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frozenbinary

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    aka xyrc
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    Tellumo Surface Colony

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  1. So I'm not sure if is this an actual problem but I've been having problems with Community Tech Tree, Hide Empty Tech Tree Nodes and Kerbalism. So, as you may know, some Kerbalism stuff is unlocked from some CTT nodes. However, some of these nodes don't have any parts that are locked behind these researches. https://imgur.com/a/bsnzLpM This leads to situations like this where there are Kerbalism things to unlock, but no actual parts. Hide Empty Tech Nodes doesn't see that and removes the node anyway, locking you out from unlocking pretty important things like CO2 scrubbers. I also posted this on Kerbalism's thread
  2. So I'm not sure if is this an actual problem but I've been having problems with Community Tech Tree, Hide Empty Tech Tree Nodes and Kerbalism. So, as you may know, some Kerbalism stuff is unlocked from some CTT nodes. However, some of these nodes don't have any parts that are locked behind these researches. https://imgur.com/a/bsnzLpM This leads to situations like this where there are Kerbalism things to unlock, but no actual parts. Hide Empty Tech Nodes doesn't see that and removes the node anyway, locking you out from unlocking pretty important things like CO2 scrubbers. I also posted this on Hide Empty Tech Tree Node's thread.
  3. Yes it is compatible, and should work with any planet pack. Using KS3P with JNSQ right now.
  4. So I've recently started using KS3P and didn't mess with the config too much outside of motion blur. Does anyone know how to disable this kind of shadowing when landed? https://imgur.com/a/MGmIdDP
  5. I've been playing a lot of Kerbalism recently and finally unlocked advanced science. In order to produce liquid fuel, you need CO2. Is there an easy way to get CO2 without crew? There is Molten Regolith Electrolysis but that wouldn't work with my craft.
  6. Must be USI then. Think I'll just be using the containers that come with EL.
  7. Sorry for not going into detail. I simply cannot set the parts to store RocketParts even though I've done it in the past.
  8. So I don't know is this is a problem with Stockalike Station Parts or EL, but all of the containers from Stockalike Station Parts can't store RocketParts. I've put RocketParts in these containers before and it does seem like they can and are supposed to store RocketParts. Any help?
  9. Does the science only version of Kerbalism work with incompatiable mods such as MKS/USILS? I love Kerbalism's science but the life support, radiation, and part failure is a bit too much for me.
  10. I think for now I'll just stick to my current Kerbalism save. If I get tired of it I'll probably just try USI/MKS and some more mods.
  11. Mike Aben actually reminded me about Kerbalism and decided to try it out with GPP and I've starting sending probes to Tellumo and Niven. Just decided to check out the GPP wiki to see that the resources was made for MKS and that maybe I should switch. Kerbalism's science is intresting anyway.
  12. For GPP should I be playing with Kerbalism or MKS/USI Life support? Seems like there's a lot more thought put into MKS.
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