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theicon32

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  1. So just a dumb basic question, I'm reading about this mod before downloading to make sure I'm competent enough to make the jump and I see the recommendation to rescale Kerbin. That seems like a huge change to my game (I've only been playing for a couple months) so before I do anything like that, I'm just wondering how that would impact KSP-IE vs regular scaling, or how it will impact the base game. I'm assuming it makes it quite a bit more challenging to launch, but I'm just wondering about any unexpected consequences I should anticipate. Sorry if this isn't the right place to ask, I'm a
  2. I've been following this thread just to keep up on the updates and everything (haven't tried it on my 1.10 save yet) and I just wanna say, mate you have been incredibly responsive, polite and informative any time anyone posts with an issue. You (and everyone else working on this) really go above and beyond and it's extremely appreciated. Thanks for all the work.
  3. It's not an unreasonable expectation at all. Ports are always difficult to dial in, but if they put something up for sale then a purchaser should expect the product and quality to be as advertised. If they can't meet that expectation, then perhaps it shouldn't be ported. I guess that's a judgement call. Sorry you have to deal with that. I just had an issue that would have me erase the few hundred hours I've put into the game (on PC) since I got it about 5 weeks ago (don't judge me- quarantine). It was such a defeating feeling that I actually downloaded Unity and Blender so I could mod a
  4. New to KSP and just discovered this mod, wondering if it's still supported or if people still use it? Or if not, is there an alternative/similar mod that works with 1.9x?
  5. I am trying to build a refueling station around Minmus and I both times I landed at my spot, my drills said there was no ground contact. I thought they were placed pretty well so I started tinkering with them on the launchpad and got the same errors no matter where I placed them. I built this contraption quick just to make sure it wasn't an issue with my launchpad or my ship: https://streamable.com/utuj5y None of them work. I've restarted the game and all that, I can't figure out what I'm doing wrong. I've tried somewhere around 50 different placements and only one dril
  6. Well I found a solution. I was so disturbed at the thought of losing something like 200 hours of gameplay (don't judge me, quarantine. so what if I've only had the game for a month) AND starting over without all the stuff in Kerbalism that I love, that I actually downloaded Blender and Unity and was watching tutorials so I could build my own convert-o-tron, when I realized... The old convert-o-tron files and code should still be in the game. What if I just copied them, renamed the files, pasted them into Squad's parts folder in GameData and edited the config files to open up the renamed files?
  7. So it's my first time playthrough with KSP and I think I bit off more than I can chew with the Kerbalism ISRU. I'm trying to build my first refueling station around Minmus and mine for ore so it can be self sustaining, but the processes to make fuel are just absurdly complex for a beginner. The rig I built cost $200,000 and despite using a nuclear generator producing several MW, still didn't have enough power to run the electrolyzer and the convert-o-tron at the same time. It also only made 1 unit of liquid fuel per day. Which would take a few centuries to fill up one of my fuel tanks. Not onl
  8. Thanks, wish I had realized it was kerbalism yesterday lol.
  9. I feel like I'm going crazy. This is my first playthrough, and this mod was recommended to me by a number of people so I've been using it. I'm trying to create my first refueling station around Minmus and wanted to mine ore to create fuel so it would be self-sustaining. However, I cannot figure out how to create fuel/oxidizer. I tried to make a flow chart for using the chemical plant processes before I learned that they weren't the main function of the convert-o-tron (first time, dumb mistakes abound). But I still cannot figure out how to make fuel from ore. All the tutorials show it being sup
  10. So I'm new, got the game after 1.9 was released but jumped right into modding. Outer Planets Mod was the first one I wanted to get, but it was dependent on Kopernicus and that was version locked so I just waited until it was updated. Thank you guys so much for all the work you do, modders who spend their time making this game so much richer and more alive are responsible for so much joy in the community. I truly appreciate it. All that being said, I installed OPM and Kopernicus yesterday and I've had nothing but problems since. I don't see anyone else reporting issues on the Kopernicus t
  11. So I'm new, got the game after 1.9 was released but jumped right into modding. Outer Planets Mod was the first one I wanted to get, but it was dependent on Kopernicus and that was version locked so I just waited until it was updated. Thank you so much for forking this, modders who spend their time making this game so much richer and more alive are responsible for so much joy in the community. I truly appreciate it. All that being said, I installed OPM and Kopernicus yesterday and I've had nothing but problems since. I don't see anyone else reporting issues with this, so i'm assuming I ha
  12. As a dumb newbie to both the game and modding, i'm wondering what happens when you install this before it's been updated. Is it serious, like potenial save-corruption or game breaking? I got the game after the latest update and have been modding like crazy, but the outer planets mod is one of the first I wanted to add. I held off, because this one wasn't updated yet and it is a dependency, and figured I had a heck of a lot to learn before giving it a go anyway. I figure everyone here knows best and so if they aren't comfortable playing with it before its updated, I shouldn't be doing it
  13. I've I've had nothing but issues with CLS + Stockalike together. Sometimes it allows people to pass through a part, other times on a different ship that same part is impassable. Really unfortunate.
  14. Aye perhaps. I installed them at the same time so they combine in my head sometimes. Also I see my post was censored a bit, whoops! I'll keep it more PG from now on.
  15. I come this forum when I have a problem I can't seem to fix no matter how much I troubleshoot, google, whatever. I have to give props where it's due, though, this mod has *saved* my ass already on two hugely frustrating events. Today, i brain farted and made a solar array attachment with backup supplies and batteries for my mun station that was starting to have power issues. I decided to kill two birds with one stone and have it as a return mission for some of the kerbalnauts that had been on the Munar Station for well over a month (and I needed more scientists back). Not two hours into the de
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