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exxaminer

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  1. Oddly enough, this isn't the first time I flight this thing - I used the exact same config for suborbital and orbital tourist flights and always managed to land safely, so I assumed that coming from moon wouldn't make much difference that could not be compensated by choice of re-entry angle. But apparently not :-( I even tried the extra shallow angles starting with 60km Pe and having several more eccentric orbits - which is painstakingly slow but the effect was little to nothing. That's why I wondered if it is possible to deploy chute in Unsafe or Risky state - otherwise, why the indicator with that many states is even there, right? But it seems that easiest way would be to restore game to pre-flight and try again (I spent mabye 5 hours trying to land this thing, I could have launched it 6 times from scratch) - but I just wanted to try to save a doomed mission Apollo 13 style. We are leaving no man behind - not even tourists :-)
  2. Hey guys, thanks for suggestions. Yes, I am landing on Kerbin, I have too little fuel (delta v around 70m/s) to park in orbit so i try almost every angle for reentry ranging from 10km to 50km and the result is still the same - even with the higher orbits where you gradually decrease Ap in several orbits. Moreover, although I always enter retrograde, at some point in the atmosphere the craft wobbles back to prograde and due to aerodynamics, I am never able to turn it back and I am pretty sure that is part of the problem. I guess it has something to do with the shape (module + 2 crew cabins - see screenshot). Is there any chance to salvage this, or my crew is destined to death on impact? Orbit: https://drive.google.com/file/d/1lFijV03BdKOVQPfS9L7JDTdE9ADSVgCg/view?usp=sharing Vehicle shape and seconds before impact: https://drive.google.com/file/d/1xVbyPb0gDCgFao5bOjE_mv2apij6UVQn/view?usp=sharing
  3. Hi, I'm trying to land a craft that's been orbiting Mun for some time, but the parachute (set to 0,01/1000) won't fire, not even a drogue chute - I end up crashing into water at around 340 m/s with chute icon saying Not Safe until the last second. I am pretty sure if the drogue chute fired at 500 m/s, which I guess it should, I'd be fine. Is there anything I can do to either slow down even more or deploy chute by force at my own risk?
  4. thanks for advice - yes, crossfeed is disabled and decoupler staging double-checked.. i think i figured it out - it seems to be bug (or feature??): if you build the rocket from top to bottom (later stages are attached first), everything is fine.. but if you start from the bottom, upper stage seem to ignore fuel above it.. the same components only the build/placement order is different.. anyone had the same issue? this is second time this happened to me..
  5. Hey, I am trying to create a 2-stage rocket with boosters but the upper stage does not work.. I have liquid fuel and oxidizer, but engine status says zero delta v and when the stage is activated, nothing happens.. what is wrong?? Please help! Screenshot: https://drive.google.com/open?id=13nDr6nYEebzWjP9jms5OwNIkLdv3I-jY
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