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About Echo__3

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  1. The KSP2 engines can be surface mounted to the plate and do not have to be attached to a node.
  2. Multiplayer is the feature that I'm looking forward to the most.
  3. The Whiplash and RAPIER can both be used at that altitude.
  4. You need to have the engineer get very close to the satellite. Then attach the battery using the construction menu. There is a crane hook on right side of your screen for this.
  5. You may need to enable advanced tweakables in the game settings.
  6. I mean a probe used as a control point if you don't have a Pilot. It sounds like you decouple the rover from the station and remain in control of the station. All you have to do is press a bracket key [ or ] and switch over to the rover.
  7. Are you able to share some pictures of your rover? What do you mean by Do you have reaction wheels? Does it have a probe core? Are you using a pilot?
  8. If you are using engines that require a liquid fuel, then you will need to throttle up (Z key).
  9. Airplanes can be complex. Exactly how one places the wing parts great greatly affect the handling of the aircraft. The tools in the game do not really give you all the information you need. I find the mods RCS Build Aid and Kerbal Engineer to help though. Here is a little video guide that I made to help players get started with making planes.
  10. Different probe cores are better at detecting anomalies than others. That information is available in the part description. Here is a little tutorial on how to find anomalies. I believe that these 66° 3′ 12″ S 160° 53′ 38″ W are the exact coordinates.
  11. One of the first buildings I like to upgrade is the astronaut complex so that my Kerbals can go on EVA. Then on my first orbit, I will gather EVA reports over every biome. If I launch into an equatorial orbit, I can get seven. But if I use a polar orbit, I can get all 11. This is a good way to gather a lot of science early on. Follow that with a crewed Mun flyby or orbit with a pilot and scientist, and I can gather science in low and high space around the Mun and typically get EVA reports over a couple or more Mun biomes. This sets me up very nicely for landing on the Mun or Minmus.
  12. How are you designing your wings? Are you just putting them on flat? Do you change their angle of incidence? Do you use a dihedral angle? What are you using for a vertical stabilizer and rudder? Do you use airbrakes or anything else to increase drag on the back of your craft? What is your angle of attack like during reentry? Placing wing pieces can get rather complicated as can your flight path. It would be very helpful to see some pictures of your aircraft.
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