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Everything posted by aspacecephalopod
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A Bit of Reality, or an attempt at RSS
aspacecephalopod replied to aspacecephalopod's topic in KSP1 Mission Reports
Looks like we've got us a CONVOY Lots (and lots and lots) or orbital assembly but the fleet of ships for Mars is go! We'll get back to the lunar crew soon, the mars crew needs an engineer and the lunar crew could use another crewmember or two... -
Deployed a big new crew+fueling+research station above Mesbin (Whirligig World, Kaywell star system)
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Chapter 12: Mothership Happenings Finally getting things up and running smoothly!
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Hi all, I've got a small shuttle mostly working in RSS/FAR/SMURFF right now. Orbital launch works perfectly, and suborbital flights straight up without the boosters/ET work as well. However, re-entry is proving to be really really tricky. The plane alternately wants to pitch up/down/spin on entry from 60km and orbital speeds all the way down to about 20km and 1000 m/s. I started out with a small delta and canards and moved to a larger delta without canards, and eventually got to the design in the second photo which handles well in atmosphere and can make it through re-entry, but only just and there's lots of shaking and fighting the controls from 6km/s down to about 600 m/s still. Airbrakes help but it's still fussy-SAS seems to increase wobbling but it's pretty hard to manage angle of attack without. Any tips for handling a 7.2 km/s entry with this sort of design?
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Mods in Stock
aspacecephalopod replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Some form of proper flight info and dV stats (won't force MJ on all but I love it, KER is great too) KAC Restock/Restock+ is wonderful and makes KSP look far more coherent and finished without any noticeable CPU hit on my old laptop. Some form of KAS/KIS -
A Bit of Reality, or an attempt at RSS
aspacecephalopod replied to aspacecephalopod's topic in KSP1 Mission Reports
More building and testing... -
Chapter 11: The Lucky Kerbmun Thirteen
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Chapter 10: Kerbmun colony or bust!
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Chapter 9.5: Binary Suns A quick update completely unrelated to the misadventures of Kerbmun: the Shol Sat made its flyby. Not much to say (sandbox) but hit the spoiler for some really cool cinematic-style shots of this giant planet and the twin suns up close!
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Confirmed! Not enough to breathe without assistance per the WW canon, but certainly enough to make things habitable and possibly run some jet engines. Chapter 9: Everything's under control, situation normal. We're all fine here now, thank you. How are you? So yep... lots went wrong in fairly rapid succession. But no one was hurt and quite a bit was learned about flying at Kerbmun (namely, it's a bit tougher than Kerbin). Tune in next time for functional SSTO designs and a base module, hopefully?
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Falling with style > flying So the one and only Geroly attempted a Kerbmun landing today. Here's how it went! Chapter 8: All these worlds are yours... Only one flight here, but it's a good one!
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Chapter 7: Flying? What's that?
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Built a big exploration rover/base on Luna for long distance (1000km maybe?) crewed trips. It's three modules (rover, hab, ISRU) that can all drive separately or link/unlink as needed.
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A Bit of Reality, or an attempt at RSS
aspacecephalopod replied to aspacecephalopod's topic in KSP1 Mission Reports
Packing for a road trip (on a moon with no roads ) Got some base stuff to work properly for a change! Loading vessels still sometimes launches them but F9 eventually levels things out and exploration can continue. The triple-rover is nice and zippy on Luna so exploring should be fun. -
Oh, THOSE kerbals. I don't know for sure, but the tale for WW is that Kerbin sent out many interplanetary exploration ships a few millenia ago, and the one heading for the Kaywell system was the one that crashed into Mesbin. Not sure if any of the other colony ships could make it there...
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Who? Geroly and crew just were stuck without a way to chill the ISRU and couldn't refuel, but the second big miner ship (Sparrow) fixed that so no one is stuck now.
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@KerballingSmasher @SuperMiiBrother I appreciate your appreciation of my terrible pun there Here's the next bit! I'm trying putting everything in spoilers, will see if that makes the thread more readable. (went back and added it to the previous posts too) Chapter 6: Probes are Easy to Train
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Chapter 5: Time to Chill a Bit
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Chapter The Last is up! This is basically just the crew's return from Urlum. It's been a fun ride exploring the Outer planets and generally running a space program with Laythe as the homeworld, but I'm off to Mesbin and Earth for now! A few closing shots from the trip back, and a probe mission to Neidon: Ahh, fresh salty air after 35 Kerbin years...
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I'll try... but I guess if not, me the kerbals will be back in 2 hours... I haven't really posted any shots of the whole planet it seems! Yeah it's WEIRD. And awesome. And really pretty hostile in all ways as far as planets go...
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Chapter 4: Flight of the Sparrow
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Started putting together yet another Mesbin low orbit crew ship and put the crew roster together only to find... Geroly! He miraculously returned from the dead and I forgot that the default setting is for missing kerbs to respawn eventually. Chapter 3: The Start of a Fleet
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It has been 0 days since the last incident... In fact, Mauki insisted the next missions were probes only. No disintegrations today! Chapter 2: Safety Third
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