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About aspacecephalopod

  • Rank
    Spacecraft Engineer

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  • Location
    Earth and Mesbin
  • Interests
    KSP, model+high power rocketry (L2 and working towards L3), RC aircraft, skiing, cycling, hiking

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  1. Hi all, With some things going on IRL, I'm gonna pause the WW adventures for a bit. (basically, I spilled a water bottle onto my computer that day before online classes started. Kraken sent good luck for backups fortunately!). Hopefully I can pick back up in a month or two. In the meantime, here's a quick recap of what's what in the Kaywell system: -Kerbmun has quite the fleet with three bases and 15+ kerbonauts on the surface, with intermittent crew rotations. The mesbinians have began to slowly move non-kerbonaut citizens there as well-all the infrastructure is in place to do
  2. Chapter 24: The Big Landing Been a minute... lots of fun stuff in the works though. I also installed Beyond Home and have been having some fun with career there too. Chapter 25: A short (long) detour to Reander Catching up on some mission planning :-)
  3. Chapter 21: The Magna Carta Back at my favorite part of KSP: building absoutely absurd motherships!
  4. Haha yep-1.8.1 so just different light colors, no custom suits or suit textures. I do have Texture Replacer for their hair/faces but not suits
  5. Chapter 20: Larklight A quick update: no real big missions, but a new ship was launched, the NMS Moonlethunter, which took a crew of 2 to go finally investigate the ring of moonlets orbiting Mesbin, mostly in low orbit. This new design was the first Ion Engine vehicle launched from Mesbin, and quickly found several moonlets that might be good candidates for an outpost. But the best, by far, was a Magic Boulder moonlet! Four modules (Hab, reactor/ISRU, lab and a bunch of small docking ports, and an antenna) later, Larklight Station was complete for now! Habs and lab are on the no
  6. Thank you both! It's definitely going to continue, though I'm not sure how quickly. I kind of jump between this and Whirligig World a lot-WW is a lot more of the stock whimsy (and great visuals) but with some killer dV requirements thrown in, while RSS really emphasizes ship designs for maximum efficiency, even with SMURFF. Both are fun but any given week I tend to spend more time on one project haha!
  7. Update: I don't think KSRSS rescaled is going to play out due to some terrain bugs. A shame, given that it runs smoother and the visuals are better on my slow-ish computer. So close to working... Jessel is sad. But, on the bright side, since the mars fleet is ready, I do intend on firing up RSS and continuing out into the aether shortly! Possibly with a few additional mods as well.
  8. Explored the Valyr system (Whirligig world) some more, including Didd, which is interesting in that not only is it a moon of a moon, but it has a class E asteroid moon of it's own! Also, green monolith:
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