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msp307

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Posts posted by msp307

  1. 1 hour ago, septemberWaves said:

    If the part is properly configured for RO, then there is no "problem". RCS in Realism Overhaul is weaker than in stock (and stock-balanced) KSP by design, because RCS in real life is weaker. Reaction wheels are also weaker, and this is also by design. The result of this is that you cannot brute-force vehicle movements. Try using a small amount of thrust for a short duration to initiate a rotation or translation maneuver, and a similarly small amount of thrust for a short duration to halt that motion once your vehicle is where you want it to be. Be patient with your spacecraft; if you try to hold down the movement key for half of the duration of any movement, and then hold down the reverse movement key for the other half of the duration to slow down, what you will do is waste all of your RCS fuel - or, alternatively, throw away so much of your mass budget on RCS fuel that you can't carry enough payload for a mission.

    I will not provide you with the information of how to configure Realism Overhaul so that it no longer works like Realism Overhaul; that modpack is extremely carefully tuned, balanced, and maintained, and small changes can break things extremely badly. If you don't want to be patient enough to play RO the way RO is supposed to be played, I would recommend Skyhawk Science System (which is configured for BDB) with the KSRSS Reborn planet pack.

    If you are willing to be patient enough to learn how to play Realism Overhaul as Realism Overhaul, you need to learn at least the core differences. Realism Overhaul is not like stock (or stock-balanced) KSP. At minimum, read this guide on the RO wiki: https://github.com/KSP-RO/RealismOverhaul/wiki/False-KSP-Lessons

    Also, if you want to play any kind of career game with Realism Overhaul at all, then you really do need to install RP-1 with the CKAN express install from a clean KSP install. If you don't do that, things will break. Realism Overhaul does not work properly in career mode without RP-1. You can safely ignore RP-1 if you only care about playing in sandbox mode. If you want to play in science mode, you should probably find another modpack (again, I recommend Skyhawk Science System), because there is no properly-configured science mode for Realism Overhaul.

    I understand the desire to learn by trial and error. That is not, however, an approach that works for Realism Overhaul. If you do not read the documentation, the best thing you can possibly hope for is that your spacecraft will fail because you do not understand them.

     

    8 minutes ago, CobaltWolf said:

    If I understand @msp307's question, they were asking why the in-game thrust is half of what's in the config (which seems to be for RO, judging by the fuel types)

    yes, that's what I meant
  2. 40 minutes ago, septemberWaves said:

    If a part is properly configured to work with RO, then that is the reason for the change. Do you know how to use Realism Overhaul properly, or is this your first time using it? If the latter (which I assume due to your confusion at a part configured for RO), then I'd honestly recommend you create a new clean install of KSP and install RP-1 (career mode for Realism Overhaul) using the express installation method on CKAN. I'd also recommend reading the Github wiki for Realism Overhaul and RP-1. Doing that, and playing through a RP-1 career, will teach you how to actually use everything in RO, and to understand the game mechanics of the modpack. I don't know if all of these BDB RO configs work for RP-1 (which requires more complex configuring), but ROCapsules (the mod that provides crewed spacecraft for RP-1) uses BDB models for most spacecraft that BDB represents (with the main exception currently being the extended lunar infrastructure, though hopefully that is being worked on), and it's not hard to make reasonably-good looking replicas of the rockets.

     
     
    Thanks for the answer.
    1. Is my question answered. would it be possible to find out which RO file is causing my problem?
    
    2. I primarily get my knowledge through "try and error". figure out some problems myself. I only have to ask every now and then, as in the case here.
  3. 45 minutes ago, AVaughan said:

    Do you have a working and up to date Realism Overhaul install, or just Kerbalism + the RO-Kerbalism configs?

    I'm pretty sure the RO-Kerbalism configs aren't maintained by as part of kerbalism, but as part of Realism Overhaul.  (And they might assume that most of Realism Overhaul and dependencies are installed).   

    Assuming you do have Realism Overhaul installed you will probably get a better response on the RO discord https://discord.gg/VdsxK9p7QC 

     
    Thank you for your prompt reply. yes I have both RO and Kerbalism+ROconfig.
    
    is it then in my case described that it is then due to RO?
  4. 1 hour ago, Zorg said:

     

     

    Just to add to this, we cant provide support for RO installs since it fundamentally reconfigures our parts and BDB RO configs are written and maintained by the RO team. (even then its not the core team but volunteers who have submitted patches to them). Its not feasible for us to provide support as we are not familiar with the details of RO configs and how our parts are meant to work there.

    I once deleted the corresponding file and restarted. Now the loading process stops at "bluedog_Apollo_DrogueChute". Seems to be with all parachutes. Is it due to RealChut and the associated RO configs? to understand exactly?

  5. 4 hours ago, Razgriz1 said:

     

    Realism Overhaul does actually have SOCK configs, and you can manually define the wing parameters to get around the issue with node-attached wings. The rudder is not configurable with FAR because it cannot handle multiple control surfaces in a single part. All that being said, I've never flown it in RSS/RO so I can't comment on how good the configs actually are. The Space Shuttle System Expanded mod is supposed to be a lot better for RSS/RO.

     
    ok thanks for that
    Are all parameters of the SOCK configs adapted to the rescaleFactor or can I take any value from the rescaleFactor?
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