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s_gamer101

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Everything posted by s_gamer101

  1. Visual mods like EVE, Scatterer, Reentry Particle Effect and so on shouldn‘t cause problems at all.
  2. I‘ve never had trouble with such contracts. I once had a Mun station expansion contract like this too, and I sent a jumbo tank with a not even so big rocket. The transfer stage had a tank that was half as big as a jumbo tank and a skipper engine and I don‘t remember the other stages
  3. @eee Have you been at this camp yourself?
  4. Maybe when I was a beginner, barely knowing the difference between "Prograde" and "Retrograde", and managed to get a satellite to orbit. I was so proud that I sent another similar satellite to orbit.
  5. I don‘t talk about flying an SSTO, i talk about building one, but you’re right about flying an SSTO. An SSTO that can bring an orange tank to LKO isn‘t that hard to build either but don‘t forget that the station is in a Mun orbit. When you have to add nuclear engines for transfer to an SSTO, the design becomes a lot more complicated.
  6. If you are talking about an SSTO spaceplane, I don‘t think SSTO‘s make things easyer.
  7. The camera is by default focused on the CoM during flight. This is helpful to find out where your CoM is. And if you have a spaceplane, you can attach an antenna where the CoL is, then you recognize when your CoM is behind the CoL and safe the day with fuel transfer.
  8. I would try to find out how this could even happen and how to prevent it from happening again. This is definitely not normal.
  9. Or just put a light command module in a fairing. Fairings are way more heat-resistant than any cockpit. You could even put a command seat in a fairing to reduce the mass.
  10. "Has anyone seen my phone charger?" "No but it must be there... somwhere between all those cables" At least there are no cables that are going through the hatch. When the Progress craft crashed into the Mir, they had trouble sealing the damaged module begause they had to remove all the cables first before they could close tha hatch. But you're right, this mess won't make it easyer to find a leak.
  11. Does a relay count as a module or can we make up to three modules and some relay stuff?
  12. Could you hear a leak of this size? I mean there is air streaming out, doesn‘t this produce a sound?
  13. Good thing they have a capsule that could be used as escape pod
  14. But it would still lead to the air cleaning system and not to the leak. And a boiling kettle in zero G?
  15. @sturmhauke I have a question about STS-9: If a Kerbal is riding on the Asteroid during reentry and landing, is it allowed to open the Kerbal's personal parachute? (This would give a little bit of extra lift and look cool)
  16. Nothing that cannot be fixed with a piece of duct tape. Duct tape is advanced rocket science.
  17. @epicfailure2020‘s module is still on the list of modules that @Aniruddh has to bring to Jool, but @catloaf has to dock it first.
  18. I managed to fix it manually now, but thanks for your support. It seemed like same vessel interaction was disabled on one side when the rover was loaded, which is probably a glitch since I‘m quite sure that it was turned on on both sides when I left the rover.
  19. Here's my entry for Mun Lunex 1 and 2. I also had a small scientific outpost as extra cargo for the Shuttle challenge. Because of this outpost, this should also be a valid entry for Mun Lunex 3, but not first class. https://imgur.com/a/pp9JBj1 The rover has a working rocker-bogie suspension using Breaking Ground parts. This method was developed by @vyznev.
  20. Here's my entry for Mun STS-1. The mission is also for the Lunex challenge (Mun Lunex 1, Mun Lunex 2 and Mun Lunex 3). I used both DLC's (MH and Breaking Ground). Mods: Trajectories, EEX, KER https://imgur.com/a/pp9JBj1 The rover is for the Lunex challenge. It has a working rocker-bogie suspension using Breaking Ground parts. This method was developed by @vyznev.
  21. Okay it turned out to be some sort of breaking ground glitch.
  22. @vyznev I tried to use this method of making a rocker-bogie suspension on one of my rovers (not a Perseverance replica, but maybe I'll build a Perseverance rover later) after I saw your post but I encountered a problem: I left my rover on the Mun and when I loaded it again the suspension was... some sort of broken. Am I doing something wrong? Edit: Loading a quicksave doesn't help
  23. Okay, that makes sense. Yes, but as I understood the ending of the movie, the STS-51-G Crew saved them at the end. However, in real life, no Shuttle with an empty cargo bay was launched at this time (says Wikipedia) and the cosmonauts returned with the still working Soyuz. And the refueling station scene in Armageddon doesn't make sense too (in my opinion): If you have hydrogen leaking inside a station and it starts exploding you probably wouldn't have enough time to float back in your ship, close the hatch, undock, and fly away because there would probably be just a fireball like the one when the "Hindenburg" exploded.
  24. That's indeed the official explanation for it as far as I know. And there are guns at the end of those wings. If the guns are further apart, the chance that one of them hits the target is higher. But I don't wan't to say that Star Wars is realistic because it is not realistic. It doesn't even try to show realistic spaceflight. When watching Star Wars I try to not think too much about physics and enjoy it (I like Star Wars).
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