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s_gamer101

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Everything posted by s_gamer101

  1. Salyut 7: If it was Sci-Fi it would be ok, but for a movie based upon real events it should be more realistic in my opinion. In the movie there was a fire on the station (I think this didn‘t even happen in real life, did it?) and they managed to stop it but they said that the Soyuz capsule wasn‘t controllable any more because all the electronics and stuff on the inside were completely burned. And later in the movie, they discussed about the possibility that one cosmonaut could escape with the Soyuz. (Apparently the electronics and stuff were suddenly fully operational again). And then NASA sent a Space Shuttle to rescue them all (in real life the Soyuz was still working and the Cosmonauts were able to return to Earth without problems). I don‘t think the docking system of a shuttle was compatible with the one used on the Salyut station. Edit: I still like this movie.
  2. Armageddon: Two shuttles being launched to land on an asteroid that is approaching Earth. They‘re under constant acceleration from the SSME‘s during the entire flight, completely ignoring orbital mechanics. They made a Moon gravity assist (with SSME‘s still on full throttle) and they were experiencing a very high G force because of the Gravity assist (like 8 G‘s or more). They were also ignoring the fact that the SSME‘s need fuel from the external tank. There were also some ridiculous boosters attached to the shuttle orbiter that were also constantly running. And they also managed to plan the mission and do the entire launch preparations in a few weeks.
  3. Just make sure that the station doesn't make an unplanned Tylo/Vall gravity assist.
  4. Good that you bring that up, we have to make a decision about this soon.
  5. If a mod is made for 1.8, there is a very high chance that it also runs on 1.10, because there shouldn't be so much difference between 1.8 and 1.10. (But the opposite will most likely not work because using mods that are made for a newer KSP version is problematic.) @ShadowZone made a video on YouTube where he shows how you can change CKAN's settings so that it allows you to install a mod that is not yet updated for the latest KSP version. I recommend to check it out.
  6. @eee Did you already put the core module in Jool orbit or will @Aniruddh transfer it?
  7. KerboScript? I once worked with the drag‘n‘drop coding system of Lego Mindstorms at some public event for kids. (By that time I was a kid too) In my opinion, it was more or less self-explaining.
  8. Let‘s attach an SSME to every airliner, since an SSME is running with Hydrogen and Oxigen which doesn‘t emit CO2. Jet engines would be used for takeoff and landing and the SSME for supersonic flight, greatly reducing the time of flight. (Just joking)
  9. @eee is working on the core module and some other players already built their modules but haven‘t launched them yet.
  10. But we d‘still need someone who creates the badge. I don‘t really know how to create a good badge to be honest.
  11. Yes, when I was playing on my old PC (which is a little bit slow) it also couldn‘t handle scatterer.
  12. What do you think about creating a badge that everyone who built something for this collaborative space station project could add to his signature?
  13. @sturmhauke Is it allowed to use a Lunex style spacecraft for this challenge? I‘ve read the definition of a shuttle for this challenges, but I‘m not sure about the interpretation.
  14. @KingDominoIII I have a question: Is it allowed to combine multiple Missions like Mun Lunex 1 and Mun Lunex 2 as an example? Because Mun Lunex 2 is basically Mun Lunex 1 with a rover.
  15. My mission report for my reusable STS-7 (finally): https://imgur.com/a/bDQ14Tu And STS-8 is here: https://imgur.com/a/fwEK3aI Mods: EEX, RCS Build Aid, Trajectories, KER DLC: Both Making History and Breaking Ground I'm using a new shuttle. It should have enought delta V for missions beyond the Kerbin series, can carry external payload and has a reusable launcher (as long as I don't crash it).
  16. @minerbat As far as I know, the core module is still in LKO, so you‘ll probably have to wait with your launches. @eee Do you still have the save file?
  17. What do you think, does this look like an orbital greenhouse/hydroponics? It seems like those reaction wheels are the only stock parts that are actually green (at least at the top and at the bottom of the part). However, I'm not the first player who built "hydroponics" using these reaction wheels. Maybe it would look better if I'd replace the fuel tanks in the service bay with science containers.
  18. I‘ll probably make a second module too. (The first of my modules will be the fuel storage)
  19. It looks somehow like they built an Appolo style mission in KSP and forgot to undock the command module before landing.
  20. Okay then @eee will pass the save file to @catloaf who will dock @epicfailure2020‘s module to the station and then pass the save file to @minerbat, rigth?
  21. Sorry, apparently I confused you with the person who docks the modules for people who can‘t dock (who was that again?)
  22. The font of the yellow letters on the left side reminds me of KSP‘s main menu.
  23. Then you should pass on the save to @Aniruddh so that he can dock @epicfailure2020‘s module.
  24. Another real life SSTO Kerbalism using a linear aerospike. The U-2 was also a little bit kerbal since it had a bicycle landing gear. I‘ve seen this on some low-mass spaceplanes that other people made in KSP. Source: https://en.m.wikipedia.org/wiki/Lockheed_U-2
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