Jump to content

Echo__3

Members
  • Posts

    236
  • Joined

  • Last visited

Everything posted by Echo__3

  1. Playing with the water effects turned on. This is how I made a viable sea plane.
  2. I use the mod Draggable Navball to move it around. It can drag it with the curser left or right as needed.
  3. Maybe some videos will help you better visualize things. Getting to the Mun before unlocking maneuver nodes. How to get to the Mun Getting to the Mun early in career mode
  4. A ∆v Map like this one is very useful. According to it you need About 3400 m/s to get into orbit. 860 m/s to transfer to the Mun 310 m/s to circularize around the Mun 580 m/s to land (This is for a very efficient landing you may want more than 600 m/s for this) For the return trip, you read the map backwards 580 m/s to take off into orbit around the Mun (you again may want to budget a margin of error) 310 m/s to eject the Mun and aerobrake back at Kerbin.
  5. Are you able to share some screenshots of your rover and include the interface from when you are having issues?
  6. https://www.reddit.com/r/KerbalAcademy/comments/h96cpa/lets_discuss_airplane_design/
  7. Try to design your craft so that the center of mass does not change or perhaps shifts a little forward as fuel is used. You can also add control surfaces like airbrakes or deploy your vertical control surfaces so that more drag is generated at the rear of the craft.
  8. Thank you very much. The contract packs, including GAP, really help flesh out the game. It makes the word feel more alive and active.
  9. I have started a YouTube series that features this mod. It has been a lot of fun to use. Kerbal Air and Space Program: A Modded Career Play Through - KSP Fan Works - Kerbal Space Program Forums
×
×
  • Create New...