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Servant of Kraken
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Hello guys, I have a question about other solar system mods. I have installed a mod that adds several other solar systems (Tau Ceki, KERPIST etc.). However, I do not see a feasible way to visit those systems. Is there a mod for this purpose? By the way, I do not like FTL mods as I think they destroy the purpose of the game. Therefore, my first preference would be a mod that places a wormhole somewhere on our solar system, just like the movie Interstellar. (That is why I think to teleport my vehicles to these starts after getting a specific orbit around Jool, for role-playing purposes ) Thanks for your attention.
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Kopernicus made stock
fozba replied to Mircea The Young's topic in KSP1 Suggestions & Development Discussion
Exactly. I think even if not Kopernicus, devs should add a mod that makes players able to "Create a planet or install a planet from .planet file" or something like that. This way, all the planet packs could be installed much easier. But IDK if that is possible with my limited programming knowledge. -
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Bill v Bill. Gravity flaws. An interactive story. {Latest: Part 4}
fozba replied to Tw1's topic in KSP Fan Works
Probably they send the portal to Eve in the rest of the story. Nothing escapes Eve, not even some inter-dimensional one eyed godly evil being.- 79 replies
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Managed to escape Eve with a ~200t Eve lander from 5000m sea level. I ran all the tests with the latest Kerbal technology called "Set Position", because delivering the lander was the latter concern. Now it is the current concern. https://ibb.co/pWqhGn6
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Another day another question! Hello everyone and thank you for establishing such a great community. I was not sure either this question should be on "Modded" board or not, but I believe it is not because it is a property of the stock game. I recently downloaded "de IVA Extension" and I loved it. The thing is, looking at different directions requires holding right click or toggling it, which makes cursor invisible. Is there a way to make it STILL visible while in "looking around" mode (I don't know what it is called ). Answers are much appreciated. Happy explorations.
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How to calculate dV for other planets?
fozba replied to fozba's topic in KSP1 Gameplay Questions and Tutorials
Thank you for very detailed answers. What a great community! I totally understood the concept now. However, then how people can determine certain dV s for various interplanetary actions? For example, people say that "You need xxx m/s dV to escape Duna". Is this dV given in terms of vacuum? Or another way to ask, when I calculate if my rocket meets the dV requirement, do I use vacuum constants¶meters? Again, thank you so much for brief explanations. -
How to calculate dV for other planets?
fozba posted a topic in KSP1 Gameplay Questions and Tutorials
Hello guys. I am an amateur Kerbonaut and I want to start to calculate dV by hand since it is so nice and fancy to do. When I looked up, I came across this formula: dV = Isp * gravity * ln(m0 - mf) Everything is fine, but when I utilize this equation and check the results with VAB, I get HUGE differences for other planets. Currently I am trying to visit Eve and comeback. My lander should have God knows how much dV. So, for a stage (mid), I put: Rockomax 32 (x1) FL-A215(x1) FL-A151S(x1) Skipper The upper payload is 4.090t. Therefore, according to the equation: Isp = 280 Gravity = 16.7 m0 = 32.740t mf = 9.940t and dV should be 280 * 16.7 * ln(32.74/9.94)= 5579.9 m/s but VAB says it is 666m/s. What I am doing wrong? Good luck in your space journeys