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  1. IIRC you can change it in your config file with the _displacement_scale setting.
  2. The clouds here cleared up just before the end of totality and I managed to get this nice shot, though it's badly mosaiced (I do deep sky imaging, not planetary):
  3. A piece of advice: never use the launcher. Just bypass it entirely and use the KSP_x64.exe. This has got rid of dozens of problems for me.
  4. It's definitely worth the time to figure it out. Installing FFmpeg and using it through the command prompt is difficult for some at first but it's by far the easiest method of smoothing out video footage I've used so far. Also, if your end footage ends up being too sped-up, you can use Time Control's slow-mo function to slow your game down and get slower and smoother footage.
  5. I've run into this problem before with my 3000+ part craft. I also use a laptop, so I get around 2 seconds per frame on launch. I've found that a really easy and significantly less time-consuming method of getting rid of the stutters is duplicate frame decimation (mpdecimate) in FFmpeg. The command I use for my cinematics gets rid of the duplicate frames and exports a 60fps video - here's the framework: ffmpeg -i [SOURCE FILE PATH] -an -vf mpdecimate,setpts=N/FRAME_RATE/TB*60/60,fps=60 [EXPORT FILE PATH]
  6. So lock. Much unclickable. Wow.
  7. So somebody in a discord server I'm in made a ridiculous challenge to send an aircraft carrier to an exoplanet... ...and I did it. Here's what happened with no trolling or cursedness at all:
  8. Thanks! Honestly, there isn't really any secret sauce. The Venus lander is pretty much just a fairing with a couple hundred fuel tanks clipped in with a lawn chair, RTGs, and an OKTO2 (I think); a service bay with ducted fan setups; and 2 Vectors. I tried a spaceplane-based ascent vehicle as well but I found that the gravity was so high that by the point where the wing area was high enough, the it increased the weight far too much. Ultimately, what I found worked best was just moar boosters on a pretty conventional setup. I agree with you about the heating model discrepancy, but I have no idea how the RSS heat model works. All I can tell you is that there weren't many problems with heating on reentry, possibly because of the high drag inflatable heat shield allowing me to reenter at a higher altitude, or the NERVs somehow shielding parts of the craft. The only heating problems I encountered were on the return from the Pluto-Charon system when I aerobraked at Jupiter on the way to Earth (I didn't include this and a lot of other flybys I did to make the video a semi-watchable length). EDIT: Thought I probably should add that I maxed out the critical temperature at around 95% on that Jupiter aerobrake but I forget which part it was.
  9. Another, even more insane RSS grand tour:
  10. Yep, I took it a step further this time. Ultimately, the only thing stopping me from doing a reusable grand tour instead of the expendable one I did a while ago was the Venus ascent vehicle. After a lot of experimentation, I came up with an ascent mechanism that utilizes suborbital docking to catch the ascent vehicle and boost it back to orbit before it gets too deep in the atmosphere. Anyways, here's the video:
  11. I think you're looking for Kerbal Sized Real Solar System, KSRSS. Also, you definitely can use stock parts in RSS, just it's significantly more difficult than the stock system.
  12. We probably should pull a Genghis and invade when it's warmer though
  13. Y'all want to join me in invading Russia in winter?
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