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Entropian

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Everything posted by Entropian

  1. Yeah. Well I was already interested in spaceflight since I had seen the launch of STS-125 in person, but my dad is somewhat of a disappointed physicist. He graduated top of his class at one of the best universities in the world for physics, but is in a different field now (life happens, etc.), so he was able to teach me a lot. It's not just about him though; I have a younger brother and after some help from me he was able to dock independently when he was 7. So far as I can tell it really just boils down to interest and effective teaching. I have really strong spatial reasoning so I assume that's the main reason. I'm not sure if maneuver nodes were even a thing then though, it was ages ago.
  2. Well I guess I should give y'all an update: I'm now attending college and am having a blast. I knocked out my first quarter with great grades under twice the normal courseload, so I think I may be able to graduate in three years instead of four. I've also been able to get into research for next quarter on observing the early behavior of supernovae and perhaps other transient events. I'm still super into engineering and spaceflight though - to satisfy that, I've been working on portablizing my homemade fusor. Hopefully I'll have that done in a couple months.
  3. Hey guys and thanks for the TOTY! I didn't expect anything at all from that thread and I'm happy that people felt moved by it. I guess it may be time for an update of sorts to that thread...
  4. At this rate they could just keep launching and have the rockets build the trench for them xD
  5. Am I crazy or was there a noticeable tilt when it was lifting off?
  6. That was the most Kerbal launch I've ever seen The engine failures and the ridiculous spin was awesome, I'm mindblown that it didn't break up from aero forces when it was practically perpendicular to the airflow xD
  7. I'm here with Joe on this one - your answers are nearly always well thought-out, informative, and detailed in many ways. It's really great when you take the time to answer interesting questions
  8. Can someone please delete this thread? It looks like my base knowledge was wrong and I don't want it to be spread: Thank you!
  9. I didn't get it from Steam or Epic, so I'm not able to do this. If someone else does and finds that it works then I'll certainly change the title and OP, if not ask the mods to delete this thread entirely so as to not promote incorrect information.
  10. I thought that the PD launcher made it such that you couldn't take it out of normal files. If what you're saying is the case, then I retract my statement in the OP.
  11. Pretty much stated in the title. Buying KSP2 directly from the Private Division store (currently) bypasses all the infuriating DRM content that Steam and Epic seem to have in their installs. Given the experiences people have been having with the KSP1 PD launcher, I expect KSP2 to be annoyingly difficult to separate out from the Steam and Epic control mechanisms, especially when modding comes around. So yeah, if you want to be sure of an easy experience with mods later on, avoid Steam and Epic. Get it directly from PD. Here's the link to KSP2 on the PD store for those interested: https://store.privatedivision.com/game/kerbal-space-program-2 Please note that I am not saying that you should not buy KSP2, I'm just saying that if you do want to buy it, get it through the PD store.
  12. This so much. I'm in a server with several thousand members and I just hang out in one specific channel for VFX artists - that way I'm interacting with maybe 20 people maximum, and they're people I'd like to interact with. Same goes for my own server, even though it's considerably smaller (200+ members) - I just hang out in a few certain channels and sometimes check general chat.
  13. I'm pretty sure that Stationary Mode does not support camera rotation.
  14. Nice! I happen to be in Florida right now so I'm going to go see it as well.
  15. Thank you for the awards! I'll definitely keep on checking in and updating y'all in the coming years as I move through undergrad! I'm glad you guys enjoyed the cinematic - thank you very much for watching and selecting it!
  16. I'm going on the opinions of nearly everyone I've met in other KSP servers, along with content crossposted from Piolet's server that demonstrates an apparent lack of effective moderation or a lack of appropriate rules.
  17. It's a more easily usable chatting platform, sort of like text messaging but on a larger scale and with more people.
  18. It's calmed down as long as you stay out of the KSP 2 channels, those are near-constantly full of random dumb "arguments." You can just search the messages from certain people and sort through the garbage though.
  19. Hi, longtime user of MLP here. First off, thank you for developing and maintaining this mod - it's easily one of my favorite mods of all time. I'm interested in using MLP's part assets in Unreal Engine 5 for a cinematic. UE5 doesn't have a .mu importer, so I'm curious if the base 3d models for MLP's parts are available anywhere. So far, I've been exploring using the .mu import/export plugin for Blender to get these assets out of .mu and into standard 3d model formats, but the workflow is very time-consuming and buggy, so I figured that I'd ask here, as it could save me a lot of time and bugfixing . Thank you!
  20. A lot of KSP Discord servers end up devolving into topics that are borderline and well within NSFW and topics not suitable for this forum. Lowne's and Piolet's are widely regarded to be some of the most extreme ones in this group by the general community. It is, however, important to note that servers like this are not the only kinds of KSP Discord servers. Many content creators and groups have their own, much better moderated servers.
  21. I'm aware of Tweakscale's lack of support for mods in general - I normally write my own configs based upon the Tweakscale documentation but in this case the Daedelus engines simply would ignore my configs. Even after repeatedly consulting the Tweakscale documentation and example configs, I was unable to find the issue. It doesn't really matter to me anyway, as I don't plan on playing much more KSP 1 before KSP 2 releases.
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