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adriangm44

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About adriangm44

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    Rocketry Enthusiast

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  1. So here's the things... I love this mod and his amazing features, I think it adds a whole new level of mechanics to the game that expand your creativity designs. OBJECTIVE: A cargo lifter from the ground into the cargo bay of Tundra Exploration's Starship. The design is more or less acceptable apart from it coming through the walls of the rocket. This design was from 9 months ago, and it's pretty much the same up to this date. I've only found one issue, it's not the video's case though. The max force input it's not enough for me, IR is too weak for some of my payloads
  2. Does someone have a reentry landing script for Starship? I can't get it to land on target, I'm too dumb. Mind sharing yours if you have one? I could write my own one, although I've never made one ever... so that's why I'm asking first... Thank you guys!
  3. I haven't been playing ksp over the last week sorry. Do I have to send the log after the game crashed or just the log anytime will do?
  4. You're a real help here, thanks. I don't know if it'll fit my problem, in fact, I don't know what's causing the crash at all... All I could do is sharing my log files but beyond that... This post was exactly where I felt my game's crash was more alike (Loading screen multiple times between traking station, VAB, active vessels... and then one more loading and crash). I will take a look though, thanks for the help budd.
  5. Is this still working? How are you fixing it now since there's no such dll's in KSP_x64_Data/Plugins anymore?
  6. Hey there! I've got a bit of an issue... My water drill on Duna stops when it reaches certain ammount! (Drill is still on, does the animation and makes the sound but stops gathering any water) Heat control is ok and kerbals are all 5 star experienced... Any thoughts?
  7. Thank you! It worked with most of the parts I wrote into the patch, all of them but the KAS parts. It was copy pasted from the code you wrote here. Any thoughts?
  8. Wow! How did you exactly do that? The flexible docking port just blows my mind, how's that even possible? Must not come from VAB for sure
  9. You need to add a "TechRequired = whatever level you want" line in the cfg files. Otherwise the satellites won't appear in career or science mode
  10. It's been a while since I've last played KSP... although I'm having the same problem. I'm using TweakScale, yes, and I've checked settings.cfg file in Gamedata/KIS folder but I don't exactly know what to do there. Can you help me please? Thanks!
  11. Because it looks cool! I'd love to do what's in the pictures and I hope someone with knowledge of modding can do that one day. Meanwhile I managed to do this with KAS and Infernal Robotics: Video here: https://drive.google.com/file/d/1xWI5I5x6_1FwrvmWBMGUC8PZQMj1viH8/view?usp=sharing I haven't managed to build it with Breaking Ground robotics cause they're too weak for big weights.
  12. You could try something like this: I uploaded this video to report a problem with the stages, as I was using KAS for the winched crane. I think the problem is still happening, although I'm not launching many Starships at the moment and none of them to surface landing. You can find the video at this link: https://drive.google.com/file/d/1xWI5I5x6_1FwrvmWBMGUC8PZQMj1viH8/view?usp=sharing And YES! It would be amazing that @damonvv or whoever is capable of doing something like the picture you posted (which is official cause it's in the Starship's User Guide inside SpaceX websit
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