Jump to content

adriangm44

Members
  • Posts

    287
  • Joined

  • Last visited

Everything posted by adriangm44

  1. We Love Tesla. Don´t we? So I've always had a question... Why's that no one has ever done or released playable models of the newest cars from Tesla Motors Inc. available? I've been using @fast_de_la_speed's Fastcorp Autogarage mod since I ever started playing ksp, and I found it amazing, the Tesla Roadster model got me impressed, and I'm more likely to play with the Roadster than with any other model, to be honest. Since this mod is only parts and it can be used forever. Is there a way in wich I can change the models so I can play with custom model S, model 3, model X, model Y, CYBERTRUCK, and the new Roadster? And why not? The Semi as well! I would really appreciate your support here, as I know nothing about modding nor modeling. (Credit: @TheBigElon) What if you want to create a unique Tesla mod for KSP? I truly encourage you, if you have the skills to create a mod like this, to do it. You'll have my full support with as much as I can help and I'm sure that so will this comunity. Tesla has got millions of fans around the world that also play KSP, so see this as an oportunity to grow and create as a modder and as a creator. All of us Tesla fans are eager to play with an actual CYBERTRUCK model on KSP! Or to feel the thrilling acceleration of the 2020 Tesla Roadster and more! Let's see what we can build from here! The discussion is open!
  2. Does anyone know why the drills ain't drilling nor adding units up in the container?
  3. Oh wow! You know, I'm from Spain, and I learn new things every day just like everybody else
  4. But what are those units for? I dont't know how to use the tab cause I don't understand the inputs, do you??
  5. https://drive.google.com/file/d/1ca2y8N0_cd0ACbMgmWqIVk_SqTU1F2-O/view?usp=sharing Can anyone help me how to use this? I don't even know what units Gm's are
  6. Well, I could delete them from the GameData folder but can't get rid of the ones assembled in orbit
  7. Anyone knows what goes on top of the Pandora Pod? (right one)
  8. I installed the last KSP Recall update and still have the warning at loading screen. Any thoughts?
  9. Same here. I'm in 1.9 and just updated your mod. Not ready for the jump either and I do have other mods installed but it worked fine until this last one. https://drive.google.com/file/d/1g7ht-yrPh99gBYaSjMf9UYpPQ0SBYREV/view?usp=sharing
  10. Guys I have an issue! Items that used to be stackable are not anymore! Like KAS connectors for instance... Do you know how to solve this?
  11. I love this mod and I can’t express my words of gratitude in only a short message so thank you so much! I’m only questioning... could it be possible to teach mechjeb to steer the rocket with aerodynamics when possible instead of correcting the trajectory with undue fuel?? It seems to be more efficient when trying to recover first stages. What are your thoughts? Could it be done now? Or as well, is it a good idea for a future update? My regards.
  12. Guys any idea of how to bring the payload/crew down to the ground from a landed Starship?
  13. Does anyone know where I can find the craft files for the russian iss segment? Only using Tantares, not TantaresLV. Is that possible?
  14. Okay @alberro+ I'll try that thank you. What's the normal TWR that I should be having in stock kerbol system? Also, do you know whats the max payload (in Kg) for each the falcon 9, the Falcon Heavy and the Mk4 Starship?? Appreciate it, thanks mate!
  15. Can someone help me again? It's a similar case as @Emilius73's one. My second stage can make it to orbit though and I'm not using JNSQ. I read that this parts are overpowered and are meant to be used in a scaled kerbol system. Well, I'm using stock and when I launch Falcon 9 with Crew Dragon, my first stage booster will only take me to 40km (or so) in the atmosphere. I could actually burn further, it could even take me to 80km into space but then it won't have enough delta-v to land the booster onto the droneship or on the launchsite. That looks sorted until I start using Mechjeb, which doesn't sem to work properly as I don't have a high enough altitude. I honestly don't understand why, because this guy in this video makes it to 100km into space and still land the booster. That's not my case though. Any thoughts? I'd appreciate the help. Thanks.
×
×
  • Create New...