottest and coldest places of our solar system. When these missions are performed successfully in real life, many people with zero experience in aerospace will be attracted to this field. One good option for them is KSP or KSP2. Trial-and-error is an effective way to foster a new generation of knowledgable space-enthusiasts and even actual future rocket engineers and flight specialists. KSP2 plays a role of "developing interest", while STEM schools can fill their brains up with equations and whatever the actual hard/boring thing is. So my suggestions is: Talk to NASA / ESA / Roscosmos / CNSA / JAXA / ... to add a KSP icon / symbol to a rocket fuselage / payload skin / astronaut suits do a live advertisement from the surface of the moon "Hey there, people on the Earth! Do you wanna go to space just like we do? Well KSP is an amzing way for you to do it! It is a game about ... and already has several million players on the five continents, and also me here on the surface of the moon! ... It's now available on ... at a price of only ... Buy it and you build you own rocket! Isn't this cool?" .., And also... Provide (a limited amount of) free giveaway or discount tokens, available at space / science museums. Hold offline activities and tell people "Hey guys! The xxx mission has successfully sent a rover / lander / orbiter to xxx. Is it hard? Yes! Going to space is hard. Is it easy? Yes! Rocket science is as easy as bicycle science. Do you actually know how to ride a bicycle? If you say yes, how many of you have actually calculated how a bicycle reacts to force and torque applied by the cyclist? [silence] Well, none of you, right? You don't need to get that deep to know how to cycle. You don't need to get that deep to know how to go to space! We are talking about Kerbal Space Program which sends every person with a dream to wherever they want to go, with actual rocket science but without all that maths..." ... Disclaimer: I'm a student, not some expert engineer or marketing genius. I feel that these ideas are "cool", but whether they could bring more profit to the developer is beyond my knowledge. KSP has already cooperated with ESA and NASA OFFICIALLY. A lot of real space experts started as KSP players, lots of whom are mentioned in the 10th anniversary video. KSP will be written into history textbooks if mankind actually fastforward to Kerbal science, because of millions of STEM students inpired by KSP and build real-life wonders.
  6. OH SCRAP Patch Scarlett is the last krikkit simulator of all time (in my mind)
  7. OH SCRAP Patch Scarletc is the lest krikkit simulator of all time (in my mind)
  8. The goal is to find a question which results in 42. How can I effectivly annoy an entire fanbase with one sentence?
  9. OH SCRAP Patch Scarlatc is the best krikkit simulator of all time (in my mind)
  10. Your LASE has only one ignition and you crash soon after you shut the engine down. A Charon Lander.
  11. Very Big Fish beats Bigger Fish. (Very Heavy Rocketry beats Heavier Rocketry)
  12. Oh Scrap! I forgot to clean the transfer window. Now I need Tweakscale and Extraplanetary Launchpads to build a more powerful rocket if I wanna go to home.
  13. OH SCRAP Catch Scarlacc is the best krikkit simulator of all time (in my mind)
  14. Banned for reviving an old thread
  15. OH SCAP Catch Sarlacc is the best krikkit simulator of all time (in my mind)
  16. P30 (The Face for Polarity)
  17. CFYL

    Primes

    No, it's just 4789
  18. I think the OP wants us to calculate the equation that the last player has given. Your approximation is amazing though. When it comes to irrational numbers, I somehow think approximation is needed. So @Ryaja, could you set up some rules that define how many significant numbers we need to include in our values? π is an accurate number, but we can't write all its digits. Will 3.14 be good enough? Or do we need 3.14159265? Or even π = 3.14159 26535 89793 23846 26433 83279 50288 41971 69399 37510 58209 74944 59230 78164 06286 20899 86280 34825 34211 70679? A calculator will make this play-able, but we need to know how accurate we must be. So A could now be 37.46 or 37.46216. There are a infinitely more digits after these. Please add rules regarding accuracy. It could be just me, but I think it isn't.
  19. Well... I'm interested in protective layers against radiation and solar wind Also, if you fire a gun on the surface of the moon, the bullet could reach orbit if your gun is powerful enough. Of course it may hit a mountain and won't actually go to orbit. In this point of view, a war of the surface of the moon is hazardous. You can fire a cannon from this side of the moon and hit your enemy on the other side of the moon. War in space, however, can be vastly different from war on the land. What do you fight for? There's no point in fighting for vacuum. So war will possibly take place near planets or other potential targets. Orbital "destroyers" "cruisers" "spacecraft carriers" "battleships" can seem fun, but still requires a lot of maintenance, I guess. A decent amount of crew is still needed.
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