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  1. So I landed on Tylo and after I decoupled the boosters, they crashed, and when I quicksaved, I got this. [EXC 07:41:41.892] NullReferenceException: Object reference not set to an instance of an object PartModule.get_HasAdjusters () (at <2afc64dea36946459d4707808bdac511>:0) PartModule.Save (ConfigNode node) (at <2afc64dea36946459d4707808bdac511>:0) ProtoPartModuleSnapshot..ctor (PartModule module) (at <2afc64dea36946459d4707808bdac511>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) (at <2afc64dea36946459d4707808bdac511>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) (at <2afc64dea36946459d4707808bdac511>:0) ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) (at <2afc64dea36946459d4707808bdac511>:0) ProtoVessel..ctor (Vessel VesselRef) (at <2afc64dea36946459d4707808bdac511>:0) Vessel.BackupVessel () (at <2afc64dea36946459d4707808bdac511>:0) FlightState..ctor () (at <2afc64dea36946459d4707808bdac511>:0) Game.Updated (GameScenes startSceneOverride) (at <2afc64dea36946459d4707808bdac511>:0) Game.Updated () (at <2afc64dea36946459d4707808bdac511>:0) QuickSaveLoad.doSave (System.String filename, System.String screenMsg) (at <2afc64dea36946459d4707808bdac511>:0) QuickSaveLoad.quickSave (System.Boolean saveAs) (at <2afc64dea36946459d4707808bdac511>:0) QuickSaveLoad.Update () (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Full Log: https://drive.google.com/file/d/1YEWp8dCvN1tunGJZmXbr-LYTbUwxbR4h/view?usp=sharing ModList:
  2. How to replicate: Sporadic, try to put 3 vectors on a 2.5m tri-adapter, this is on a starship replica.
  3. Well there's a space between Delta and IV... Because Kopernicus (and planet mods in general) are unstable on 1.10.1
  4. My suggestions for future releases: Probes: Mariner 4, 5, 6, 7, 9, 10 Pioneer 10, 11, 12, 13 Voyager 1, 2 Galileo Cassini Rockets: Delta IV (with compatible fairing for 1.10.0 plz) Also plz fix fairings for the rest. Well sh- I will make new parts then
  5. Simplified: Exception: FSM Error: Bla bla bla KSP Version 1.10.0 Full Error: [EXC 11:12:32.373] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM. KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0) ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0) EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.Debug:LogException(Exception) EventData`2:Fire(ConstructionEventType, Part) EditorLogic:<SetupFSM>b__195_29() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update()
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