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Ilya_G

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Everything posted by Ilya_G

  1. Hi everybody. I haven't been here for a long time... Version 1.6.x is pretty good when compared with the previous ones. It can be seen that the work is in full swing I have a bunch of ideas for improvements + have questions. It would be better if the author writes to me in the bos, I don't want to spoiler
  2. I found an interesting bug - when the ship falls to the surface of the planet, it disappears, and the report says "overheating of the part" with a six-digit number And it is 1985 meters long
  3. It is unlikely that the author will update it, because he has not been here for 6 years, and the last messages from his page were sent back in the 16th year But the projects of this author are quite unique. It would be a pity to lose them forever... I played around with the mod a bit and found out that apart from the nightmare in the form of the absence of any sorting, the dll file interferes with the loading of parts (to be more precise, the module that is located there does not allow the parts to load at all). I can share my best practices if you want, but they are unlikely to change anything
  4. He doesn't seem to read the messages that are being written here. I think it should be tagged via @... Let's start with the classics: 1. Reinstall the mods by downloading them from the repository again As I remember, you have to put these 3 folders: BoulderCo EnvironmentalVisualEnhancements Scatterer 2. Delete the temporary Module Manager files in the game 3. Just in case, restart your computer I would also say about cleaning the registry...but it won't help much
  5. In terms of execution, these two mods will be no worse, although they are quite old 1. 2. I have an idea just related to these mods, which requires a person who knows how to work with 3D models and textures. I think you might be interested in it. If someone wants to help me, just write in private messages
  6. In the sixth episode of the first season of the TV series "Andor", a meteor shower called "Eye" is shown. Can something like this be done here? By the way, I tested your mod. Looks amazing even on my GT710... My fps. Causes despondency
  7. And In theory, AJE is a clever algorithm that calculates the thrust of a propeller (and not only, but at the moment we are interested in this) engine, based on its power, size and characteristics of the propeller and other parameters of the engine itself Actually, the config just feeds the required variables to the algorithm to get the desired result If everything is fine with the config itself, then the problems are on the side of the algorithm In the first case, the motor simply does not develop the necessary speed, which, logically, is physically impossible (the motor must stall in this case) I can't say anything about traction, it seems to be normal for such a motor (at operating speeds, which are achieved at high speed, so taking off from a place creates problems) I didn't check the second case (I didn't put 14,500 hp on the NK-12 instead of 11,000 hp), so I can't say anything By the way, some of the problems are indicated by me in this message above Based on the above, I can sin precisely on the algorithms of AJE Well...or all your configs have errors By the way, can you make a config for this mod? It's pretty well worked out to forget about it By the way, about the effects... try using Waterfall. An example of my work for the Yumo-004 engine is attached By the way, engines using Squad models would do well to add these effects. Because there are no such effects in the "clones" created by AJE, but they are present in the original engines
  8. Quite strange. Personally, I have seen incorrect operation of AJE algorithms. Most likely, I'm wrong... In any case, AJE requires fine-tuning and refinement And if it doesn't bother you, read this and this. Maybe you can find a couple of ideas...
  9. Actually, when is the update planned to be released?According to you, all the main work has already been completed and it remains only to finish the configs. I suppose it could have been done in 2 weeks. That's how it should be. I can't say anything about EVE (especially about the new version), but Scatterer from the same person has several levels of picture quality settings (Very low -> Low -> Medium -> High -> Very High). I think EVE should get something like this. Note: The definition of the word "performance" is quite subjective, especially in relation to KSP...
  10. I guess I guess what the problem was. Can you send me a config in the form of a code (code option) in a personal message?
  11. The sound of the siren Yu-87 "Stuka" should be changed For comparison, look at this Timing: 0:10 - 0:34 In my opinion, the diameter of this siren should be reduced by 2 times There is such a gun here Something like this should look like It seems not, other ammunition is used there I think we need to work on this
  12. I don't want to blame you for anything, but you should work on the structure of the mod itself Great idea!
  13. You can use the details menu to set different targets for bombs / missiles, and then launch them in one action P. S. I haven't checked this, in theory it should work
  14. If you mean flying an airplane with such a system - yes, and why not If you mean to change the sweep of the wing in flight - hardly
  15. You described the current state of the KSP and not the state of the BDArmory mod
  16. Rather, on the contrary, it is a sign of poor-quality work and the absence of any testing
  17. Another bug: When you press the "Fire Missile" button (no difference, with the help of action groups or a designated button), missiles are fired at high speed. It is unrealistic to release one piece When one type of missiles ends, the device automatically switches to another and fires them. There is a risk of being left without missiles I think it's worth adding a limiter that limits the number of missiles fired at a time (1, for example) until the button is released
  18. It's strange, but I can't shoot unguided missiles... KSP.log has this
  19. If I'm not mistaken, I should only ask permission if I decide to put his product into public access (which I wasn't going to do) or use it in any way for my own purposes (create my own mod, for example) I didn't do either, so I don't need to ask permission In addition, this person has not been online for a year, so it is unlikely that he will answer me... By the way, do you want to update this mod?
  20. This has already been done a long time ago by user SpannerMonkey He deleted his mods, but I still have the zip archives. If you want, I can upload them to a file sharing site and send you a link
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