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Posts posted by JoshTheKerbal
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9 hours ago, Iapetus7342 said:
Will this be added to CKAN?
I don't know how CKAN works so no
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7 hours ago, Hohmannson said:
Pretty cool and lightweight props! Bug report. MJETF34 and MJEVK1 seem to have wrong bulkhead profile - size0. Expected bulkhead profile - size1 (they are 1.25).
I've already fixed that and it will come alongside two cockpits(!) in 0.3.0
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18 minutes ago, marxman28 said:
The entire mod or would just the .dll work fine?
Just the dll, so you can delete the rest of Firespitter while keeping the Plugins folder
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More Engines 0.2.0 released! Adds 4 new engines, including two piston engines (Requires Firespitter!)
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So I just ran a few more tests and for some reason when an aircraft I made exists on one team the other team won't attack them at all
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50 minutes ago, DocNappers said:
It was (apparently) nothing? Team A managed to shoot down one of the Team B planes when I was debugging. It was just that Team A didn't shoot enough for some reason
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22 minutes ago, JoshTheKerbal said:
Does anyone have a problem where Team A won't fire anything, ever? It's ruining my dogfights because Team B would win by walkover 100% of the time.
Researched this even further and discovered that the problem can affect either team at random. Has anyone had this problem or is it just me?
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Does anyone have a problem where Team A won't fire anything, ever? It's ruining my dogfights because Team B would win by walkover 100% of the time.
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2 hours ago, AbnormalVenegrade said:
I already finished fixing up the resource cfg's and got it all working, but the balancing might be a bit off. I was mostly just wondering if you'd want to integrate this with the main mod instead as it won't activate without SpaceDust installed to prevent any issues. Maybe just include a disclaimer that there are SpaceDust configs for only one star system, since I only worked on putting it into Kepler 186.
I absolutely want this integrated into MREx! I'll obviously include a disclaimer so that people know that SpaceDust only works for the Kepler-186 system.
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More Airplane Parts [WIP]
Download Here: Spacedock
Currently contains 10 parts: A low-bypass turbofan with reverse thrust, a ramjet, a pulsejet with custom sounds, two piston engines (Requires Firespitter Core), a TF-34, a VK-1, a J-47, and two cockpits: One for the Tu-154 and another for the F-111.
License: MIT
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1 hour ago, AbnormalVenegrade said:
Is it possible to add SpaceDust support to allow interstellar vehicles to refuel on-site with different fuels? I could make some configs for it really quick, but definitely would need to tweak some abundancy or distance values.
You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet.
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53 minutes ago, Syczek said:
How to do curve stuff??
Try this one
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13 minutes ago, Syczek said:
Seems to be a jackpot,runned without GU no problem,any patch to solve it??
The only way to fix this would be moving Silan closer to Eeloo but it breaks the difficulty. Or you can change Kerbol's curves in GU's config.
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3 hours ago, Syczek said:
In space view on silan and others I can see star I have behind(I using GU). When I cheat orbit to Silan, it's literally pitch black. Looks like a eve problem to me, because aurora are visible
Most likely GU changed Kerbol's parameters so that Silan receives almost no light at all. Try it without GU.
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9 hours ago, Syczek said:
@JoshTheKerbalI have strange issue aka black textures on Silan and its moons,what can cause it??
Is it like too dark or did you bork the install?
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1 hour ago, OrbitalManeuvers said:
my feedback is thank you for making part mods for ksp1
in the nits department: I noticed that MSK-010 decoupler seems to have crossfeed on, and there's no PAW switch to turn it off. For me the sample MSK-A, under MJ ascent guidance, consumed the fuel in the first stage and happily went on to drain the 2nd stage tank.
On the MSK-B, what's the mission profile for the bio sample? I'm assuming it's to transmit the data, but the part has no antenna, in case you wanted it self-contained.
Thanks again for sharing this!
MSK-010 Decoupler crossfeed problem: I will fix it immediately on the next release
MSK-B flight profile: You'll need a stock antenna for now. I'll add an internal one for the next release.Thanks!
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With Iranian rocketry progressing quickly (they're planning to launch a human into orbit by 2030), I was inspired to create this mod. This is my second mod, so feedback is appreciated!
Safir:
Salman:
Download on SpaceDock: https://spacedock.info/mod/3550/Kermanshah Rocketry
Dependencies: Waterfall
License: CC-BY-NC-SA (Configs) and All rights reserved (Textures and Models)
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30 minutes ago, AbsolutelyNotKirrim said:
Does this mod support waterfall?
Not yet
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Have you ever thought of launching rockets the wrong way? Retrograde Launch Systems gets you covered! They provide several rockets for you to launch westwards.
This is my first mod, don't expect great textures or models for now.
Download (SpaceDock): https://spacedock.info/mod/3545/Retrograde Launch Systems
License: CC-BY-NC-SA (CFG), All Rights Reserved (Textures and Models)
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5 hours ago, AbsolutelyNotKirrim said:
Does Silan have EVE redux configs?
Yes, it does
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Hello Jacob, can you give me permission to review your pack? It looks pretty good for a review.
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13 hours ago, Sky Kerman said:
Nice! Is this compatible with your other mods like Eeloo moons and such?
Yes, as Eeloo isn't affected in this modpack.
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23 hours ago, Superpluto126 said:
Is it RSS Sized or just normal Kerbal Size?
For now it's stock-sized, but I might add RSS support
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What is More Real Exoplanets?
More Real Exoplanets (MREx) is a series of mods that add confirmed exoplanets to KSP. Similar to Andi's Real Exoplanets (REx), MREx puts each star at their correct right ascension and declination, albeit with their distance from the Sun shortened to avoid game-breaking bugs caused by large distances. Each planet is based on their real-life properties with some artistic liberty.
Series 1 adds two star systems, Kepler-186 (with Space Dust configs) and CoRoT-7.
Series 2 adds two star systems, K2-18 and Luyten's Star.
Each series will add two new star systems.
Download: GitHub
Follow the development of MREx at KerbalHub's Planet Emporium's Discord Server: https://discord.gg/hYTjzJzyFZ
Thanks to:
- Squad: The developers of KSP
- @Andi K.: For inspiring me to make MREx
- @Pkmniako: For making Niako's Kopernicus Utilities, a dependency of all packs in MREx
- Kabram: For making the sunflares used in MREx's scatterer configs and making them free to use
- @AbnormalVenegrade: Space Dust configs for (now so far) Kepler-186
License: All Rights Reserved (ARR)
[1.12.x] Silan: The Kerbol System's farthest planet
in KSP1 Mod Releases
Posted
It's on the SpaceDock page, if not already obvious from the images