KSP2 Dev Chat - Wobbly Rockets with David 'Trigger' Tregoning in KSP2 Discussion Posted October 6 1 hour ago, Gargamel said: Tool creation is a key skill in any creative process and doesn’t detract from the efficiency of a project. David's instinct to measure twice and cut once is one of the traits that makes him an extremely effective engineer. It was clearly honed over his years of dealing with similar challenges in KSP1. I'm always impressed by his calm and analytical approach - he never jumps to a prescription before we understand every dimension of the problem we're trying to solve. Trust me when I say that my own eagerness to solve a problem in the "obvious" way is almost always proven misplaced once we've done a deep dive on the causes of an issue. David is a treasure and we all love working with him.