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Ktrooper15

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  1. Thank you for your help, I literally tried everything. I hope it's not Parallax. Really good mod. Polishes of the game nicly.
  2. Thank you for your help, I'll have a look in the settings. Maybe it's conflicting mods ? Thank you for your help, it doesn't matter if I have a jet pack or not. Lost the weightlessness of being on the mun , just feels like I'm on Kerbin.
  3. Thank you for your reply. I'm 100% on the Mun right now, attempting biome hopping . Just can't jet pack up to my command module.
  4. *** FIXED*** { Alt+F12 , Gravity Hack} Not normally one for cheating , but I'll let this one slide. Suddenly, after a long while away from ksp I returned (adding parallax). I have started a new science mode and have reached the mun to find there's gravity on it ???? Before I could fly around the mun using little kerbal jet packs and RCS but now I can't jump higher than a kerbal. Any ideas of what's happened? Any help would be greatly appreciated. Thank you.
  5. Thank you, I will give it a try, although with the issue of KSP and its load distance I have come to the conclusion that this problem is no longer necessary. I have instead choosen to code an AG to run the sats 2mins before AP and decouple 120 before to give time for the script to kick in and complete the circ burn. This is my first coding experince, I am enjoying the learning curves.
  6. The overall aim is to code a rocket to send 4 satellites into a geostationary orbit. I have all the code set just stuck on the last bit. Until the 'Sats" leave the main vessel they are apart of that vessel so the only way I believe would work is to start each Sat running it's own script as soon as it decouples by sending a 'runpath' Command to run a path from 0:/ . Can anyone help with this code ??? I can connect to Sat 1 and send it a message but can not send a run path command to save my life. Any help would be greatly appreciated. Thank you.
  7. @Kartoffelkuchen i am having an issue with loading crafts, keeps saying kk.sp.f9 landing leg missing. all crafts have the same issue. i have reinstalled twice from source. I may be doing something wrong. any help would be very much appreciated. very good mod, cant wait to play around more with it.
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