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  1. I'm pretty sure it's a convention that has something to do with LaTeX formatting.
  2. If you're doing it purely for yourself, all bets are off and you can do pretty much whatever you want with it. If you're redistributing it, you need to check the relevant parts of the license.
  3. It's gotta be, even the wheel hubs are exactly the same.
  4. From my very basic knowledge of aerodynamics I expect that the vertical stabilizers would still induce wing vortices(?) which will increase the drag. I'm by no means very knowledgeable about aerodynamics so I could be way off here. @mikegarrison is probably able to answer this question with detail and such.
  5. It's a closed Ritchey-Chretien telescope, so the barrel acts as at least a basic sunshield (it lacks significant cooling capacity). JWST and other infrared telescopes rely on a sunshield because they have to keep the body of the telescope cool. Hubble is a mainly visible light telescope, so it doesn't have as many problems with a warm spacecraft body.
  6. RSS and RSSVE need Kopernicus to run. Check that you installed Kopernicus and RSS properly.
  7. I'm interested in using a mod for this in an upcoming cinematic of mine. I think I remember a mod that does this similarly to VaporVent, with toggleable parts that create the aero FX, but I can't remember its name for some reason. Am I going crazy or does a mod for this exist? Thanks! EDIT: Thought a picture of what I'm looking for would be useful. https://en.wikipedia.org/wiki/Saturn_V#/media/File:Apollo_11_launch.jpg
  8. Finally, I've finished what I consider to be my greatest cinematic: a colonization mission to Proxima Centauri b:
  9. Ballisticfox tracked this down to be due to the frequency being set to 1 IIRC.
  10. Step 1: download the mod and its dependencies Step 2: copy (or extract to in the case of zips) into Kerbal Space Program/Gamedata Step 3: load the game Essentially what CKAN does is this exact thing, but it also ensures that you can easily update your mods and not miss dependencies. It's really not as hard as you're making it out to be.
  11. An aerobraking maneuver at interstellar speeds is really, really scary for sure. I highly doubt that such a maneuver is feasible, but with all the aero and heating glitches going around, who knows what's impossible or not. If anything, I'd expect flybys to work better, but even then since you're traveling at such an insane speed it's unlikely you'll get too much of a slowdown.
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