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Sixer

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Everything posted by Sixer

  1. attach a new part with wheels and you can drag the base on legs around to the most flat spot i use it as a 'feature' hehehe
  2. i've had lots of troubles with mods , then i started using CKAN , a fresh install of KSP , then run CKAN and let it install all the mods for you , now everything works perfectly. CKAN will tell you if mods will bork due to other mods .. very handy i've just checked the settings.cfg file and there ain't much settings for 'Sound' , you might check you sample rate used by windows , use search and type Sound settings in the output part click on device properties then in new screen on rightside click on Additional device properties , select the advanced tab >> Default format set to 24bit , 44100Hz (Studio Quality)
  3. i've installed world stabilizer on KSP 1.11.2.3077 because of base jumping on mun and minmus , works like a charm.
  4. the world stabilizer mod only does something against the base jumping when you switch view , it catches bases being hurled from their landing spot and then makes em drift down softly so stuff doesn't break. it does nothing against rotating around the X asis. So far i found out that bases on landing struts rotate faster as bases on wheels , wheels have some sort of 'stickyness' to them. i've landed a base on wheels and would not rotate , untill i docked a new part and then the 'main' base starts to rotate around the X-axis. ( so far always anti clockwise ) KSP 1.11.2.3077 Breaking ground dlc Making history dlc KSPIE mod Mechjeb mod World stabilizer mod wanted : Stop X-axis rotation when landed mod...
  5. do a transfer to minmus , it' stops short everytime , where i have to burn prograde to get to an intercept. a transfer to the mun , no problems
  6. Feb 18 2021 , i have the same trouble on minmus , i have a bunch of stuff landed on minmus , when i use next target button ']' ALL items make a little jump , if i try to quickly go tru the targets, the little jumps get stacked and end result , exploding stuff , breaking of hinges and landing struts ect ect , and worst of all Dying of innocent kerbals working in those bases. Switching to makes selected target not jump , But the rest on the surface does make a little jump. please fix..
  7. And a new one for me , i have a multipart mun base and when i try to get closer with a new part i get the message "trouble reaching the terrain" and then the whole base disappears from the game OR i get a unity error screen. when i reload and go to the base via tracking station , i get a star filled screen with the height numbers all in Red and then game crash.
  8. Hi , still newish , i have a contract to test the graphene fairing on the launch pad. so i build a simple setup and stick the graphene fairing to it and ........... well that's it , i can push on button : build fairing / edit fairing / delete fairing but nothing happens. i've google the planet, but zero entries about the graphene fairing , tons about the 'regular fairings and i've used em lots of times without a hitch
  9. When using a Hex ISRU processor and it runs out of Uraninite to process, the hex processor starts to Move ( bumping up and down ) my Mun base , this stops when i turn off the processor ( while it moved the base a 100 meters from where it was landed.) Help me Obiwan kerbin , your my only hope.
  10. have the same , takes over 30 minutes to refill tanks because i have to switch screens after ever transfer ( fuel , mono propellant , Ore ) going eva then back to station doesnt work ( guess , Same object ) , does work switching to other object ( sat or station ) and then back Greetz Sixer
  11. sometimes it works as in 1.9.xxx ( it works as long as you keep selecting tanks you havent selected before ) , most of the times i can do 1 transfer then have to revert to tracking station or some other screen , then i can do 1 more transfer , very tidious when you have to refill 6 tanks.. ( i refill from One main tank on the station ) i rather not change due to the ever growing loading times between screens in career mode
  12. Today i decided to delete a bunch of quicksaves , 1 . Please make it possible to select more then 1 file for deletion , instead of select file , click delete , confirm ,select file , click delete , confirm ,select file , click delete , confirm ,select file , click delete , confirm ,select file , click delete , confirm , and so on. i thought to be smart and go to the saved files directory and delete em there ( which i did ) But the game decided to put all saves back without even asking. 2. this one is also simple : organize file display like a normal list , 1 , 2 , 3 and so on , not like it is now 1,10,100,101 3. Bonus would be to be able to reverse the displayed list > high to low. 4. i have serious problems trying to select the object i want when in orbit mode , especially when docking or undocking, 99% of the time i have to go to tracking station to select the object i want to control. now back to upgrading my Min station greets Sixer
  13. Hi all , Pretty new to the game and enjoying it a lot , i have a contract for positioning a satellite in a specific orbit around the sun. so i checked tracking station and could see a orbit line in the neighborhood of duna around the sun. i build the satellite and brought it into orbit , but now i don't see the target orbit line , at tracking station i have everything ON except debris. Help me obi-wan kerbin. Right the last option was , Select the sun itself for orbit line..
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